Spend time playing some of the blockbuster video games drawing fans to this year’s Comic-Con in San Diego and a familiar trope emerges. Female characters are relegated to supporting roles, accessorizing battlefields and racetracks in skimpy, impractical, cleavage-baring outfits. This, gamemakers say, is what young gamers want: to play as virtual men and ogle virtual women.
They’re wrong. My colleagues and I recently surveyed 1,400 middle- and high school students across the U.S. about their gaming habits. What we found upends the industry’s tired stereotypes about gender.
Three-fourths of the boys we surveyed were not any more likely to play a game based on the gender of its protagonist. Of those who identified as “gamers,” 55% said they wanted more female heroes. Moreover, 47% of middle-school boys and 61% of high school boys indicated that, in general, female characters are treated too often as sex objects. As Theo, an eighth-grader, puts it, objectifying female characters “defeats the entire purpose of” games like Mortal Kombat, which is to fight.
And in growing numbers, it’s women who are playing video games. Of the girls we surveyed, 36% played role-playing titles like Grand Theft Auto and 26% played shooters like Call of Duty. Roughly half of all fandom convention attendees are women.
It’s time for the gaming industry to stop assuming that half its market share is interested only in sex–and that the other half isn’t even playing.
Wiseman is the author of Queen Bees & Wannabes and Masterminds & Wingmen
More Must-Reads from TIME
- Why Trump’s Message Worked on Latino Men
- What Trump’s Win Could Mean for Housing
- The 100 Must-Read Books of 2024
- Sleep Doctors Share the 1 Tip That’s Changed Their Lives
- Column: Let’s Bring Back Romance
- What It’s Like to Have Long COVID As a Kid
- FX’s Say Nothing Is the Must-Watch Political Thriller of 2024
- Merle Bombardieri Is Helping People Make the Baby Decision
Contact us at letters@time.com