Before I begin, apologies are in order. To the 310 million monthly active Snapchat users, many of whom are in their teens and early 20s: Sorry, but old people are about to crash your party. (I’m not even 40, and I’m one of them.)
To the hip kids who have grown up with the four-year-old short video sharing app: It is with regrets that admittedly I may even incorrectly explain some of how this service—with its myriad of odd features—works. (What do you care? You’re young and you know everything already. Why are you even here?) And finally, to the adults reading this to discover what they’ve been missing: Apologies, but Snapchat will show you things—like what you’d look like as a glasses-wearing chihuahua—that you’ll never unsee.
And that is exactly why the app is exploding in use, even recently overtaking Twitter in terms of daily users. A social network where people share photos and short videos for just 24 hours, Snapchat is the answer to the Internet’s problem of never forgetting. And with a rotating set of fun features and filters, it’s also the response to Facebook and Twitter’s stale experiences.
As with any social network, much of your Snapchat experience will depend on who you follow, but on this one you’re less likely to find carefully composed posts. Instead, Snapchat all about spontaneity and documenting things “in the now.” Or, as the company’s founder Evan Spiegel puts it, “instant expression.”
Navigating the App
When opening Snapchat, forget the infinite scroll of the social networks you’re used to, because this app immediately springboards the camera to the screen. The philosophy behind this unconventional landing place is that chats all begin with the conversation, and in Snapchat, images do the talking.
That makes even more sense when you think of how the app treats its photos and videos ephemerally. Just as spoken words only hang in the air long enough for ears to hear them, these images last just long enough to be seen (or more accurately, for 24 hours) and then they disappear.
Navigating the app also works a little differently here. Instead of left- or right-hand anchored menus, Snapchat has users swipe to access other elements of the service. For instance, from the camera, swipe to the right and the chat screen will appear, swipe down and your account preferences will drop in, and swipe left to view other users’ snaps. (You can also swipe left one more time for the “Discover” screen, which displays stories by media entities like ESPN, CNN, and People, also a Time Inc. publication.) Sure, there are also buttons you can press to reach these screens (the bottom-left square for your chats, the top-center ghost for your account, and the bottom-right hamburger menu for your stories), but kids these days swipe their Snapchat like it’s Tinder—another app you’re probably too old to be using.
50. Apple iPhone
Apple was the first company to put a truly powerful computer in the pockets of millions when it launched the iPhone in 2007. Smartphones had technically existed for years, but none came together as accessibly and beautifully as the iPhone. Apple’s device ushered in a new era of flat, touchscreen phones with buttons that appeared on screen as you needed them, replacing the chunkier phones with slide-out keyboards and static buttons. What really made the iPhone so remarkable, however, was its software and mobile app store, introduced later. The iPhone popularized the mobile app, forever changing how we communicate, play games, shop, work, and complete many everyday tasks.
The iPhone is a family of very successful products. But, more than that, it fundamentally changed our relationship to computing and information—a change likely to have repercussions for decades to come.
49. Sony Trinitron
Renowned journalist Edward R. Murrow famously described television as “nothing but wires and lights in a box.” Of all such boxes, Sony’s Trinitron—launched in 1968 as color TV sales were finally taking off—stands at the fore of memorable sets, in part for its novel way of merging what to that point had been three separate electron guns. The Trinitron was the first TV receiver to win a vaunted Emmy award, and over the next quarter century, went on to sell over 100 million units worldwide.
48. Apple Macintosh
“Will Big Blue dominate the entire computer industry? The entire information age? Was George Orwell right about 1984?” That’s how Steve Jobs introduced the ad heralding the arrival of the Macintosh. With its graphical user interface, easy-to-use mouse and overall friendly appearance, the Macintosh was Apple’s best hope to take on IBM. High costs and Microsoft’s successful Windows software conspired to keep the Mac a perennial runner-up. But it forever set the standard for the way human beings interact with computers.
47. Sony Walkman
Sony’s Walkman was the first music player to combine portability, simplicity and affordability. While vinyl records were still the most popular music format, the Walkman—originally the “Sound-About” in the United States—played much smaller cassettes and was small enough to fit in a purse or pocket. It ushered in the phenomena of private space in public created by the isolating effect of headphones. It ran on AA batteries, allowing it to travel far from power outlets. Sony eventually sold more than 200 million of the devices, which paved the way for the CD player and the iPod.
46. IBM Model 5150
What would the computer market look like today without the IBM PC? Sure, the world had personal computers before the 5150 was introduced in 1981. But IBM’s sales pitch—bringing Big Blue’s corporate computing prowess into the home—helped make this a wildly successful product. Even more influential than the 5150 itself was Big Blue’s decision to license its PC operating system, DOS, to other manufacturers. That led to the birth of “IBM Compatibles,” the forerunner to almost all non-Apple PCs out there today.
45. Victrola Record Player
Though the phonograph was invented in 1877, it was the Victor Talking Machine Company’s Victrola that first made audio players a staple in most people’s homes. The device’s amplifying horn was hidden inside a wooden cabinet, giving it the sleek look of a sophisticated piece of furniture. Records by classical musicians and opera singers were popular purchases for the device. Eventually, the Victor Talking Machine Company would be bought by RCA, which would go on to become a radio and television giant.
44. Regency TR-1 Transistor Radio
The Regency’s pocket radio was the first consumer gadget powered by transistors, ushering in an age of high-tech miniaturization. A post-WWII innovation developed by Texas Instruments (which had been making devices for the Navy) and Industrial Development Engineering Associates (which previously put out television antennas for Sears), the $49.95, 3-by-5-inch, battery-powered portable was built on technology developed by Bell Labs. From the transistors that amplified the radio signal to the use of printed circuit boards that connected the components to the eye-catching design, many factors conspired to make the TR-1 a holiday must-buy after its November 1954 launch. And as revolutionary as all this tech was, it only scratches the surface of how the Regency — by ushering in truly portable communications — changed the world overnight.
43. Kodak Brownie Camera
Marketed toward children, carried by soldiers, and affordable to everyone, this small, brown leatherette and cardboard camera introduced the term “snapshot” through its ease of use and low cost. Priced at just $1 (with film that was similarly inexpensive) when it was introduced in February 1900, the Brownie took cameras off tripods and put them into everyday use. For Kodak, the low-cost shooter was the hook that allowed the company to reel in money through film sales. And for the rest of the world, it helped captured countless moments and shape civilization’s relationship to images.
42. Apple iPod
There were MP3 players before the iPod, sure, but it was Apple’s blockbuster device that convinced music fans to upgrade from their CD players en masse. The iPod simultaneously made piracy more appealing, by letting people carry their thousand-song libraries in their pockets, while also providing a lifeline to the flailing music industry with the iTunes Store, which eventually became the world’s biggest music retailer. The iPod’s importance extends far beyond music. It was an entire generation’s introduction to Apple’s easy-to-use products and slick marketing. These people would go on to buy MacBooks, iPhones and iPads in droves, helping to make Apple the most valuable technology company in the world.
41. Magic Wand
A few years after a 2002 episode of Sex and the City revealed the electric neck massager’s cultish adoption as a vibrator, Hitachi dropped its brand from the device. But only in name: the Magic Wand—in service since the late-1960s—likely remains the best-known product stateside made by the $33.5 billion Japanese company. (Hitachi makes everything from aircraft engines to defense equipment, but perhaps nothing as personally stimulating.) Though sex therapists and fans have extolled the Wand’s virtues by analogizing it to cars (the Cadillac, the Rolls Royce), it more closely resembles a microphone, with a white plastic shaft—the wand—and a vibrating head—presumably, the magic.
40. Canon Pocketronic Calculator
All business? Hardly. If you trace the path of technology far enough, iconic adding machines like this 1970 classic blazed the trail for the smartphones we’re packing today. Selling for $345 at its launch (a cool $2,165 today), this calculator was built around three circuits that let it add, subtract, multiply, and divide. Thirteen rechargeable battery cells were crammed into the casing to power the calculations, with results spat out onto thermal paper. After the Pocketronic’s launch, circuitry quickly miniaturized and prices shrank to match. Within five years, comparable devices cost just $20, and the first shots were fired in tech’s pricing wars.
39. Philips N1500 VCR
Though it took a long, winding road to mass market success, the videocassette recorder, or VCR, got its start in 1972 with Philips’ release of the N1500. Predating the BetaMax versus VHS format war, the N1500 recorded television onto square cassettes, unlike the VCRs that would achieve mass market success in the 1980s. But featuring a tuner and timer, Philips device was the first to let television junkies record and save their favorite programs for later. But that kind of convenience didn’t come cheap. Originally selling in the U.K. for around £440, it would cost more than $6,500 today. That’s the equivalent of 185 Google Chromecasts.
38. Atari 2600
Its blocky 8-bit graphics looked nothing like the lavish, rousing illustrations on its game jackets, but the black-and-faux-wood Atari 2600 game console was the first gaming box to stir the imaginations of millions. It brought the arcade experience home for $199 (about $800 adjusted for inflation), including a pair of iconic digital joysticks and games with computer-controlled opponents–a home console first. It sold poorly in the months after its launch in September 1977, but when games like Space Invaders and Pac-Man arrived a few years later, sales shot into the millions, positioning Atari at the vanguard of the incipient video gaming revolution.
37. US Robotics Sportster 56K Modem
Beep boop bop beep. Eeeeeeerrrrrrroooooooahhhh ba dong ba dong ba dong psssssssssssh. In the days before broadband, that was the sound the Internet made. Dial-up modems, like the US Robotics Sportster, were many families’ first gateway to the Web. Their use peaked around 2001, as faster alternatives that carried data over cable lines arrived. But millions of households still have an active dial-up connection. Why? They’re cheaper and accessible to the millions of Americans who still lack broadband access.
36. Nintendo Entertainment System
Nintendo’s debut front-loading, rain-gray console showed up just in time to save the games industry from its excesses, arriving a few years after a crash that capsized many of the field’s biggest players. The NES was to video gaming what The Beatles were to rock and roll, singlehandedly resuscitating the market after it launched in 1983. The NES heralded Japan’s dominance of the industry, establishing indelible interface and game design ideas so archetypal you can find their DNA in every home console hence.
35. Nintendo Game Boy
It’s a wonder we didn’t destroy our eyes gaming on the Game Boy’s tiny 2.6-inch olive green screen, considering how many Nintendo sold (over 200 million when you include the souped-up subsequent Game Boy Advance.) A chunky, somewhat dismal looking off-white object with garish cerise-colored buttons, Nintendo’s 1989 handheld invented the modern mobile game. Its modest power and anemic screen forced developers to distill the essence of genres carried over from consoles. The result: A paradigm shift in mobile game design that’s influenced everything from competing devoted handhelds to Apple’s iPhone.
34. IBM Selectric Typewriter
Turning the plodding, jam-prone mechanical typewriter into a rapid-fire bolt of workplace ingenuity, this Mad Men-era machine worked at the “speed of thought” and marked the beginning of the computer age. The 1961 Selectric model began by introducing changeable typefaces through the typewriter’s iconic, interchangeable, golf-ball-shaped print head. Then in 1964, a magnetic tape model gave the typewriter the ability to store data, arguably making it the world’s first word processor. So in 1965, when the IBM System/360 mainframe rolled out, it only made sense that the Selectric’s keyboard served as the computer’s primary input device.
33. Motorola Bravo Pager
Long before cellphones became commonplace, beepers were the way to stay in touch on the go. Early pagers allowed users to send codes to one another, like 411 for “what’s going on” or 911 to indicate an emergency (for obvious reasons). Message recipients would respond by calling the sender via telephone. The Bravo Flex, introduced in 1986, became the best-selling pager in the world, according to Motorola, giving many people their first taste of mobile communication. It could store up to five messages that were 24 characters in length. By the early 1990s, having a pager became a status symbol, paving the way for more advanced communication devices like the two-way pager, the cellphone, and eventually the smartphone.
32. JVC VideoMovie Camcorder
From Rodney King and citizen journalism to America’s Funniest Home Videos and unscripted television, the camcorder did as much to change the world from 1983 to 2006 as it did to record it. And though the 1984 JVC VideoMovie wasn’t the first model on the market, it became iconic when Marty McFly lugged it around in 1985’s Back to the Future. The ruby red model was the first to integrate the tapedeck into the camera. (Previously, home videographers had to wear a purse-like peripheral that housed the cassette.) Eventually, camcorders were displaced by flash memory-packing Flip Video cameras and, later, smartphones. But their impact will live forever, like the movies they captured.
31. Motorola Droid
Other Android-powered smartphones existed before the Droid launched in 2009, but this was the first one popular enough to push Android into the spotlight. It cemented Google’s Android platform as the iPhone’s biggest competition. (And sowed a rift between Apple and Google, which had previously been close allies.) Verizon is said to have poured $100 million into marketing the device. It seemingly paid off—although neither companies disclosed sales figures, analysts estimated that between 700,000 and 800,000 Droids were sold in roughly one month following its launch.
30. IBM Thinkpad 700C
Few products are so iconic that their design remains largely unchanged after more than 20 years. Such is the case with the ThinkPad line of laptops, which challenged the dominance of Apple and Compaq in the personal computing industry during the early 1990s by introducing features that were considered to be innovative at the time. (It’s also part of the permanent collection at New York City’s MoMA.) One of the earliest in the line, the ThinkPad 700C, came with a 10.4-inch color touch screen, larger than displays offered by other competing products. Its TrackPoint navigation device and powerful microprocessors were also considered to be groundbreaking in the early 1990s.
29. TomTom GPS
Like the early Internet, GPS started life as a government-funded innovation. It wasn’t until President Bill Clinton decided in 2000 to fully open the network that it became a massive commerical success. (He was filling a promise made by Ronald Reagan.) Shortly afterwards, companies from TomTom to Garmin introduced personal GPS devices for automotive navigation (like the Start 45) and other uses. Later, combining GPS technology with smartphones’ mobile broadband connections gave rise to multibillion dollar location-based services like Uber.
28. Phonemate 400 Answering Machine
The idea of an answering machine weighing more than a few ounces may sound ludicrous by today’s standards. But in 1971, PhoneMate’s 10-pound Model 400 was viewed as a glimpse of the future. The Model 400 was considered the first answering machine designed for the home during a time when the technology was only commonly found in workplaces. It held roughly 20 messages and enabled owners to listen to voicemails privately through an earphone.
27. BlackBerry 6210
BlackBerry made pocket-sized gadgets for accessing email on-the-go before the 6210, but this was the first to combine the Web-browsing and email experience with the functionality of a phone. The 6210 let users check email, make phone calls, send text messages, manage their calendar, and more all from a single device. (Its predecessor, the 5810, required users to attach a headset in order to make calls.) All told, the 6210 was a pivotal step forward for mobile devices.
26. Apple iPad
The iPad’s 2010 launch spurred a slew of headlines questioning whether or not the tablet would replace the laptop as the most important personal computer. Apple’s iPad wasn’t the first tablet, but it was radically different from what came before. Earlier devices, like the GriDPad and Palm Pilot, had smaller touchscreens users had to operate with a stylus. Microsoft unveiled a tablet that ran Windows XP in 2002. The problem, however, was that these devices didn’t have interfaces that were well-suited for touch, and they were often clunkier and larger than the iPad. Apple sold 300,000 iPads on its first day in stores, roughly matching the iPhone’s day-one numbers, and has gone on to dominate the market.
25. Commodore 64
Commodore’s 8-bit brown and taupe lo-fi 1982 masterpiece ranks with record-keeper Guinness as the best-selling single computer in history. No surprise, as the chunky, relatively affordable keyboard-housed system—users plugged the whole thing into a TV with an RF box—did more to popularize the idea of the personal home computer than any device since. And it promised to make you more popular, too: “My friends are knockin’ down my door, to get into my Commodore 64,” sang a Ronnie James Dio clone in a power-metal ad spot.
24. Polaroid Camera
Millennials get plenty of flak over their penchant for instant gratification. But that’s a desire that crosses generations. Need proof? When the first affordable, easy-to-use instant shooter, the Polaroid OneStep Land camera, hit the market in 1977, it quickly became the country’s best-selling camera, 40 years before “Millennials” were a thing. That Polaroid photographs so dominated 80s-era family albums and pop culture gives the square-framed, often off-color snaps a retro appeal that today is celebrated by enthusiasts and aped by billion-dollar apps like Instagram.
23. Amazon Kindle
Amazon began as an online bookstore, so it’s no surprise that its most influential piece of hardware changed the way we read. The Kindle quickly took over the e-reader market, becoming the best-selling product in the history of Amazon.com in 2010. Follow-up hardware ventures, such as the Kindle Fire Tablet and Echo home assistant, have also found success. The Kindle also marks the beginning of Amazon’s evolution as a digital media company. Today the company has digital stores for music, movies and video games in addition to books.
22. TiVo
“How much would you pay never to see another talking frog or battery-powered bunny again?” this magazine asked when the first TiVo was announced in 1999. The box, called a “Personal Video Recorder” at the time, is the forerunner to today’s DVRs. TiVo owners could record shows picked from a digital menu (no more confusing VCR settings) and pause or rewind live television. Much to TV execs’ consternation, the TiVo let viewers of recorded programming breeze past commercials. That the TiVo made it easier than ever to record a TV show gave rise to “time-shifting,” or the phenomenon of viewers watching content when it fits their schedule.
21. Toshiba DVD Player
Electronics manufacturers were already fiddling with standalone optical storage in the early 1990s, but the first to market was Toshiba’s SD-3000 DVD player in November 1996. Obsoleting noisy, tangle-prone magnetic tape (as well as the binary of “original” versus “copy”) the DVD player made it possible to watch crisp digital movies off a tiny platter just 12 centimeters in diameter—still the de facto size for mainstream optical media (like Blu-ray) today.
20. Sony PlayStation
You’d be hard pressed to name a single PlayStation feature that by itself transformed the games industry. It’s been Sony’s obsession with compacting high-end tech into sleek, affordable boxes, then making all that power readily accessible to developers, that’s made the PlayStation family an enduring icon of the living room. Part of Sony’s triumph was simply reading the demographic tea leaves: The company marketed the PlayStation as a game system for grownups to the kids who’d literally grown up playing Atari and Nintendo games. And that helped drive the original system, released in 1994, to meteoric sales, including the PlayStation 2’s Guinness record for bestselling console of all time—a record even Nintendo’s Wii hasn’t come close to breaking.
19. Wii
“Thanks to Nintendo’s Satoru Iwata, we’re all gamers now,” went the headline of Wired’s obituary for Nintendo’s beloved president, who died last July. Nothing speaks to Iwata’s legacy more than the company’s game-changing Wii (pun intended). Nintendo’s tiny pearl-white box, released in 2006, and which users engaged with motion control wands, had moms and dads and grandpas and grandmas out of their seats and swinging virtual golf clubs or dancing. No game system has done more to illustrate the omni-generational appeal of interactive entertainment.
18. Jerrold Cable Box
True story: Cable TV was already a thing in the 1950s. Sure, it took Ted Turner in the 1970s and channels like MTV in the 1980s for what we think of as cable TV’s halcyon days to emerge. But decades earlier, the first commercial cable box that would inspire so many others was an unassuming wood-paneled console manufactured by Pennsylvanian company Jerrold Electronics, sporting three-way sliders for dozens of different channels.
17. Nokia 3210
For many, Nokia’s colorful candy bar-shaped 3210 defined the cell phone after it was released in 1999. With more than 160 million sold, it became a bestseller for the Finnish company. The 3210 did more than just introduce the cellphone to new audiences. It also established a few important precedents. The 3210 is regarded to be the first phone with an internal antenna and the first to come with games like Snake preloaded. Gadget reviewers even praised the phone more than 10 years after its launch for its long battery life and clear reception.
16. HP DeskJet
Obsoleting noisy, lousy dot matrix technology, devices like 1988’s HP DeskJet gave computer owners the ability to quietly output graphics and text at a rate of two pages per minute. The DeskJet wasn’t the first inkjet on the market, but with a $995 price tag, it was the first one many home PC users bought. Over the 20 years following the product’s launch, HP sold more than 240 million printers in the DeskJet product line, outputting Christmas letters, household budgets, and book reports by the millions. Even in an increasingly paper-less world, the inkjet’s technology lives on in 3-D printers, which are fundamentally the same devices, only extruding molten plastic instead of dye.
15. Palm Pilot
The original Palm Pilot 1000 solidified handheld computing when it launched in 1996, paving the way for BlackBerry and, eventually, today’s smartphone. The “palm top” computer (get it?) came with a monochrome touchscreen that supported handwriting and was capable of syncing data like contacts and calendar entries to users’ computers. It spawned a device category known as the “personal digital assistant,” or PDA. It wasn’t the first such device—the Apple Newton preceded it—but it was the first one people wanted and bought in droves.
14. Motorola Dynatac 8000x
Motorola’s Dynatac 8000x was the first truly portable cellphone when it launched in 1984. Marty Cooper, an engineer with Motorola at the time, first demonstrated the technology by making what’s regarded as the first public cellular phone call from a New York City sidewalk in 1973. (It was both a PR stunt and an epic humblebrag: Cooper called his biggest rival at AT&T.) The Dynatac 8000x weighed nearly two pounds and cost almost $4,000.
13. Apple iBook
The iBook’s brightly-colored, plastic trim may look dated now, but it was the first laptop to offer wireless networking. Apple’s consumer-oriented portable—for its cool-factor as well as its technology—grew into a serious business. The product’s reveal was a classic example of Steve Jobs’ showmanship at its best. While loading a webpage and showing off the computer’s display at 1999’s MacWorld conference, the Apple co-founder lifted the computer off its table and walked across the stage. The crowd roared in approval. In a gesture, he showed that Wi-Fi was here to stay.
12. Oculus Rift
2016’s Oculus Rift virtual reality headset could wind up a total flop and we’d still grant Oculus a special place in computing history. And not just because Facebook paid $2 billion for the device’s parent company foreseeing a future of social interaction and virtual vacationing provided by VR. Whatever happens next, the Rift, along with ebullient creator Palmer Luckey, will be remembered for reinvigorating the notion of strapping awkward-looking things to our faces in trade for the privilege of visiting persuasively real imaginary places.
11. Sony Discman D-50
Following up on the success of the Walkman, Sony unveiled this portable CD player in 1984, just a year after the music industry adopted the format. The device and later portable CD players helped the compact disc usurp cassettes as the dominant music format in the United States in less than a decade.
10. Roku Netflix Player
An inexpensive upstart running Linux, Roku’s hockey-puck sized Netflix-and-more video streaming box emerged out of nowhere in 2010 to rally waves of cord-cutters who cancelled their cable. What its chunky remote lacked in features, the box more than made up for in software. While at first Apple struggled to rationalize its comparably barren Apple TV-verse, Roku was offering thousands of channels and the most partnerships with the biggest players.
9. Fitbit
Pedometers have been around for centuries (seriously, look it up), but it was Fitbit that helped bring them into the digital age and to the masses. The company’s first device, released in 2009, tracked users’ steps, calories burned and sleep patterns. Most importantly, it allowed users to easily upload all that data to the company’s website for ongoing analysis, encouragement or guilt. Priced at $99, the Fitbit showed that wearables could be affordable. The company sold more than 20 million of the devices in 2015.
8. Osborne 1
When you think of a portable computer, the Osborne 1 is probably not what comes to mind. But this unwieldy 25-pound machine was heralded by technology critics at the time of its 1981 release—BYTE magazine celebrated that it “fit under an airline seat.” The Osborne’s limitations, like a screen about the size of a modern iPhone’s, kept sales low. The machine’s true influence wasn’t on future gadgets, so much as how they are marketed. The company’s executives had an unfortunate knack for prematurely announcing new products, leading would-be customers to hold off for the better version and thus depressing sales. Marketing students now learn to avoid this deleterious “the Osborne effect.”
7. Nest Thermostat
Developed by the “godfather of the iPod,” Tony Fadell, the Nest Learning Thermostat was the first smart home device to capture mass market interest following its launch in 2011. Pairing the iconic round shape of classic thermostats with a full-color display and Apple-like software, the Nest features considerable processing power. (For instance, its ability to use machine learning to detect and predict usage patterns for heating and cooling a home.) As interesting as the device itself is, the Nest thermostat really turned heads in 2014 when the company behind it was bought by Google for $3.2 billion. The search engine giant turned the device into the center of its smart home strategy with hopes of ushering in an age of interconnected devices that will make everyday living more efficient.
6. Raspberry Pi
The Raspberry Pi is a single-board computer with a price tag to match its tiny size: about $35, without a monitor, mouse or keyboard. Not meant to replace everyday computers, the Pi is being used in classrooms worldwide to help students learn programming skills. With eight million Pi’s sold as of last year, the odds are decent that the next Mark Zuckerberg will have gotten his or her start tinkering with one.
5. DJI Phantom
Small drones may soon be delivering our packages, recording our family get-togethers and helping first responders find people trapped in a disaster. For now, they’re largely playthings for hobbyists and videographers. Chinese firm DJI makes the world’s most popular, the Phantom lineup. Its latest iteration, the Phantom 4, uses so-called computer vision to see and avoid obstacles without human intervention. That makes it easier for rookie pilots to fly one, making drones more accessible than ever.
4. Yamaha Clavinova Digital Piano
You could argue the Minimoog did far more for music tech, or that the Fairlight was cooler, but visit average U.S. households from the 1980s forward and you’re most likely to encounter the Clavinova. Yamaha’s popular digital piano married the look and compactness of a spinet (a smaller, shorter upright piano) with the modern qualities of a modest synthesizer. With a plausibly pianistic weighted action and space-saving footprint, it’s become a staple for parents looking to bring maintenance-free musicality—you never have to tune it—into households, all without sacrificing huge swathes of living space.
3. Segway
Why is the Segway personal scooter such a potent cultural symbol? Maybe it has something to do with providing a metaphor for increasingly out-of-shape Americans. Perhaps it was seeing a U.S. president fall off one. Weird Al’s “White and Nerdy” video helped, too. The Segway—as hyped and as mocked as it has been—is a defining example of “last mile” transportation, an electric scooter designed to make walking obsolete. (Recently, the idea has been somewhat revived by the emergence of so-called hover boards, which are now also entering a kind of post-fad twilight.) The Segway’s symbolic impact greatly exceeded its commercial success. Unit sales never exceeded the six-figure mark before the firm was purchased by a Chinese interest in 2015 for an undisclosed sum.
2. Makerbot Replicator
The Makerbot Replicator was neither the first nor the best consumer-level 3-D printer. But it was the model that made the technology widely accessible for the first time, thanks to its sub-$2,000 price tag. The Replicator used inkjet printer-like technology to extrude hot plastic that took three-dimensional form as artwork, mechanical parts and more. As a company, Makerbot’s future is uncertain. But the firm’s equipment helped bring 3-D printing into the mainstream and is a fixture of many American classrooms.
1. Google Glass
Google Glass, which cost $1,500 for those invited to a sort of public beta test, never took off. The relatively powerful head-mounted computer provided important signals for the future of wearable technology. Glass showed that designers working on computing devices that are worn face a different set of assumptions and challenges. Glass, for example, made it easy for users to surreptitiously record video, which led some restaurants, bars and movie theaters to ban the device. Glass also showed the potential pitfalls of easily identifiable wearables, perhaps best proven by the coining of the term “Glassholes” for its early adopters. While Glass was officially shelved in 2015, augmented reality—displaying computer-generated images over the real world—is a concept many companies are still trying to perfect. Google included.
Mastering the Camera
Snapchat’s camera works a little differently than the default Android or iOS camera app, so it’s worth walking through. For instance, if you tap on the shutter button it will take a photo, but if you hold down on it, Snapchat will record video.
At the top right of the camera screen, there’s a button for toggling between the rear and front-facing camera, and at the top left there’s a control for the flash.
Snapchat’s camera filters are the app’s secret weapon. Hidden from plain view, you have to know how to access them to use them. Take an image, then swipe left or right while on the camera screen and you’ll see a filter slide over across it. These filters aren’t obvious, but they’re a great way to give life to your boring adult snaps. There are even some cool geo-located filters based on where you are, whether it’s in a city or at an event. (Custom-made geo-filters for festivities like weddings are all the rage these days.)
Alternatively, before you take a photo, press and hold on a person’s face and Snapchat’s lens options will pop up. This hugely entertaining feature maps out the face (or faces) on screen, and can apply animations and other graphics to the mug. For instance, the puking rainbow lens is a favorite among Snapchat users. Just apply it to your face, then open your mouth and watch a carnival of color pour out. From dogs wearing glasses to carnival mirror-type contortions, there’s always something new to see. And through some slick promotions, the app frequently cycles in new lenses to play with based on popular movies and shows.
However you tweak it, once you take a photo or video, the app shows your work, and new options pop into the frame. At the top right, you’ll see a sticker icon, which yields a bunch of emoji-like graphics you can use to gussy up your image. Next to is it a text icon for adding a words. If you’re not in love with the default sans serif font in a gray bar across your photos, tap the text icon again, and you get more options. And the icon at the very right is a pen, which can be used for doodling all over your masterpiece.
At the bottom left, if you shot a video, there’s a mute button, so you can mask out the noise from your movie. If you shot a picture, a timer icon appears there instead, allowing you to set the duration that your photo will be on screen. Snaps can only be up to 10 seconds long, whether it’s a video or a photo. If you want something longer than that, you’ll need to build a Snapchat Story, which is what the third button at the bottom left is for, but more on that later. The second button is a download button so you can save your snaps to your smartphone, which doesn’t happen automatically.
And finally, at the bottom right you’ll see an arrow. Tap that when you’re ready to share your snap with your friends.
1. Wonka Industries
Few companies real or fictional have been able to evoke as much curiosity and fascination as Wonka Industries, the subject of Roald Dahl’s book, Charlie and the Chocolate Factory, from which the 1971 film was adapted. The factory became so iconic that Wonka-branded candy began to hit real store shelves soon after the movie’s release. Nestle acquired the Willy Wonka brand in 1988, and it still sells popular candies such as Nerds, Sweetarts, Runts, and Everlasting Gobstoppers under the name today.
2. Acme Corp.
Producing everything from anvils to x-ray machines (with jet-propelled pogo sticks in between), this conglomerate within the Looney Tunes universe was hugely influential in the world of cartoons, as its owner Marvin Acme also owned Toontown, a suburb of Los Angeles where animated characters lived. Apocryphally an anagram for A Company that Makes Everything, Acme got its name because it’s typically the first company mentioned in the telephone directory for any kind of listing: auto mechanics, plumbers, pharmacies, et cetera. That lesson stuck with Amazon CEO Jeff Bezos: Originally named Cadabra, Bezos changed the name of his online store to Amazon before it launched in part because it would appear at the top of then-alphabetical online search listings.
3. Stark Industries
Owned and operated by Tony Stark (a.k.a. Iron Man), Stark Industries is among the foremost corporate powers in the Marvel comic universe. While originally a major weapons vendor, Stark later focused the company’s efforts on world-saving projects, like clean energy. That has led observers to connect Stark with Elon Musk, the real-world billionaire working on electric cars, space exploration and solar energy initiatives. (Actor Robert Downey, Jr., who plays Iron Man in the Marvel films, has said he modeled his performance on Musk.)
4. Ollivander’s Wand Shop
Since 382 B.C., Ollivanders wand shop has ranked among the best wandmakers in the wizarding world of J.K. Rowling. Indeed, the most powerful wands in the Harry Potter series were purchased at the shop in Diagon Alley. The shop does good business in the real world, too: Visitors to the outpost at Universal Studios in Orlando can purchase replicas of their favorite characters’ wands.
5. Gekko & Co
Laying waste to enemies and allies alike, Wall Street‘s Gordon Gekko epitomized the stereotypical 1980s pecuniary sociopath. As the CEO of fictional Wall Street firm Gekko & Co., Michael Douglas’ performance was so powerfully icky (he won a best actor Oscar) that he was asked at a 2008 United Nations gathering whether his character bore any responsibility for the global financial collapse. His famous “greed is good” speech from the film was reportedly inspired by an actual Wall Street arbitrageur’s own paean to avarice.
6. Wayne Enterprises
Let us be clear: Without Wayne Enterprises, there could be no Batman. A massive conglomerate in the D.C. comics universe, Wayne Enterprises’ profits and R&D work make possible the nocturnal crime-fighting activity of one Bruce Wanye, a.k.a. Batman, the company’s owner. That the company essentially gave rise to Gotham City means it should probably earn royalties every time you refer to the real-world New York as such.
7. Cyberdyne Systems
If you have ever jokingly referred to search giant Google as “Skynet,” you owe credit to Cyberdyne Systems. Set in the Terminator universe, the company created self-aware artificial intelligence intelligence software that plunged the world into warfare between man and machine. Perhaps anticipating the correlation, Google’s semi-official motto was once “Don’t Be Evil.”
8. Cheers
In the real world, people tend to look at bar work as a stepping stone to bigger and better things. And it’s arguable that Cheers did that not only for the actors invovled (Kelsey Grammar, Woody Harrelson, and Ted Danson, among the standouts), but also for other shows that came after. (Spinoff Frasier enjoyed an eleven season run.) The live-recorded show established Thursday nights as the time for must-see TV, and it provided a template both for the odd ensemble casts (Seinfeld) and hang-out sets (Central Perk in Friends and McSorley’s in How I Met Your Mother) that would follow. In the real-world, Cheers helped define Boston’s late ’80s identity. As a result, The Bull and Finch Pub, the bar that Cheers was modeled on and has since adopted the more famous name, is one of the city’s most popular destinations. It makes sense. You want to go where everybody knows your name.
9. Genco Pura Olive Oil Company
The front company formed by The Godfather’s Vito Corleone in the 1920s, named after consigliere Genco Abbandando and headquartered on Mott Street in Little Italy, grew to become the largest olive-oil importer in the U.S. The fictional firm introduced Americans to the organizational structure of the mafia, with its emphasis on familial fealty, the Italian custom of raccomandazioni, or political favor for favors, and recourse to extra-legal justice for immigrants when all higher authority was inaccessible or corrupt. (The also fictional Olive Oil Wars for control of New York crime in the Godfather universe were based on the real-world Castellammarese War for underworld supremacy in the 1930s.) Genco’s influence stems from uncovering—and lionizing—a profitable alternative to the Protestant work ethic.
10. The New York Inquirer
“You provide the prose poems,” bellows Orson Welles’ Charles Foster Kane, combining both the fantastical hubris and real power of turn-of-the-century press barons, “I’ll provide the war.” Welles and co-screenwriter Herman Jacob Mankiewicz created Kane in 1941 by amalgamating the traits of a uniquely American species of media magnate including Joseph Pulitzer, Herbert Bayard Swope and, most of all, William Randolph Hearst, who like the film’s protagonist ended up in self-imposed, palatial exile. It seems no accident the most influential film in American history traces the life of a business tycoon—one who generated fabulous wealth by combining arriviste entrepreneurship with mass culture (and who was ultimately done in by a financial crisis). No surprise either that semi-fictional accounts of the billionaires of subsequent ages—Wall Street’s Gordon Gecko, The Social Network’s Mark Zuckerberg—have all had a Wellesian cast no matter what business they dominated.
11. Duff Beer
Essentially the Budweiser of The Simpsons universe, Duff Beer is everyman Homer Simpson’s brew of choice — he once famously proclaimed alcohol to be “the cause of, and the solution to, all of life’s problems.” But Duff Beer’s popularity extends well beyond Springfield. Numerous lawsuits have been filed against companies that have attempted to market a real-life version of “that wonderful Duff!” It wasn’t until last 2015 that 21st Century Fox announced plans to bring an officially licensed version of the much sought-after beverage to South America.
12. Bubba Gump
Life may not be like a box of shrimp, but it’s sometimes like a film studio turning an iconic movie locale into an internationally successful chain of seafood restaurants. Half-named after the eponymous protagonist of 1994 dramedy Forrest Gump, the fictional Bubba Gump Shrimp Company makes Tom Hanks’ character rich. The real world franchise opened in 1996, and lets you signal waiters with signs that read “Run Forrest Run” and “Stop Forrest Stop.”
13. Olivia Pope & Associates
Olivia Pope & Associates is, within the world of Scandal, truly in a class by itself. It has no meaningful competitor, unless one counts the truth. Run by Pope herself, the company uses assets from surveillance expertise to a wetwork expert to cover up the deeds of the misbehaving, seek justice for the mistreated, and above all to ensure the stability of President Fitzgerald Grant’s administration. Pope, who was crucial in the vote-rigging operation that stole the presidency for Grant, continues to pursue expansion opportunities for O.P.A.: She’s currently bringing years of experience in crisis management to bear on the presidential campaign of Grant’s ex-wife. The firm affords a look at the very real, very shady organizations we all suspect are pulling strings behind the scene.
14. Krusty Krab
This underwater fast food joint is the centerpiece of Spongebob Squarepants, one of TV’s most popular children’s cartoons ever since its 1999 debut. Three of the show’s main characters (the always-chipper Spongebob, the down-on-his-luck Squidward, and the penny-pinching Mr. Krabs) work at the restaurant, making it the backdrop for most of the series’ most popular episodes. The fictional eatery even inspired several real-life establishments — a lawsuit from Nickelodeon parent company Viacom shuttered one replica in Houston.
15. Sterling Cooper
Though the Madison Avenue ad agency has its ups and downs over the course of Mad Men (it goes through several iterations, including Sterling Cooper Draper Price and Sterling Cooper & Partners), it’s plucky enough to get top clients like Chevrolet, Playtex and Kodak. The agency proved powerful in the real world, too: a plot point featuring Pond’s, for instance, lured Unilever into creating themed ads to run alongside the AMC program.
16. Soylent
“You tell everybody … You’ve gotta tell them!” warns Charlton Heston’s harried detective Thorn in 1973 ecological parable Soylent Green. In the film, set in the early 21st century after humans have all but destroyed the planet, the Soylent Corporation distributes “Soylent Green” wafers to keep the populace fed and docile. Anyone who’s seen the film and discovered what those wafers were in fact made of has doubtless thought twice before tearing into an energy bar.
17. Hooli
The advertising industry has Mad Men. Medical workers have House and ER and Scrubs. As of 2014, the tech industry finally has a series that accurately reflects (and pokes fun at) the struggles of making it big in Silicon Valley. Hooli is the Google-esque conglomerate from the HBO series Silicon Valley. Protagonist Richard Hendricks works there before leaving to start his own company, Pied Piper. Hooli’s depiction of corporate Silicon Valley is so accurate that Google even acknowledged it in an Easter egg last August.
18. Good Burger
“Welcome to Good Burger, home of the Good Burger. Can I take your order?” That tagline is still buried inside the minds of millennials across America. Memorable skits like Good Burger on Nickelodeon’s All That introduced sketch comedy to an audience too young for the more mature humor on Saturday Night Live or Mad TV at the time. Britney Spears and Shaquille O’Neal are among Good Burger’s most famous patrons.
Chatting Like a Teen
You could spend hours trying to decode the mysteries of Snapchat’s communication screen. You could also spend hours selecting funds for your 401(k). You’re the adult, so can you decide the best use of your time. But here are some quick tips for communicating with friends via Snapchat somewhat effectively.
Chatting via the app is all about talking with pictures. Not like hieroglyphics or their modern day equivalent, emojis, but actual photos and videos. On the chat screen, you’ll see your contacts’ names with a while bunch of shapes next to them. There’s a speech bubble, which means the latest message was a standard text-based chat. The triangles mean that you sent the last item, and the squares show that your friend was the last person to send you a snap.
If the shape is solid, that means it has not been opened yet. If the shape is white with a colored outline, it has been viewed. Pink shapes mean the snap had no audio (like photos). Purple shapes mean there is sound in the snap (like videos). There are even green icons, which means there’s money (through online payment company Square) changing hands in the post. But grownups write checks, so don’t expect to see many green arrows in your inbox.
And next to your friends’ names, you’ll see a bunch of emoji that try to describe your relationship to that person, at least through Snapchat. Baby heads are new-to-you friends. A birthday cake means it’s their birthday. Hearts (pink, red, yellow, whatever) mean this person is your best friend, due to all the snaps you two send back and forth. Forget that. You know who is your best friend? The guy at the car wash who vacuums the nastiness out your cup holders. Just don’t go sending him snaps — give him money instead.
Tweaking Your Preferences
Swiping down from the camera screen reveals your account preference screen, a mashup of contacts and personal settings that helps to refine your Snapchat experience.
The big yellow ghost icon at the center of the screen is your snap code. Tap on it, and it will morph into a camera so you can transpose your mug into the middle of it, if you please. The dots around the edge work like a QR code. Just point Snapchat’s camera at another users’ snap code, touch the screen, and it will brings up their account so you can quickly add them to your friend list.
Next to your username is your snap score. This is a number that quantifies just how good a Snapchatter you are, using an equation based on how many photos or videos you’ve sent and how many you’ve opened. Snap scores are about as meaningful as your all-time high Ms. Pac-Man score. In other words, you could brag about them, but no one really cares, and years from now you’ll look back at all the time spent amassing points and realize you could’ve done something something more useful than Snapchat, like learning the piano or calligraphy.
Below the snap code are the app’s contact management options. You can see who you’re following (“My Friends”), who is following you (“Added Me”) and you can find other people to follow (“Add Friends”). In addition to adding friends via snap codes, you can type in friends’ usernames, or even add friends who are nearby. (This isn’t an automatic feature — both Snapchat users must navigate to this screen to activate it.)
Snapchat also has a “Quick Add” feature that can be a little jarring, because the app will reach into your phone’s contact lists to find users based on their phone numbers. This is why your plumber’s account may be suggested to you — not because he’s a total creeper, which is beside the point.
At the top of the account preference panel you’ll also see a trophy icon. Tapping on this reveals a list of achievements that you’ve amassed while using Snapchat. For instance, you get a video tape after sending for your first video snap, and an envelope once you’ve verified your email settings. I haven’t collected many trophies myself, but I’m hoping there’s a broken watch for wasting a certain amount of time with the app.
Finally, at the top right, you’ll see a gear for your more serious settings. Most of these are self-explanatory, but you may want to pay attention to the “Who Can…” section. These are essentially your privacy settings. While Snapchat is solid at keeping non-followers from viewing your snaps, you can refine restrictions even further by blocking users who have friended you. Like your plumber. Your weirdly friendly plumber.
10. HBO Now
HBO’s first-ever standalone streaming product gives viewers access to the network’s original shows, from Game of Thrones to Silicon Valley, for $14.99 a month without a cable subscription. It started life as an Apple exclusive, but now works across multiple devices.
9. Snapchat
Snapchat has been around since 2011, but this was the year it really took off. The ephemeral photo-messaging app’s best new feature? Stories, which let users build a series of photos and videos that tell the tale of an epic night out or afternoon at the ballpark before disappearing forever.
8. Starbucks Mobile Ordering
Almost one in five payments at Starbucks’ U.S. stores happen on the company’s well-designed mobile app. That factor is sure to climb with a recent update that lets coffee drinkers order and pay for their drinks even before arriving at a Starbucks location, meaning they can grab their lattes without waiting on line.
7. Periscope
The Twitter-owned Periscope certainly isn’t the first live-streaming app on the market. But somehow, it’s the most addictive. Maybe that’s because streaming video via Periscope makes it easy to get instant feedback from your live audience, letting you know what they want to see.
6. Cleen
For many people, smartphones have entirely replaced point-and-shoot cameras. But that means we have lots of snapshots hogging up the precious memory on our devices. Quickly get rid of the photos you don’t need anymore with Cleen’s Tinder-like swipe-to-delete interface.
5. Photoshop Fix
Adobe Photoshop has long been the domain of serious imaging professionals. But now some of that power is on your mobile device, too. Photoshop Fix brings some of the image editing software’s best features to your phone, letting you retouch images before sharing them with the world.
4. Microsoft Translator
Translation apps are getting increasingly accurate, thanks to cloud processing and other advancements. Microsoft’s latest attempt is one of the best out there, a handy tool for international travelers especially.
3. Pause
Most of the time, the stuff we see on our smartphones stresses us out — emails from the boss, missed calls from Mom, and so on. Take a break from all that chaos with Pause, a “mindfulness app” that provides a poor man’s version of meditation on the go.
2. Lifeline
Lifeline changes what a mobile game can be, bringing text adventure games into the modern era. Players are “contacted” by a lost astronaut, who you must guide to safety — or to an untimely demise. The $.99 app also works well with the Apple Watch.
1. OneShot
Sometimes it’s tough to share an article on social media and highlight the exact paragraph or quote you want people to see. OneShot takes care of that for you — just take a screenshot of the page, then OneShot will automatically generate a link and let you share it out with a comment.
Watching Stories
Finally, the good stuff. From the camera screen, swiping to the left reveals the Stories panel. If you think about this page as “catching up on my stories,” like you’d say before settling in for a night of Murder She Wrote, then you’re in the right mindset.
Snaps are just individual photos or videos. But when strung together, one photo and movie after another, they become stories—chronological accounts of a day.
There are three sections to the Stories screen: Discover, Live, and All Stories. Starting at the bottom, All Stories is where you’ll find photos and videos from the people you friend directly on Snapchat. Whether it’s bragging celebrities sunbathing on a yacht or your teenage niece goofing off with friends at track practice, you can view their stories repeatedly until they expire, and when they are updated with new snaps, they will pop up to the top of the list. But beware, friends can not only tell when you’ve viewed their snaps and stories, they can see if someone has taken a screenshot, too. Saving someone else’s photos and images is a hot topic on Snapchat, so be prepared if you lose a friend over the practice. Since Snapchat is all about enjoying the moment (and then letting it go), saving another person’s image may not go over well.
Next up, the Live section us a collection of snaps curated by Snapchat around a timely event. So, for instance, it could be a story about an NBA basketball game with images from fans and players alike. Or it could be a day in the life of a political figure, a type of live story that’s become very popular this election season.
Lastly, the Discover section (and the Discover screen, if you swipe to the left one more time) is the biggest hook for older users. While you may not have as many friends on the service as younger users, you probably do have a long-term relationship with media brands like CNN, MTV, and Cosmopolitan. Snapchat is using entities like these to attract older users, and it seems to be working. With a collection of stories within each outlet’s portal, browsing their content is a lot like flipping through a print magazine, in the time before smartphones. Only these stories have videos, and don’t stack up after you’ve read through them.
And describing Snapchat in that simple way — despite all the emoji and snap scores — it actually makes perfect sense. Like a magazine, Snapchat is a customized collection of stories pulled together every day for every user. Seems straightforward, right? Thank goodness I didn’t have to describe a magazine to a young people.
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