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---
description: TIME&#x27;s list of the best video games of 2014 so far.
title: The 15 Best Games of 2014 (So Far)
image: https://static.time.com/v3/assets/bltea6093859af6183b/bltde093bcdab65f2d0/6988d9b9bc6cfc69913e2a3c/time-logo.jpg?branch=production
---

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# Here Are the 15 Best Games of 2014 (So Far)


by 

[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Jul 8, 2014 12:21 PM CUT

by 

[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Jul 8, 2014 12:21 PM CUT

With E3 in our rearview mirrors, everyone’s laser-locked on up-and-comers like _Destiny_, _Call of Duty: Advanced Warfare_ and _Grand Theft Auto V_ remastered this holiday, but 2014’s been a pretty solid year for gaming so far. Here’s our list of picks so far.

### Bravely Default

So what if it’s basically _Final Fantasy V_ reimagined, or that the game’s latter half has serious shortcomings if you’re not a fan of repetitive filler? _Bravely Default_ stands as a love letter to fans of fantasy games that eschew restrictive D&D-style class systems and make no apologies for combat mechanics that unfurl turn by turn, though in _Bravely Default_‘s case, the latter design vamp seems novel enough: a hedging system, whereby you can either save or deficit spend battle points against enemies.

Nintendo 3DS

### Child of Light

Ubisoft’s budget-priced side-scrolling fable — told using poetic stanzas — riffs on roleplaying tropes while serving up an evocative, hand-drawn fantasy pastiche with traces of Yoshitaka Amano and Hayao Miyazaki. It’s an experience that deftly melds its painstakingly painting-like environs and allegorical fable-inspired narrative to a first-rate battle system: one unapologetically inspired by _Final Fantasy_\-style roleplaying games, but with its own hidden depths and wrinkles.

PC, PS4, PS3, Xbox One, Xbox 360, Wii U, PS Vita

### Dark Souls 2

Does it matter whether _Dark Souls 2_ is the greater (or lesser) _Dark Souls_? It shouldn’t — not when it’s this good. Series newcomers Tomohiro Shibuya and Yui Tanimura recapture most of what makes _Dark Souls_ feel like a _Dark Souls_, scaffolding to foundation, the world swathed in plaintive John Barry-ish piano strains, melancholy lighting and baffling alien architecture. Ironically risk-averse, the sequel plays like an extended version of the original moody hack-and-slash.

PC, PS3, Xbox 360

### Donkey Kong Country: Tropical Freeze


Everything’s lovably off-kilter and kaleidoscopic in Nintendo’s throwback _Donkey Kong Country_ platformer, which tills well-plowed ground, but deftly. It’s not the breakthrough Wii U game _Mario Kart 8_ turned out to be, so much as a reminder that games like this can still be guilty pleasures if you’re not allergic to throwback side-scrollers replete with clever puzzling twists.

Wii U

### Entwined

You can’t really lose in _Entwined_, you just swing back and forth along a tug-of-rope-style progress meter, which fits the game on a shelf somewhere between “relaxation exercise” and “pattern puzzler.” The goal is to unite an origami-like fish and a bird, which you do by piloting each discretely with left and right thumbsticks through target chains. The trick is getting your single-tasking brain to coordinate those left and right actions simultaneously.


PS4, PS3, PS Vita

### Hearthstone: Heroes of Warcraft

Part of the allure of Blizzard rolling its bejeweled horse carriage through the hoof-tramped mud of a played-out genre is the Blizzard name. And that’s what you’ll get in this free-to-play confectionary: an otherwise vanilla collectible card game wrapped up in Blizzard’s trademark audio-visual razzle-dazzle. Playing _Hearthstone_ is too easy and compulsive _not_ to play _Hearthstone_, which is why the game’s clocked over 10 million accounts since it launched in March 2014.

PC, iPad

### Infamous: Second Son


_Infamous: Second Son_ gets unfairly compared to _Grand Theft Auto V_ because they’re both lazily categorized as “open world” games. But _Infamous: Second Son_ is about letting you do crazy, cathartic, building-bounding superhero stuff in the best-looking metropolis-playground yet devised for a video game (until _GTA V_ remastered arrives late this year, anyway). That, and developer Sucker Punch spins a decent yarn with more than passing emotional resonance, thanks in part to visual technology that allowed it to craft character performances even more lifelike than the ones being touted in Activision’s ballyhooed _Call of Duty: Advanced Warfare_ spots.

PS4

### Mario Kart 8


Imagine a carnival of race tropes, a grab bag of driver profiles, tactics and race types, a melange of little gameplay iterations and configuration tweaks and “Holy crap, I’m racing up and down _that_?” moments jammed into a single game. To sum up my affection for this best-of-all-Nintendo’s-_Mario-Kart_s-to-date in a few words: lavish, kaleidoscopic, gasp-inducing, ingenious, exotic, balletic and — let’s switch from words to statements — something worth playing for a long, long time.

Wii U

### Nidhogg

Remember _Karateka_? _Nidhogg_ feels kind of like that: a game about dueling to your left or right with some light environmental (walls, ledges) vamping. Part of the charm’s in the pixellated look, of course, coupled with the overblown kinetic scenery and crazed, oscillating backgrounds teeming with strange, wriggling creatures.


PC

### Shovel Knight

_Shovel Knight_ would have been a winner had it arrived back in the 1980s alongside obvious inspirations, like _DuckTales_ for the original Nintendo. Bask in its unabashed genuflection to 1980s game design tropes. Bathe in its classic NES color palette. Chuckle at the notion of a horn-helmed knight nobly brandishing a sharpened spade he can bounce on like a pogo stick. William Faulkner said it best: “The past is never dead. It’s not even past.” Faulkner would have understood (and probably played) _Shovel Knight_.

PC, Wii U, 3DS

### South Park: The Stick of Truth


No one expected much from this oft-delayed _South Park_ tie-in, but Obsidian delivered the goods: a comedy roleplaying game that lets you explore the looney, deftly satirical world Trey Parker and Matt Stone built. And the funny stuff’s _really_ funny for a change, not just funny-for-a-video-game.

PC, PS3, Xbox 360

### Titanfall

_Titanfall_ is for that certain kind of highly competitive _someone_ with more of an e-sports mentality. If that’s you, _Titanfall_ plays like hitting the jackpot. It’s not a galvanic shift in shooter-dom, it’s about placating highly competitive, multiplayer-only, twitchy shooter wonks with an oiled smorgasbord of shooter tropes and tactical wrinkles.


PC, Xbox One

### Transistor

_Transistor_ may not be quite up to _Bastion_‘s sky-high standards, but it’s still an interesting foray for developer Supergiant Games. In some ways it’s bolder, shifting its focus from _Bastion_‘s clever narrative payouts to a complex turn-based battle system that reads, literally, like a stack of math equations. The tactical engine suffers slightly in asking that you make exacting choices using an inexact isometric interface, but on balance, it gains more than it loses for trying.

PC, PS4

### Watch Dogs


_Watch Dogs_ was supposed to be this grand genre-bending hacking game, but you’ll do almost nothing of the sort. That’s a good thing, though what you do instead — mostly shooting, sneaking and speeding around a fantasy version of Chicago — dithers between inspired and imitative. The reason to play Watch Dogs isn’t its forgettable story, its boring lead character, or its dull side-activities, but the battles, where you’ll hop around the field disembodied, zipping camera to camera like a cyber-poltergeist, triggering hazards or distractions — like cranking the volume in a guard’s headset to ear-splitting levels or pulling the virtual pin on someone’s belted grenade. It’s combat through a laboratory lens, and a blast every time.

PC, PS4, PS3, Xbox One, Xbox 360, Wii U

### Wolfenstein: The New Order


At times, _Wolfenstein: The New Order_ feels as calculated and observant as _BioShock_, if in the end, less ambitious. When it swerves from camp to cool cogitation, it does so knowingly, the latter moments unfurling during interludes spent wandering a resistance base chatting up other resistance members, your patriotic gusto threatened by a mirror MachineGames keeps holding up. It’s that unexpected attention to _The New Order_‘s world-building that makes this single-player-only game more than just a shooting gallery with a few new tricks — the sort of camaraderie and reflection in adversity, steeped in creeping dread and philosophical exposition, that made something like _The Matrix_ more than just an expo for bullet time.

PC, PS4, PS3, Xbox One, Xbox 360

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