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---
title: Kids Coding Languages: Play Google's Interactive Game Today
description: Google Doodle celebrates the 50-year anniversary of Logo, the pioneer of kids coding languages, with a game. See more here
canonical: https://time.com/5047299/kids-coding-languages-google-doodle-logo/
author: Joseph Hincks
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article:published_time: 2017-12-04T08:52:16.000Z
article:modified_time: 2023-12-12T23:53:13.000Z
og:title: Google Doodle Celebrates 50 Years of Kids Coding Languages
og:description: In the Doodle, users input code to help a rabbit collect virtual carrots
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twitter:title: Google Doodle Celebrates 50 Years of Kids Coding Languages
twitter:description: In the Doodle, users input code to help a rabbit collect virtual carrots
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![](https://static.time.com/v3/assets/bltea6093859af6183b/blt98bbb793160936cc/6988f375e76ad2655d630277/screen-shot-2017-12-04-at-4-13-31-pm.png?branch=production&width=498&quality=75&auto=webp&crop=16:9)


# Google Celebrates 50 Years of Kids Coding Languages With an Interactive Doodle

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<!-- video src="https://cdn.jwplayer.com/manifests/upF0qp1E.m3u8" -->
## Video: How Google Makes its Doodles

[Watch (HLS stream): How Google Makes its Doodles](https://cdn.jwplayer.com/manifests/upF0qp1E.m3u8) (3:23)

![How Google Makes its Doodles](https://cdn.jwplayer.com/v2/media/upF0qp1E/poster.jpg?width=720)

_Published 2018-07-07. Our videographer went to the Googleplex in Mountain View, California to meet some of the designers and coders who create the special, clever variations on the Google.com logo known as_


by 

[Joseph Hincks](https://time.com/author/joseph-hincks/)


## Joseph Hincks


Updated: Dec 12, 2023 11:53 PM UTCPublished: Dec 4, 2017 8:52 AM UTC

![Google Doodle's coding for carrots game on Dec. 4, 2017.](https://static.time.com/v3/assets/bltea6093859af6183b/blt98bbb793160936cc/6988f375e76ad2655d630277/screen-shot-2017-12-04-at-4-13-31-pm.png?branch=production&width=1200&quality=75&auto=webp&crop=3:2)

Google Doodle's coding for carrots game on Dec. 4, 2017.

Google Doodle's coding for carrots game on Dec. 4, 2017. Google Doodle

by 

[Joseph Hincks](https://time.com/author/joseph-hincks/)


## Joseph Hincks


Updated: Dec 12, 2023 11:53 PM UTCPublished: Dec 4, 2017 8:52 AM UTC

Google celebrated the 50th anniversary of Logo, the world’s first programming language designed for kids, on Monday with a Doodle that celebrates kids coding languages and is aimed at teaching children to code.

In an interactive [Doodle](https://www.google.com/doodles/celebrating-50-years-of-kids-coding?hl=en-GB), called “Coding for Carrots,” users help an animated rabbit navigate a block maze. The rabbit hops from block to block in response to increasingly complex code sequences the game directs its players to input.

That’s not so different from how kids coding language Logo worked.

Designed in 1967 by Seymour Papert and a team of researchers at MIT, the pioneer of kids coding languages helped kids learn about math by inputting commands that would direct an on-screen or electronic turtle. MIT’s Champika Fernando, who worked on Coding for Carrots with Google, said she was 9 years old when she first coded through Papert’s program.

“It makes me happy to think of all of the nine-year-olds who will get their first coding experience playing with today’s Doodle,” Fernando said. “My hope is that people will find this first experience appealing and engaging, and they’ll be encouraged to go further.”


## Transcript

[00:01] >>The Doodle
[00:07] team was able to meet Ira Glass from This American Life,
[00:10] and he was just meeting us for fun. I guess, I'm not even
[00:13] sure why he was here, but we talked about potentially
[00:17] collaborating and they thought that it'd be fun to collaborate
[00:21] with us on Valentine's Day, so I took the lead on
[00:25] this project.
[00:34] >>We do Valentine's Day pretty much every year, and
[00:36] we've done your typical like lovebirds and, you know,
[00:39] flowers and things like that. But Ira and his
[00:44] team are awesome.
[00:44] >>They were able to pull stories that they have collected
[00:47] over the years, they've recorded new stories for us, and
[00:49] they're all about love in all different respects of the word.
[00:55] They sent us maybe 8 or 10 stories and they're all really
[00:58] fun and really sweet.
[00:59] >>The stories run the [ unk ]. There is
[01:03] a story about middle school love.
[01:03] >>I was in the cafeteria, just got
[01:07] on a drink of root beer and she walks up to me.
[01:11] >>There is a story about a new bride who's in doubt that
[01:14] she made a mistake.
[01:14] >>My husband, me and I, we're just so worried, his face I
[01:14] could tell. I said, " Where he could be ," you know, and
[01:20] I-- and I called the police because I thought
[01:24] he got lost or something happened.
[01:28] >>When I first got the audio from Ira, my co- worker and I
[01:31] listened to it together and we wrote down bullet points of
[01:34] where we wanted to have a little drawing come up.
[01:37] >>One of my favorite stories, it involves middle schoolers.
[01:43] We're titling it, " Puppy Love" so true to the title, I just-- I just
[01:46] drew everyone as a dog.
[01:47] >>Each stories are-- containing a little candy heart.
[01:47] >>And when you click on it, the heart will flip,
[01:52] the audio will play and you will also see the images that
[01:55] we've drawn to accompany the phrases. So,
[01:59] now we are all going to brainstorms together because we
[02:02] need the creative side and we also need the technical side
[02:04] to tell us what is possible and what isn't possible. For this
[02:08] one, it's a pretty conservative on the interactive side,
[02:12] because we didn't want to overshadow the audio. When I
[02:15] first started, they were no engineers on the team, we only
[02:17] did static doodles, but since then, we've started doing more
[02:21] animated stuff, more interactive work, and for that we
[02:24] needed a dedicated team.
[02:24] >>Some of our most like ambitious to those have come
[02:26] from engineers that are just incredibly talented
[02:30] and spare similar time for our projects.
[02:33] >>Sometimes the illustrators will come up with an idea that
[02:36] is way too wacky and just not possible yet. The technology
[02:41] hasn't been invented, but sometimes we're too
[02:43] conservative and it's great to have the engineers there to
[02:46] tell us that we can actually be way wackier with our ideas.
[02:53] The relationship with my engineer on this was to just keep
[02:56] my files size at a reasonable capacity, I was getting
[03:00] a little bit ambitious with how many frames I wanted to draw
[03:03] and my engineers said, " Hey, you need to double it ."
[03:07] >>We tried to do as many doodles as we possibly can.
[03:08] We're a pretty small team, relative to how many audiences
[03:11] are out there [ unk ], but yeah, we-- you never know what
[03:14] you're gonna get. And, you know, we keep making more
[03:15] and more of these things.

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