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# E3 Interview: Batman Arkham Knight

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## Video: E3 Interview: Batman Arkham Knight

[Watch (HLS stream): E3 Interview: Batman Arkham Knight](https://cdn.jwplayer.com/manifests/KSnLjqAW.m3u8) (3:08)

![E3 Interview: Batman Arkham Knight](https://cdn.jwplayer.com/v2/media/KSnLjqAW/poster.jpg?width=720)

_Published 2014-06-11. E3 Interview: Batman Arkham Knight_


---

Jul 27, 2023 4:48 PM UTC

---

## More From This Series

[All Videos](https://time.com/video/)

[Cuphead E3 Trailer](/video/EgxTaD7X/)

### Cuphead E3 Trailer

[Batman Arkham Knight Trailer](/video/1BQnV5ML/)

### Batman Arkham Knight Trailer

[Official Batman Arkham Knight Gameplay Trailer](/video/qhYXYj1g/)

### Official Batman Arkham Knight Gameplay Trailer

---


## Transcript

[00:00] [ MUSIC ]
[00:05] For Batman
[00:14] Arkham Knight, the story takes place 12 months after
[00:17] the events of Arkham City. Think of it as a running gag
[00:21] Scarecrow's main goal here is to kind of, you know,
[00:24] sort of intoxicate a city and make sure that everyone's
[00:27] under this fear element and to show Batman what that
[00:30] means. All that remains is for you to watch
[00:34] as I drag your beloved Gotham. Into
[00:40] oblivion. So, Scarecrow's, kind of orchestrating, this
[00:42] fear toxin attack on Gotham City. Arkham Knight is
[00:45] helping him do that, but he's got his own agenda. No
[00:47] more hope. No more Batman.
[00:54] So, Arkham Knight is a brand- new character in the DC
[00:56] Universe. He's bringing with him the militia. He's got
[00:59] troops, he's got tanks drone tanks, he's got unmanned
[01:03] aerial drones. I mean he's fully kitted out, so he's a
[01:06] formidable challenge to, to Batman. And yeah, this is
[01:09] the final conclusion. This is the epic end to the trilogy.
[01:11] Big events. We've got the Batmobile in there, adding its
[01:14] own element of the gam eplay. It's something
[01:20] that we've wanted to do for a long time, but we haven't
[01:21] really had the, sort of horsepower to do that, to do it
[01:25] justice. Arkham Asylum was all about being the world's
[01:28] greatest detective. Akrham City was taking that
[01:32] experience from that intimate asylum setting. Into the
[01:36] open world of Arkham City. And the piece of the
[01:39] puzzle that was missing is, the Batmobile, and now
[01:42] we've got that. So introducing such a beast or
[01:45] character like the Batmobile, wasn't, easy for us. Like,
[01:47] it's been about, a good two and a half years, kind of
[01:49] working on that, day in and day out. And the guys
[01:51] again, still are just like cracking on, and trying to finish
[01:54] that off. Two modes you would have seen, you've got
[01:55] pursuit mode, tearing up the asphalt, rip around
[01:57] corners, chasing down villains. And then we've got
[01:59] battle mode, which allows you. To take out those
[02:01] enemies. You would have seen the drones, the tank,
[02:03] drone tanks, go out unmanned, and Batman can take
[02:07] them out with a range of weapons. We've got Vulcan
[02:10] cannon, then we've got the heavy cannon, and then
[02:12] we've got the riot suppressor to take out armed
[02:13] enemies on foot. [ MUSIC ] So we've built
[02:18] the entirety of Gotham City, and for players. To, to
[02:20] utilize as their play ground. It's about five times larger
[02:24] than Arkham City, about 20 times larger than Arkham
[02:27] Asylum, so it's a massive next gen, beautifully detailed
[02:31] world for players to explore, but we fill the city with
[02:34] loads of content and loads of stuff to do. There's no
[02:37] point building this huge world and there's nothing in it,
[02:40] so. Being there from the start, it has been like a
[02:42] journey. Like we never would imagine that we'd be
[02:44] standing with the Batmobile. Four side Batmobile, just
[02:47] outside. And yet, this is the final conclusion. This is the
[02:49] epic end to the trilogy. The guys back in the office in
[02:52] London are very busy kind of cracking on Trudum,
[02:55] finish the game, and make it as high, you know, as
[02:57] high quality as we possibly can. That's why obviously
[02:59] we delayed it until 2015 working with this young one
[03:02] on that one. But yeah, this is the end.

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