With nearly every tech exec suddenly talking about the metaverse, Rec Room has been thrust into the limelight. Thirty-seven million players use the company’s social virtual reality app to create and share a huge variety of games and other digital experiences, making it one of the biggest, most varied, and earliest examples of what’s possible in the metaverse. “The platform has become a place where people can come together to form meaningful connections, build communities, and share their creativity,” says CEO and co-founder Nick Fajt.
A weekly newsletter featuring conversations with the world’s top CEOs, managers, and founders. Join the Leadership Brief.
More Must-Reads from TIME
- Inside Elon Musk’s War on Washington
- Meet the 2025 Women of the Year
- The Harsh Truth About Disability Inclusion
- Why Do More Young Adults Have Cancer?
- Colman Domingo Leads With Radical Love
- How to Get Better at Doing Things Alone
- Cecily Strong on Goober the Clown
- Column: The Rise of America’s Broligarchy