Why the New View-Master Is a Disaster

5 minute read

While I was recording some shows using my iPhone’s TiVo app last week, my eight-month-old’s gaze kept darting from the toy ball he was playing with to the nearby television, which was turned off. But with every familiar TiVo blip and bloop that came from my phone, he would whip around towards the big, black screen on the wall. This was the first time — and will undoubtedly not be the last — that I realized my kid was way smarter than I gave him credit for.

Despite me being a tech journalist and a pop culture junkie, my son has yet to have much exposure to screens of any sort. In fact, outside of the Super Bowl and some pigskin action on Thanksgiving, I’d estimate he’s had less than 10 hours of total screen time in his entire life. That sounds like a lot to a new, over-protective parent, but the reality is that 47% of babies spend nearly two hours a day watching television or DVDs. That makes him — in a FaceTime, iPhone, and Netflix world — practically an Aborigine.

But despite my best efforts, he knows where TiVo sounds come from, and that’s on me. So last week, when I saw the news that Mattel and Google were teaming up to re-launch the classic View-Master, I knew right then I wouldn’t bite.

A 21st century update of the classic stereoscopic slide reel toy, the forthcoming product is essentially a virtual reality headset aimed at toddlers. But instead of showcasing static images on a wheel, the new headset will use an inserted smartphone to display video that lets kids “take engaging field trips where they can explore famous places, landmarks, nature, planets and more in 360 degree ‘photospheres,’” according to the product’s press release.

Mattel and Google bill the low-cost device as an “imaginative and interactive learning environment,” but anyone with a memory of the original View-Master will recognize this as the same educational bait and switch that the classic model pulled. After starting as a way for kids to see the world, it morphed into a pair of Disney-pushing binoculars, overflowing with reels about theme parks and animated adventures.

“I question whether all of the content for this is going to be the allegedly educational stuff they’re marketing now, or is it going to be the content that Mattel already owns, like Barbie in Hawaii or something like that,” says Dr. Susan Linn, founding director of Campaign for a Commercial-Free Childhood. Her organization is responsible for getting Disney to stop marketing Baby Einstein videos as educational products. It’s also down on screen time in general because it’s the primary vehicle for advertising toys and junk food to little ones.

As a child of the 1980s who grew up watching a ton of television and playing with G.I. Joe, Transformers, and Star Wars action figures, that doesn’t concern me in the slightest. But Linn does have a valid argument, pointing out that in 1983, marketers spent $100 million per year selling things to kids versus $17 billion today.

Screentime and tykes

Instead of how screens are used to market products, I’m more worried about how constantly interacting with them affects people in general, and my little person in particular. News outlets have reported that the new View-Master was given a stamp of approval by pediatric ophthalmologists at Saint Louis University, but attempts to reach the doctors through the school proved fruitless. (University representatives could not identify the specific researchers, and Mattel did not respond to request for comments on this story.)

Regardless, even if strapping a smartphone to my kid’s face is safe enough on his eyes, an overwhelming amount of research has shown it will do terrible things to the rest of his body. For instance, screen time for toddlers has been proven to increase BMI, likely because it’s linked to fast food consumption, irregular sleep patterns, and sedentary behavior. It also can cause delayed language acquisition, take them away from creative play (which is key for developing problem solving skills) and even cause lower math and school achievement later in childhood. If that’s not bad enough, a 2010 article in the journal Pediatrics also showed kids who had at least two hours of daily screen time were likely to have increased psychological challenges, such as hyperactivity, difficulty controlling behavior and emotions, and problems with their peers. But, it’s cool — their eyes will be just fine.

“We don’t expect them to zone out for hours on end,” Mike Jazayeri, Google Cardboard’s product director reportedly told the media following the product’s reveal. Of course, no one expects that, but that is precisely what happens. Research has shown that screens’ flashing lights and colors trigger the fight or flight response in kids.

“The screen is incredibly compelling,” says Dr. Linn. “People think they’re engaged with them because they’re staring so intently, but what’s actually going in is that they’re caught in it and they can’t tear themselves away.”

See The Incredibly Goofy Evolution of Virtual Reality Headsets

Andrew Mishkin wearing a 3-D virtual display helmet that is connected to a six-wheeled roving vehicle. The rover was meant to explore the surface of Mars and send back information.
1988 Andrew Mishkin wearing a 3-D virtual display helmet that is connected to a six-wheeled roving vehicle. The rover was meant to explore the surface of Mars and send back information.Roger Ressmeyer—Corbis
"Reality +" at the Virtual Reality Systems 93 show was described as a next generation, multi-player virtual reality entertainment system that gave a high sense of movement in a computer-generated world revealed in a head-mounted display.
1993 "Reality +" at the Virtual Reality Systems 93 show was described as a next generation, multi-player virtual reality entertainment system that gave a high sense of movement in a computer-generated world revealed in a head-mounted display. Alex Brandon—AP
The 3-player Budweiser virtual reality mask at the Food Marketing Institute's International Supermarket Industry Convention and Educational Expostion in Chicago.
1993 The 3-player Budweiser virtual reality mask at the Food Marketing Institute's International Supermarket Industry Convention and Educational Expostion in Chicago.Mike Fisher—AP
A Virtual Reality contraption at the Sci Fi Channel booth at The National Cable Television Association annual convention, in San Francisco.
1993 A Virtual Reality contraption at the Sci Fi Channel booth at The National Cable Television Association annual convention, in San Francisco.George Nikitin—AP
Soldier training using a virtual reality-simulated 3-D shootout at an Army facility.
1994 Soldier training using a virtual reality-simulated 3-D shootout at an Army facility. Ben Van Hook—The LIFE Images Collection/Getty Images
A visitor checking out a virtual reality head-set at the G7 Information Society Showcase taking place at the European Parliament. The head-set was linked to a camera elsewhere in the building which the visitor could control through head movements.
1995 A visitor checking out a virtual reality head-set at the G7 Information Society Showcase taking place at the European Parliament. The head-set was linked to a camera elsewhere in the building which the visitor could control through head movements. STR/Reuters
A researcher at Tokyo University's Intelligent Modeling Laboratory wearing 3-D glasses, extending his hands to touch carbon atoms in the microscopic world at the laboratory's virtual reality room.
1998 A researcher at Tokyo University's Intelligent Modeling Laboratory wearing 3-D glasses, extending his hands to touch carbon atoms in the microscopic world at the laboratory's virtual reality room. Yoshikazu Tsuno—AFP/Getty Images
Visitors enjoy virtual reality driving with 3-D goggles and driving simulators for the presentation of Japan's automaker Nissan at the Tokyo Motor Show in Tokyo.
1999 Visitors enjoy virtual reality driving with 3-D goggles and driving simulators for the presentation of Japan's automaker Nissan at the Tokyo Motor Show in Tokyo.Kazuhiro Nogi—AFP/Getty Images
A visitor to the " Ars Electronica in a dish installation " Humphrey II" , which allowed virtual free flight through a 3D reconstruction of the city of Linz.
2003 A visitor to the " Ars Electronica in a dish installation " Humphrey II" , which allowed virtual free flight through a 3D reconstruction of the city of Linz. Peter Zschunke—AP
A girl wore a full color head mounted display with a built-in camera as Japan's machinery maker Hitachi Zosen and Shimadzu unveiled a wearable computer, consisting of the HMD and a palm sized Windows XP PC with a pointing device at a virtual reality exhibition in Tokyo.
2005 A girl wore a full color head mounted display with a built-in camera as Japan's machinery maker Hitachi Zosen and Shimadzu unveiled a wearable computer, consisting of the HMD and a palm sized Windows XP PC with a pointing device at a virtual reality exhibition in Tokyo.Yoshikazu Tsuno—;AFP/Getty Images
Lt. David Shipley of the Adams County Sheriff's Department watched an interactive video that replicated the experiences of a schizophrenic patient having auditory and visual hallucinations while attempting to refill a prescription at a pharmacy.
2006 Lt. David Shipley of the Adams County Sheriff's Department watched an interactive video that replicated the experiences of a schizophrenic patient having auditory and visual hallucinations while attempting to refill a prescription at a pharmacy.Karl Gehring—The Denver Post/Getty Images
Valeria Petkova, right, and student Andrew Ketterer, left, of the Karolinska Institute in Stockholm, tested the 'body-swap' illusion, a method whereby people can experience the illusion that either a mannequin or another person's body is their own body.
2008 Valeria Petkova, right, and student Andrew Ketterer, left, of the Karolinska Institute in Stockholm, tested the 'body-swap' illusion, a method whereby people can experience the illusion that either a mannequin or another person's body is their own body.Niklas Larsson—AP
Raphael Pirker from Switzerland, founder of Team BlackSheep used virtual reality goggles to simulate the sensation of flight in the real world during a demonstration, flying from the perspective of a model aircraft, during a session of LeWeb'12 in Saint-Denis, near Paris.
2012 Raphael Pirker from Switzerland, founder of Team BlackSheep used virtual reality goggles to simulate the sensation of flight in the real world during a demonstration, flying from the perspective of a model aircraft, during a session of LeWeb'12 in Saint-Denis, near Paris.AFP/Getty Images
A man seeking a job was equipped with 3D spectacles with sensors as he trained in Clermont-Ferrand, central France with avatars (background) in a virtual reality cube, at business incubator Pascalis.
2012 A man seeking a job was equipped with 3D spectacles with sensors as he trained in Clermont-Ferrand, central France with avatars (background) in a virtual reality cube, at business incubator Pascalis.Thierry Zoccolan—AFP/Getty Images
Peter Kenny Jan Torpus, director of Lifeclipper project, tested the immersive augmented reality equipment in St Johanns Park in Basel, Switzerland.
2012 Peter Kenny Jan Torpus, director of Lifeclipper project, tested the immersive augmented reality equipment in St Johanns Park in Basel, Switzerland.Sebastien Bozon—AFP/Getty Images
Professor Karl Oldhafer, chief physician of general and visceral surgery at the Asklepios Hospital Hamburg-Barmbek, before liver surgery. Oldhafer used augmented reality, which allowed the liver to be filmed with an iPad and overlaid during the operation with virtual 3D models reconstructed from the real organ. This procedure helped locate critical structures such as tumors and vessels and was expected to improve the quality of transferring pre-operational resection plans into actual surgery.
2013 Professor Karl Oldhafer, chief physician of general and visceral surgery at the Asklepios Hospital Hamburg-Barmbek, before liver surgery. Oldhafer used augmented reality, which allowed the liver to be filmed with an iPad and overlaid during the operation with virtual 3D models reconstructed from the real organ. This procedure helped locate critical structures such as tumors and vessels and was expected to improve the quality of transferring pre-operational resection plans into actual surgery.Fabian Bimmer—Reuters
British television presenter Rachel Riley showed a virtual-reality headset called Gear VR during a Samsung event ahead of the consumer electronic fair IFA in Berlin.
2014 British television presenter Rachel Riley showed a virtual-reality headset called Gear VR during a Samsung event ahead of the consumer electronic fair IFA in Berlin.Markus Schreiber—AP
Tim Draper, Founder and Managing partner of 'Draper Fisher Jurvetson', tried out the latest in virtual reality technology the 2014 Kairos Global Summit at Ritz-Carlton Laguna Nigel in Dana Point, California.
2014 Tim Draper, Founder and Managing partner of 'Draper Fisher Jurvetson', tried out the latest in virtual reality technology the 2014 Kairos Global Summit at Ritz-Carlton Laguna Nigel in Dana Point, California.Jerod Harris—Getty Images for Kairos Soceity
A man played a game with the virtual reality head-mounted display 'Oculus Rift' at International Games Week in Berlin. The display transfers the eye movements to the game in real time.
2014 A man played a game with the virtual reality head-mounted display 'Oculus Rift' at International Games Week in Berlin. The display transfers the eye movements to the game in real time. Daniel Naupold—Daniel Naupold/picture-alliance/
Microsoft's Lorraine Bardeen demonstrates HoloLens headset during an event at the company's headquarters in Redmond, Wash. on Jan. 21, 2015.
Microsoft's Lorraine Bardeen demonstrates HoloLens headset during an event at the company's headquarters in Redmond, Wash. on Jan. 21, 2015.Elaine Thompson—AP

How old is old enough?

Of course, had Mattel been available for comment, they’d likely point out that the new View-Master is intended for children seven and older. But realistically speaking, says Linn, that means the touchscreen toy is going to end up with pre-schoolers.

“Marketers do something called ‘aspirational marketing,’” she says. “Developmentally, kids want to be older; they look up to older kids; they want to have the things that older kids have.”

So along that line of thought, if Mattel and Google claim to be targeting seven year old children, they’re really after for four-, five-, and six-year-olds — because older kids won’t play with something if they think it’s meant for babies.

I admit that I’m excited to one day play video games and use my iPad with my kid, but I know I’ll have to wait until he’s ready. And as an adult in the modern world — from Facebook notifications to checking on eBay auctions to just doing my job — I also know that I struggle with screen time myself. But what it comes down to is that just because we have the technology to build something like a virtual reality View-Master, it doesn’t mean we should. Children don’t have the willpower to stop staring at the screen. Heck, most adults don’t either.

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