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# Call of Duty Infinite Warfare

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<!-- video src="https://cdn.jwplayer.com/manifests/BN7qD3yA.m3u8" -->
## Video: Call of Duty Infinite Warfare

[Watch (HLS stream): Call of Duty Infinite Warfare](https://cdn.jwplayer.com/manifests/BN7qD3yA.m3u8) (6:41)

![Call of Duty Infinite Warfare](https://cdn.jwplayer.com/v2/media/BN7qD3yA/poster.jpg?width=720)

_Published 2016-11-04_


---

Jul 27, 2023 9:06 PM UTC

---

## More From This Series

[All Videos](https://time.com/video/)

[Call of Duty Modern Warfare Remastered December Update Trailer](/video/e6P2nSfz/)

### Call of Duty Modern Warfare Remastered December Update Trailer

[Call of Duty: Infinite Warfare Story Trailer](/video/JBw0EuEC/)

### Call of Duty: Infinite Warfare Story Trailer

[Official Call of Duty®- Infinite Warfare Reveal Trailer](/video/Hj9YiHob/)

### Official Call of Duty®- Infinite Warfare Reveal Trailer

---


## Transcript

[ MUSIC ] This is Matt Peckham, Time Magazine's games critic and today I'm playing a game called Call of Duty Infinite Warfare. The Call of Duty games are well known as first person shooters. And they've been leaning over the last several instalments toward moving further and further into the future. And here they have fully embraced. Our sci- fi future and what they describe as a plausible science fiction scenario in which humanity has colonized the entirety of the solar system, but subdivided into two factions. The good guys are basically the United Nations in outer space, and the bad guys, well, we don't get to know them really at all.

They're led by Kit Harington from Game of Thrones. Who appears just a handful of times in the game. He's a disaffected martian radical bent on taking over the solar system. And that's about all the game ever gives you. And his followers are reduced to lobotomized minions worthy of, apparently of nothing save the bottom of our boots. The rest of the solo campaign and the story such as it is involves that group of good guys galloping around the solar system and engaging in either boots on the ground missions or zero gravity skirmishes or in what comprises roughly a third of the total solo campaign Actually hopping behind the cockpit of a space fighter and engaging in dog fights.

The new gadgets and gizmos for the new far future environment are interesting but ultimately not game changing. You can, for instance, throw anti- gravity grenades that fling enemies up into the air for what is essentially fish in a barrel execution, and it's cool to look at but it feels a little unfair. The same could be set for the [ UNKNOWN ] which will like little spider drones that run down and attached themselves like the face huggers and aliens to the enemies and blog themselves up. It's one of those things that must have sounded really cool and when you actually get into using it, it takes too much of the fight out of the fire fight.

The biggest shift though in Infinite Warfare is the addition of missions in which you are able to engage in free form flight. During these stages, you slip behind the controls of a space fighter that controls like hover craft that can go forwards and backwards as well as up and down. The space battles look amazing but the problem is that they're also titanic tangles of information, just sprawling debris fields so cluttered and dimensionally squashed But they obscure your goals and obliterate any sense of proximity to your targets. That would be fine if the ships had heads up markers with distance tracking and everyone moved at speeds that made those kinds of metrics ones worth having.

Instead in the interest of [ UNKNOWN ] these sessions You have no radar, ships tend to scream out or vanish into the chaos, and you're left to wrestle with an interface instead of gratifying tactics. It's very cool to see the demon infinity war try and do something like this. I applaud the attempt, but the problem is that in execution, it feels too much like a shooters exuberant but confused apprehension of Arcade Flight. [ BLANK_AUDIO ] And yet speaking strictly at the level of scene composition there are moments in this game bits of design elegance that as I've put it in my review definitely manage to slick the surly bonds of habituated mediocrity.

Consider this late in the game boots on the ground mission for instance, in which you have to fling yourself across scorching exposed spaces at the coronal fringes of the sun Doing battle on a rock that is spinning so fast. The days and nights passed in seconds. On the other hand, this year's alt shooting zombies mode in which waves of shambling monsters assault players, defending zones, playing solo or in small groups Helps round out the experience. It is a completely separate game having nothing to do with Infinite Warfare's main story. It's set in the loopy 1980s and it imagines the character's voice by Jay Pharoah, Seth Green, Ike Barinholtz, and Sasheer Zamata are trapped in a splatter film controlled by a zany director played by Paul Reubens.

Boring. Yes it's the same old Grindhouse zombie experience that's definitely best played with pals. Although you can play it solo. However it does have some clever wrinkles. The option to co purchase doors with a teammate to unlock the pathways. You can now share cash via ATM's and you land bonus powers by playing fate and fortune cards replenished by visiting fortune tellers. It's solid gold compared to the Syfy campaign and thematically it's a Hoot. Infinite warfare superior multiplayer modes likewise feel like an operation so smooth by the footfalls of untold numbers of designers that you really have to look the fanatics or eSports wizards for a possible net fix.

Combat rigs which are just a way of referring to character archetypes replace Black Ops 3s individualized specialist characters, riffing on a multi- player trope that extends all the way back to the future versus fantasy add on for ID Software's quake. You have a few more traditional classes up front but then have to level up to essentially unlock the quirkier [ UNKNOWN ] oriented alternatives. It's also nice to see cured weapons crafting whereby you can assemble prototype versions of archetypal fire arms by spending salvage which you earn during missions or from weapon dupes. This lets you pad out attributes for each weapon like accuracy and range.

But it also introduces perks to the weapons that either passively augment your abilities or pass along bonuses if you Performs certain feats in combat. It's fast, and lively, and energetic, and all of the things that we've come to identify with Call of Duty. If I could review it as a stand alone game, and it has enough content to be one, I would qualify both it and the Zombies Mode as being in a completely different class as the solo campaign. So what to make of Infinite Warfare overall? Well, it's just a shame I think that Infinity War turned what could and should have been its Star Wars moment into something that feels a little too much like a Battle Beyond the Stars one.

And by that, I just mean that for those of us that care about the campaign, that care about the story and the context for all of this weaponry and this technology that's been invented. It would be nice if that didn't ultimately amount to tactically uninteresting thrill rides. Considering this is an annualized franchise, even with its three year development cycles, I could say something about publisher Ubisoft point back from its annualized Assassin's Creed franchise for how even Doctor Who gets a break But it's probably simplest to point out that it is shooter season and this year the alternatives are formidable.

[ BLANK_AUDIO ]

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