With nearly every tech exec suddenly talking about the metaverse, Rec Room has been thrust into the limelight. Thirty-seven million players use the company’s social virtual reality app to create and share a huge variety of games and other digital experiences, making it one of the biggest, most varied, and earliest examples of what’s possible in the metaverse. “The platform has become a place where people can come together to form meaningful connections, build communities, and share their creativity,” says CEO and co-founder Nick Fajt.
A weekly newsletter featuring conversations with the world’s top CEOs, managers, and founders. Join the Leadership Brief.
More Must-Reads from TIME
- Donald Trump Is TIME's 2024 Person of the Year
- Why We Chose Trump as Person of the Year
- Is Intermittent Fasting Good or Bad for You?
- The 100 Must-Read Books of 2024
- The 20 Best Christmas TV Episodes
- Column: If Optimism Feels Ridiculous Now, Try Hope
- The Future of Climate Action Is Trade Policy
- Merle Bombardieri Is Helping People Make the Baby Decision