Xbox Adaptive Controller
Kim Bubello for TIME

Making Gaming More Inclusive

Xbox Adaptive Controller

For people with limited hand and arm mobility, it can be tough to play video games, which are generally controlled using small buttons and joysticks. And while some gamers and small companies have engineered hacks, major gaming companies have largely remained on the -sidelines—until now. Inspired by an internal hackathon and informed by work with groups like the Cerebral Palsy Foundation, Microsoft developed the Xbox Adaptive Controller ($100), an oversize version of its classic rig designed to empower as many gamers as possible. Its main buttons, for example, are roughly 4 in. in -diameter—large enough to be pressed with an elbow or chin, if necessary. It also features ports to accommodate additional aids, like a foot pedal. Xbox designer Chris Kujawski urges others to follow suit: “We hope [our controller] becomes a catalyst for inclusiveness in the gaming industry.” —Samantha Cooney

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