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---
description: A patch for Titanfall designed to fix Private Lobby wait times is live.
title: Titanfall Patch Fixes Minor Server Issues After Launch
image: https://static.time.com/v3/assets/bltea6093859af6183b/bltc6dca24fe2bafce4/698684bb3bc9998ce81a2410/titanfall.jpg?branch=production&amp;width=3840&amp;quality=75&amp;auto=webp&amp;crop=16:9
---

![](https://static.time.com/v3/assets/bltea6093859af6183b/bltc6dca24fe2bafce4/698684bb3bc9998ce81a2410/titanfall.jpg?branch=production&width=3840&quality=75&auto=webp&crop=16:9)

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# Titanfall Launch Didn't Break the Internet (or Titanfall)


by 

[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Mar 11, 2014 4:21 PM CUT

![](https://static.time.com/v3/assets/bltea6093859af6183b/bltc6dca24fe2bafce4/698684bb3bc9998ce81a2410/titanfall.jpg?branch=production&width=3840&quality=75&auto=webp&crop=3:2)

Microsoft

by 

[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Mar 11, 2014 4:21 PM CUT

_Grand Theft Auto Online_‘s launch was a minor mess. So was _Final Fantasy XIV_‘s when it relaunched on the PlayStation 3 last year. _SimCity_‘s debut was both a DRM debacle _and_ connectivity catastrophe. _Diablo III_ loosed a parade of “Error 3006” server connection face-slaps. The list of botched game launches is as long as the list of MMOs released since forever. It’s like that children’s book, _Everyone Poops_, only for online games.

But _Titanfall_, Microsoft’s goliath-sized mech combat game that launched for Xbox One and Windows last night? It did pretty well, and continues to do well by most accounts, which, given the hype machine plus the Xbox One’s bumper sales, makes the launch’s relative smoothness something of a minor miracle.

Maybe it’s an audience size thing. The Xbox One’s just getting rolling with an install base a fraction of the Xbox 360’s. (Who said being an early adopter had to be _all_ bad?) Wait for _Titanfall_‘s Xbox 360 launch in exactly two weeks time. That’ll be the crucible.

That’s not to say everything’s ham and jam: poke around and you’ll [find people complaining of connection issues](http://www.reddit.com/r/titanfall/comments/2041rp/oh%5Fgod%5Fnot%5Fagain%5Fattempting%5Fconnection%5Fx10/ "undefined"). The folks running the game’s official Twitter account reacted in the wee morning hours:

> [](https://twitter.com/Titanfallgame/status/443242633003929600)

And Microsoft, whose “Azure” cloud servers are the power behind the throne (and thus in the hot seat here), announced a patch to remedy some of those issues [in a note early this morning](https://plus.google.com/photos/+TitanFallGame/albums/5989411911834331841/5989411916960798098?pid=5989411916960798098&oid=102849276389679641794 "undefined"), writing:

---

> “”

---

EA [confirms this](http://help.ea.com/en/article/titanfall-private-lobby-wait-times/ "undefined") on its official support page for the game, writing, “Things are starting to recover quickly now – you should get onto that Private Lobby server much faster now.”

**MORE:** **The History of Video Game Consoles – Full**

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