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# Time Plays Star Fox Zero

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## Video: Time Plays Star Fox Zero

[Watch (HLS stream): Time Plays Star Fox Zero](https://cdn.jwplayer.com/manifests/CvudGhV8.m3u8) (5:27)

![Time Plays Star Fox Zero](https://cdn.jwplayer.com/v2/media/CvudGhV8/poster.jpg?width=720)

_Published 2016-04-22_


---

Jul 27, 2023 7:59 PM UTC

---

## More From This Series

[All Videos](https://time.com/video/)

[Star Fox Zero Trailer](/video/iuLBHHrq/)

### Star Fox Zero Trailer

[Star Wars Time Plays](/video/tzrzeW0F/)

### Star Wars Time Plays

[Star Fox Zero](/video/bMvPbLH5/)

### Star Fox Zero

---


## Transcript

Hello, this is Matt Peckham with Time Magazine and I'm playing Star Fox Zero for the Nintendo Wii U. What is Star Fox Zero? A re- imagining, according to Nintendo, of Star Fox 64, a 1997 game for Nintendo 64. And that game was, in turn, a re- imagining of the 1993 Super Nintendo original Star Fox game. So Nintendo keeps wanting to come back to this game and keep the story more or less intact with the basic beats of the story the same, while reimagining how you play the game. So the Nintendo Wii U has its own separate screen built into the game pad. And so you can imagine this is going to be a game where Nintendo is splitting your attention or dividing it between the TV and the GamePad.

But then it also further divides the way you control the vehicle and how you fire. So I'm controlling right now how I fly with the left thumbstick on the GamePad, but I can move the GamePad. You can't see this but I can move the GamePad around. Physically and the motion controls determine where the [ UNKNOWN ] goes and that determines where i fire. So I can be flying in one direction and aiming in a completely direction as you can see here. So some of the same moves here from past games. You can do a Loop de loop, I can do barrel rolls. This so far, isn't going to look all that different to anybody that has played a Starfox before.

But what you can't see is that if I look down at my gamepad screen, I am actually in the R- wing's cockpit. So whats the difference? When you are looking at the TV screen This is where you wanna have your gaze if you're trying to dodge objects, cuz you can see things that are flying behind you, you can see things that are coming at you. I'm not promising to do a good job, cuz I'm talking and playing. But it's easier to kep track of all these things, whereas when you're looking in the cockpit view, it's a more myopic view. You're only able to see out forward. But on the other hand it's much more difficult to aim and sort of keep your reticule on an enemy when you're doing it from third person on a TV screen, whereas if you're in the cockpit it's much more natural.

It feels more much natural to aim that reticule. And really lay down, or bear down on an enemy with laser fire. [ MUSIC ] So this is the gyro copter, which is another one of several different vehicles that you get to try in Starfox Hero. They're all very different from each other. This one you control by using the thumb sticks on the game pad. You can go up. You can go down. You can still fire in multiple directions, simply by moving the gamepad with the motion controls. It's my favorite vehicle. Because I think it best expresses what Nintendo is trying to do here. The motion controls are very complicated.

It takes a long time to get use to them. The Gyrocopter gives you that time. Because it's a hovering vehicle. It's the only one really that hovers for sustained periods like this. And this level is, kind of a, it's a stealth, kind of a puzzle level and that's what I love about it. Because that feels like the right direction to do this sort of four or five way control scheme. So for instance I come up here and there's a screen down there I can't get to it with the gyrocopter obviously. But if I hit a button I can deploy this little robot. And now if I look down at the game pad screen what I'm seeing is what the little robot can see.

And I can still move the gyrocopter. So I can lower it so that its tether isn't as taut. And then I move the robot forward. The robot kind of drags the gyrocopter behind in this case. And then I can touch the screen The robot does an analysis and then that's going to open up a gate. Now, that whole puzzle approach of finding little ingress points to drop the robot and then sort of fighting these creatures as they pop up and avoiding the spotlights It really makes for a pretty phenomenal lot of game play, and I wish Nintendo had done more of this and this is probably a good time to talk about what Nintendo gets wrong in Star Fox Zero.

So what's wrong with Star Fox Zero? It really boils down to one thing for me. This is a game with very complicated motion controls, multiple vehicles Each of them very different. You want some time to familiarize yourself with those controls early on. Nintendo doesn't give it to you, instead they think it's a good idea to just roll out all of the vehicles one after the other sort of like a kid that can't wait to show you all of its toys. and so it's conceivable that you can get to the midpoint of the game and say, " gosh, I'm just not very good at this game ," or more likely, " boy, these controls are terrible ." Well, they're not terrible, they're actually master- able.

And once you do master them, they're a lot of fun. The game itself is a lot of fun. It exhibits a lot of classic Nintendo game play, it's very polished It's actually a pretty good game. But if you want to enjoy Star Fox Zero, you're going to have to say to yourself, " I'm patient enough and diligent enough to roll with the punches and figure out how to play this game on its own terms ." And that, for perfectly understandable reasons, may be too tall an order for some players. So that is a quick look at Star Fox Zero. [ MUSIC ]

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