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title: Insider Scoop: Alien - Isolation | TIME
description: SEGA’s next release, Alien: Isolation, is of a different breed then its predecessors. Rather then relying on the worn genre of the first-person shooter, this Alien is pure survival-horror.
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og:description: SEGA’s next release, Alien: Isolation, is of a different breed then its predecessors. Rather then relying on the worn genre of the first-person shooter, this Alien is pure survival-horror.
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twitter:title: Insider Scoop: Alien - Isolation
twitter:description: SEGA’s next release, Alien: Isolation, is of a different breed then its predecessors. Rather then relying on the worn genre of the first-person shooter, this Alien is pure survival-horror.
twitter:image: https://cdn.jwplayer.com/v2/media/if49IEkO/poster.jpg?width=720
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# Insider Scoop: Alien - Isolation

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<!-- video src="https://cdn.jwplayer.com/manifests/if49IEkO.m3u8" -->
## Video: Insider Scoop: Alien - Isolation

[Watch (HLS stream): Insider Scoop: Alien - Isolation](https://cdn.jwplayer.com/manifests/if49IEkO.m3u8) (1:57)

![Insider Scoop: Alien - Isolation](https://cdn.jwplayer.com/v2/media/if49IEkO/poster.jpg?width=720)

_Published 2014-06-18. SEGA’s next release, Alien: Isolation, is of a different breed then its predecessors. Rather then relying on the worn genre of the first-person shooter, this Alien is pure survival-horror._


---

Jul 27, 2023 4:51 PM UTC

---

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### Search For Alien Life Just Got A $100M Boost

[Fred Tatasciore - Alien Voice](/video/TT7HuhUZ/)

### Fred Tatasciore - Alien Voice

---


## Transcript

[00:07] [ MUSIC ] Alien isolation is a game based on the
[00:09] original film, the 1979 film by Ridley scott. It means it's
[00:13] only a single alien, and just the fact that's one alien
[00:15] there, it's absolutely terrifying. You don't have any
[00:18] machine guns or any heavy weaponry to deal with it.
[00:20] You just have things you can find in the environment to
[00:22] try and survive and extend your chances. This should
[00:28] do it. When you look at some of the impressive new
[00:31] spaces we've made, it looks like it should have just
[00:33] been on the set in Alien. So that's really key to creating
[00:35] the original atmosphere of the haunted house in space.
[00:38] But we wanted that kind of cerebral terrifying tension,
[00:42] and that constant fear of dread that any shadow could
[00:44] be the alien. And then, that's what we've always
[00:46] pushed to try and do.
[00:53] We've created an alien that is adaptive and smart, and
[00:57] it can change the way it moves and behaves according
[00:59] to what the player does. And it hunts you in a very
[01:02] intelligent way. If it sees you a couple of times, it might
[01:04] start to recognize you. The, the faster you are and the
[01:05] you're out in the open, the higher chance you have of
[01:06] being spotted. And later on we take that into a more
[01:06] advanced set of behaviors where it adapts and reacts
[01:10] to the things you're using. So you can craft the
[01:11] [ UNKNOWN ] in the world to use for distraction, or to
[01:11] cause loud noises. Even for light, like using a flare, and
[01:12] the first few times you use. And the first time kind of
[01:14] get an idea of how the alien will react to it. The
[01:21] more you use it, the more you start to notice the
[01:26] alien is not reacting so well to it. And then all of a
[01:28] sudden, he has outsmarted you. [ INAUDIBLE ]
[01:30] [ NOISE ] Grr. Aw! Oh! [ NOISE ]. Sometimes
[01:44] a huge power of horror is that you're not being able to
[01:46] see the thing that's hunting you, just being aware that
[01:48] it's there, it could be around the next corner. Which
[01:51] provides a very very terrifying game experience.

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