With nearly every tech exec suddenly talking about the metaverse, Rec Room has been thrust into the limelight. Thirty-seven million players use the company’s social virtual reality app to create and share a huge variety of games and other digital experiences, making it one of the biggest, most varied, and earliest examples of what’s possible in the metaverse. “The platform has become a place where people can come together to form meaningful connections, build communities, and share their creativity,” says CEO and co-founder Nick Fajt.
A weekly newsletter featuring conversations with the world’s top CEOs, managers, and founders. Join the Leadership Brief.
More Must-Reads From TIME
- The 100 Most Influential People of 2024
- The Revolution of Yulia Navalnaya
- 6 Compliments That Land Every Time
- What's the Deal With the Bitcoin Halving?
- If You're Dating Right Now, You're Brave: Column
- The AI That Could Heal a Divided Internet
- Fallout Is a Brilliant Model for the Future of Video Game Adaptations
- Want Weekly Recs on What to Watch, Read, and More? Sign Up for Worth Your Time