Video Games

Top 10 Video Games

From Mario Kart 8 to Dark Souls II, these are the best video games of the year.

  • Velocity 2X

    Velocity 2X
    FuturLab

    A shoot-em-up meets a platforming game meets a stopwatch with a stick, Velocity 2X thrills and punishes and ultimately delights. Want to zip a spaceship through vertical obstacle-riddled levels that require precision execution of unique button sequences? Fold those split-second demands into a sidescrolling maze of daises, chutes and teleportation portals? Alternate between both in levels that unfurl like nested lines of code, shifting from one to the other like a crazy interstellar duathlon? Then play Velocity 2X.

  • Sunset Overdrive

    Sunset Overdrive
    Insomniac Games

    Sunset Overdrive taps the same screwball vein as developer Insomniac’s Ratchet & Clank series, only with a grownup twist. Imagine a punk quasi-parkour game by way of a zany skateboarding simulation by way of a metropolis-sized circus playground that wants you to know it knows it’s a nerd-power fantasy. Think Tony Hawk meets Sam Raimi crossed with Sid Vicious multiplied by pinball.

     

  • Shovel Knight

    Shovel Knight
    Yacht Club Games

    The best NES game you never played sporting glorious high-definition pixel-block levels and incredible chiptunes and superlative platform-bounding gameplay. Shovel Knight is something like a crowdfunded miracle, the new archetype in gaming (or any other creative medium) for what letting developers who know exactly what they’re doing actually do it, unencumbered.

  • Monument Valley

    Monument Valley
    Ustwo

    Making the impossible possible, Monument Valley celebrates non-Euclidean geometry, beautifully bizarre architecture and the art of silent storytelling. Combine royalty with optical trickery, trajectory-fiddling with bonsai pruning, aesthetic contemplation with tactile interaction and you wind up with something like designer ustwo’s delightful, enigmatic puzzler.

  • Middle-earth: Shadow of Mordor

    Middle-earth: Shadow of Mordor
    Interactive Entertainment/Warner Bros

    In Shadow of Mordor, developer Monolith fashions a Middle-earth playground that finally works. You play as Talion, an undead Gondorian ranger merged with a wraith-like entity and endowed with supernatural abilities. The game’s unusually clever and hierarchically organized enemy orcs as well as Batman Arkham series-inspired combat dovetail brilliantly, producing something that shines with or without the Tolkien license.

  • Mario Kart 8

    Mario Kart 8
    Nintendo

    A carnival of race tropes, a grab bag of driver profiles, tactics and race types, a melange of little gameplay iterations and configuration tweaks and “Holy crap, I’m racing up and down that?” moments jammed into a single game. This is the best of all Nintendo’s Mario Karts to date: lavish, kaleidoscopic, gasp-inducing, ingenious, exotic, balletic and something you’ll be playing for a very long time.

  • Hearthstone: Heroes of Warcraft

    Hearthstone: Heroes of Warcraft
    Blizzard Entertainment

    Part of the allure of Blizzard rolling its bejeweled carriage through the hoof-tramped mud of a played-out genre (collectible card games) is the Blizzard name. But that names signifies scrupulous playtesting and elaborate design values, all of which converge here to make Hearthstone the quickest, slickest, goofiest, most lavish online CCG around.

     

  • Dark Souls II

    Dark Souls II
    From Software

    A game that celebrates the notion of death as strategic outlook, Dark Souls II is less an improvement on its predecessors than a superlative alternate take. It rejiggers its rules in ways that echo through its combat subsystems, revitalizing the approaches you can take as you hew to its otherwise familiar approach-study-fight-die-repeat formula.

  • Alien: Isolation

    Alien: Isolation
    The Creative Assembly

    You, a derelict space station, platoons of deranged androids and one relentless, homicidal, agile, terrifyingly perceptive xenomorph. Creative Assembly’s hulking orbital haunted house may be the most frightening game of hide-and-seek ever made. It’s also a stunning homage to Alien film artists H.R. Giger and Ron Cobb’s conceptual work, a chance to inhabit and scrutinize the world they and director Ridley Scott created in 1979 as if it in fact existed.

  • 80 Days

    inkle 80 Days

    80 Days is less about gameplay subversion than stylish, thoughtful immersion, employing a beloved genre–interactive fiction–to set you loose in a reimagined, politically contemplative rendering of Jules Verne’s novel Around the World in 80 Days. Here be mechanical golems, underseas trains and steam-powered creatures as you traverse a game world (designed by a British-Indian woman) that doubles as trenchant commentary on the nature of colonialism.

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