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---
description: Like Girl Talk, but for Flappy Bird
title: This New Game Combines the Two Most Addictive Games Into One
image: https://static.time.com/v3/assets/bltea6093859af6183b/bltbc1c9e9a5b843a66/69868c1b169ab06772278f6e/468281287.jpg?branch=production&amp;width=3840&amp;quality=75&amp;auto=webp&amp;crop=16:9
---

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# Flappy48 Combines the Two Most Addictive Games Ever Into One


by 

[Bijan Stephen](/author/bijan-stephen/)


## Bijan Stephen


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Apr 23, 2014 7:14 PM CUT

![VIETNAM-SOCIETY-GAMES-INTERNET](https://static.time.com/v3/assets/bltea6093859af6183b/bltbc1c9e9a5b843a66/69868c1b169ab06772278f6e/468281287.jpg?branch=production&width=3840&quality=75&auto=webp&crop=3:2)

An employee plays the game Flappy Bird at a smartphone store in Hanoi on February 10, 2014\. The Vietnamese developer behind the smash-hit free game Flappy Bird has pulled his creation from online stores after announcing that its runaway success had ruined his "simple life". AFP PHOTO/HOANG DINH Nam (Photo credit should read HOANG DINH NAM/AFP/Getty Images)

An employee plays the game Flappy Bird at a smartphone store in Hanoi on February 10, 2014\. The Vietnamese developer behind the smash-hit free game Flappy Bird has pulled his creation from online stores after announcing that its runaway success had ruined his "simple life". AFP PHOTO/HOANG DINH Nam (Photo credit should read HOANG DINH NAM/AFP/Getty Images)HOANG DINH NAM—AFP/Getty Images

by 

[Bijan Stephen](/author/bijan-stephen/)


## Bijan Stephen


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Apr 23, 2014 7:14 PM CUT

When Dong Nguyen released _Flappy Bird_ last May, I don’t think he—or, for that matter, anyone else—could have predicted the game’s spectacular rise and [abrupt flameout](http://newsfeed.time.com/2014/02/09/flappy-bird-shut-down-dong-nguyen/ "undefined"). Even after Nguyen pulled _Flappy Bird_ from app stores (because, remember, it “[ruin\[ed\] his simple life”](https://twitter.com/dongatory/statuses/432095426854912000 "undefined")), the game lived on in an absurd number of clones. And life–somehow–went on, too.

The next game to similarly capture the public’s imagination was the game _2048_, itself a sort of clone of the iOS title _Threes!_. Though _2048_’s 19-year-old developer, Gabriele Cirulli, hasn’t so much as hinted that he wants to take the game down, someone’s had the bright idea to mash up the birds and the bricks. Enter [_Flappy48_](http://broxxar.itch.io/flappy48 "undefined"), the best of the unholy spawn.

The game takes _Flappy Bird_’s mechanics and adds a _2048_ twist: you begin life as a 2 tile, and, as you flap through the course, you gather differently numbered tiles in a tail behind you; if the bricks are the right multiple of 2, they’ll merge to form a higher numbered one. Naturally, the challenge is keeping everything afloat until, presumably, you reach the 2048 tile. It’s addictive in all the right ways. Don’t say I didn’t warn you.

Personally, I think winning _Flappy48_ is impossible. But that wasn’t the point of _Flappy Bird_, either—like life, the glory, as it were, lies in the striving.

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