We’re already playing some of 2015’s best iPhone games—take a bow, Sorcery! 3, Auro: A Monster-Bumping Adventure, Planet Quest and Ryan North’s To Be or Not To Be—so here’s a look at what’s left (that we know of, anyway) between now and year’s end.
- The Fight to Save the Salmon
- Inside the World of Black Bitcoin, Where Crypto Is About Making More Than Just Money
- The 'Great Resignation' Is Finally Getting Companies to Take Burnout Seriously. Is It Enough?
- Suddenly, Everyone on TV Is Very Rich or Very Poor. What Happened?
- Colin Powell Reflects on His Mistakes in Unpublished TIME Interview
- Business Travel's Demise Could Have Far-Reaching Consequences
- If the U.S. Spends Big on Climate, the Rest of the World Might Follow
Guitar Hero Live
“No console? No problem,” reads the tagline for the handheld version of Activision’s upcoming rhythm rock-a-thon rethink. “The full game experience will be available on select mobile devices,” boasts the publisher, referring to a big-screen experience that’s designed to put you onstage with a live-ish reactive band and audience. How’s that work on a 5-inch screen? We’ll doubtless find out at E3 next month.
Disney Infinity 3.0
If playing Star Wars in story-less, multiplayer-focused, first-person shooter battle arenas turns you off—hello, Star Wars Battlefront!—then Disney Infinity 3.0 represents our best shot at solo-supportive, sandbox-based, story-driven Star Wars experiences. Look for characters like Anakin, Luke, Leia, Han and Vader to broaden Disney’s toy-game stable, and like last year’s version 2.0, the iPhone version of 3.0 should be all but identical to its console and tablet peers.
Minecraft: Story Mode
Age of Empires: World Domination
The Age of Empires real-time strategy franchise fizzled a long time ago, and hasn’t seen a hit in years, so there’s understandable trepidation about this mobile-oriented version’s prospects. Can newcomer KLab Global resuscitate defunct creator Ensemble Studios’ once-beloved series? Pull it off without inundating players with freemium nagging? We’ll see.
Boasting heady tunes by Final Fantasy XII‘s Hitoshi Sakimoto and expert scenario design by Final Fantasy VII‘s Kazushige Nojima, Zodiac is a 2D roleplaying game that marries side-scrolling levels with turn-based combat. Sounds a little like Valkyrie Profile, no? The difference: Zodiac transpires in an “ambitious” persistent online world, and supports cross-platform play (with Sony’s PS Vita handheld, and possibly others yet to be announced).
If the demo teaser for N-Fusion’s Ember reminds you even a little of Ultima VII: The Black Gate, that’s no coincidence–the developer admits its upcoming fantasy quest-spinner was inspired by Origin’s classic 1992 title, remembered for its still rarely equalled depth of world and character design.
It’s one of TV’s most beloved science fiction tales reimagined as a roleplaying game in which players can pilot their own ships, assemble their own crews and trade with (or create missions for) other players. The original cast came back to handle voice work for their characters, which appear throughout the game.
Super Meat Boy Forever
You’re stuck orbiting an alien planet, your reserves nearly depleted, so you deploy a tiny probe to the planet, hoping to retrieve an underground energy source and continue your journey. Studio MixedBag dubs Forma.8 a “Metroidvania” (that is, Metroid plus Castlevania), wherein you’ll explore a mammoth and interlinked series of levels, solving puzzles and battling enemies to accomplish your goals.