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---
description: Nintendo&#x27;s first The Legend of Zelda smartphone game could arrive as soon as next year, according to reports.
title: Here&#x27;s When We Might See a Zelda Smartphone Game
image: https://static.time.com/v3/assets/bltea6093859af6183b/blte9b6933b3e24eb05/698897b7cd1bba30f070118b/zelda-breath-of-the-wild-1.jpg?branch=production&amp;width=3840&amp;quality=75&amp;auto=webp&amp;crop=16:9
---

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# Here's When We Might See a 'The Legend of Zelda' Smartphone Game

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## Video: An Inside Look At The Nintendo Switch And Zelda: Breath Of The Wild

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_Published 2017-03-02. TIME's Lifestyle editor and tech correspondent give an inside look at the new Nintendo Switch, out March 3._


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May 15, 2017 3:00 PM CUT

![](https://static.time.com/v3/assets/bltea6093859af6183b/blte9b6933b3e24eb05/698897b7cd1bba30f070118b/zelda-breath-of-the-wild-1.jpg?branch=production&width=3840&quality=75&auto=webp&crop=3:2)

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[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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May 15, 2017 3:00 PM CUT

We could see Nintendo’s _The Legend of Zelda_ on smartphones and tablets as early as next year, the [_Wall Street Journal reports_](https://www.wsj.com/articles/nintendo-developing-the-legend-of-zelda-smartphone-game-1494820189 "undefined"), referring to the Kyoto company’s pledge to release a few mobile games based on its bestselling franchises per annual fiscal cycles.

The report, if correct — it’s sourced vaguely to “people familiar with the matter” — would be no great surprise. _The Legend of Zelda_ is a cornerstone Nintendo property, far more recognizable to general audiences than something like _Fire Emblem_, a turn-based strategy roleplaying series that Nintendo brought to smartphones in early February. Or _Animal Crossing_, its next smartphone game, delayed but currently due by the end of March 2018.

That’s to say nothing of the whirlwind success of [_The Legend of Zelda: Breath of the Wild_](http://time.com/4683122/zelda-breath-of-the-wild-review/ "undefined"), a novel take on the fantasy adventure series that [at last check](http://time.com/4757273/nintendo-switch-sales/ "undefined") has sold nearly 4 million copies between the Wii U and Switch. A _Zelda_ smartphone game was all but predestined. The question was simply, “When?”

Sometime in 2018, claims the _Journal_‘s sources, to be preceded by the _Animal Crossing_ mobile game sometime in the second half of 2017, though the sources add a get out of jail “timing and order of the releases could be changed” clause.

Nintendo’s first smartphone app, a social engagement curio dubbed [_Miitomo_](http://time.com/4261043/nintendo-miitomo-mobile-app-ios-android-release-date/ "undefined"), arrived in March 2016\. The company followed with [_Super Mario Run_](http://time.com/4602086/super-mario-run-review/ "undefined") in December 2016, then [_Fire Emblem Heroes_](http://time.com/4638567/fire-emblem-heroes/ "undefined") in February 2017\. While _Miitomo_‘s usage numbers have been modest, _Super Mario Run_ has racked up in the vicinity of 150 million downloads, though its “pay once” monetization model led Nintendo president Tatsumi Kimishima [to express disappointment](http://asia.nikkei.com/Business/Companies/Nintendo-chases-more-than-profit-with-Super-Mario-Run "undefined") in conversion rate revenues (from free to paying players).

How would Nintendo monetize a _Zelda_ smartphone game? One assumes at the very least unlike _Miitomo_, _Super Mario Run_ or _Fire Emblem Echoes_. Nintendo made it clear, [speaking to TIME earlier this year](http://time.com/4662446/nintendo-president-switch-interview/ "undefined"), that these games are partly experimental. Nintendo’s view of success isn’t merely financial. The company’s late president Satoru Iwata was understandably [concerned about the “insincerity”](http://time.com/3747342/nintendo-ceo-satoru-iwata/ "undefined") of free-to-play games. We seem thus to be in the throes of a kind of mass laboratory attempt to shape consumer behavior, to see if world-recognized intellectual property can be leveraged in a way that mitigates exploitive slot machine-style business practices while still moving the needle on consumer buy-in.

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