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# E3 Interview: Assassin's Creed Unity

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## Video: E3 Interview: Assassin's Creed Unity

[Watch (HLS stream): E3 Interview: Assassin's Creed Unity](https://cdn.jwplayer.com/manifests/tEtTNSf0.m3u8) (3:13)

![E3 Interview: Assassin's Creed Unity](https://cdn.jwplayer.com/v2/media/tEtTNSf0/poster.jpg?width=720)

_Published 2014-06-17_


---

Jul 27, 2023 4:50 PM UTC

---

## More From This Series

[All Videos](https://time.com/video/)

[Assassin's Creed Origins E3 2017 Official World Premiere Gameplay Trailer](/video/JyhQsr3J/)

### Assassin's Creed Origins E3 2017 Official World Premiere Gameplay Trailer

[Assassin’s Creed Chronicles China - Announcement Trailer](/video/sxQUQAiZ/)

### Assassin’s Creed Chronicles China - Announcement Trailer

[Assassin's Creed Brotherhood Multi-player trailer](/video/tLQU7Cwm/)

### Assassin's Creed Brotherhood Multi-player trailer

---


## Transcript

[ MUSIC ] I'm here to introduce Assassin's Creed Unity. The first exclusively next generation installment, in our epic saga. Unity is set in 18th century Paris. During the chaotic and ruthless period of the French Revolution. As Assassin, Arno Victor Dorian. You'll explore our biggest playground ever. Which we have filled with, with hundreds of quests, activities, and rewards. That's not all. A- C- U also marks the first time you will be able to form your own brotherhood, and join with up to three friends on Xbox Live. For us it's it's an awesome reboot. Because this is next- gen and AC One back then was the first AC on the newer consoles.

So we decided to be next- gen only on ACU because there's, there are things that we wanted to do that would have been very challenging. We sacrificed it in order to, to. We put the hardware to its limits, have more crowds, more detail all over be able to, have seen this interiors, the Notre Dame cathedral for example, took us over a year to reproduce, some of them wears so it comprise [ INAUDIBLE ] if need, also need new tools, so half of in, investment were for tools and the other half are for game ,. Features. It wasn't me. I'm not the man you Where is he? A justice. The executions. We always try to, strive to, use international borders of our environment as a log, as a logical barrier.

Paris for example, back and during the French Revolution, already had like, two million people. So we limit ourselves to the original, city walls before the city expanded into. It's neighborhood and then, we try to be as faithful as possible to the actual grid, street grid, the layout, the position of each, of all the land marks. So you can actually navigate, the city as you would the modern Paris today We have three major gameplay pillars. The main one is navigation. We improved navigation, gave more control, and we've blended what we. We well we had the [ UNKNOWN ], which was the climbing ability, and the free running it, and the two together we called, [ FOREIGN ], and basically what you can do is just by pressing one button you will generally go up and then another button you can go down, and that's how you can just like modulate how you cross the environment.

Then we have combat. I'm in stealth. The way we work is that we rotate our production teams and at some point, we realized that we needed to have partners from the other Ubi -, Ubisoft studios. So, we started to work with NC Singapore, Quebec City, Toronto and and a few more. So there's nine studios that are actively working on this title. [ MUSIC ] Next gen is tough. I mean, it's, we used to be very, very largely team to create open- world games. Much more so than linear games. And, the past generation was already like a, needed a lot of resources and a lot of talent, but the newer generation is just crazy.

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