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description: Think you&#x27;ve got the stuff to recreate a 1970s-era teletype roleplaying game?
title: Ultima Creator Wants You to Remake His First Dungeons &amp; Dragons Game
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# Richard Garriott Wants You to Remake His First Dungeons & Dragons Game


by 

[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Apr 16, 2014 6:03 PM CUT

by 

[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Apr 16, 2014 6:03 PM CUT

![](https://static.time.com/v3/assets/bltea6093859af6183b/blta27693139833ea2f/69868af355a85979a5a80563/dd1-richard-garriott-contest.png?branch=production&width=2400&quality=75&auto=webp)

Portalarium

I have no idea how Portalarium creative director Richard Garriott’s [_Shroud of the Avatar_](http://techland.time.com/2013/03/11/before-you-drop-money-on-richard-garriotts-shroud-of-the-avatar/ "undefined") is going to turn out, but I’m all kinds of interested to see how [this clever little promotional retro-competition](https://www.shroudoftheavatar.com/?page%5Fid=29385 "undefined") he’s sponsoring will.

It involves one of the oldest games he designed. No, not _Akalabeth_. I’m talking about D&D#1, a game young master Garriott designed on a teletype machine nearly four decades ago while in high school (he’s 52 today, and a pretty eclectic guy — [he’s also been to space](http://richardinspace.com "undefined")).

Back in 1977, Garriott typed the game onto paper tape spools, which he fed into a terminal that ran the D&D-inspired roleplaying scenario in the simplest sense: explore a top-down dungeon (it used ASCII characters to indicate geometry), while doing battle with enemies and excavating treasure along the way.

Tele-who? Tele_printer_ technology. You know the Selectric 251 from the TV series _Fringe_ that let people send and receive messages? Kind of like that, only without the interdimensional communications module. They’re electromechanical typewriters older than me, and Garriott used one to craft a slew of D&D-inspired games: 28 in all, paving the way for his first Apple II game, which in turn anticipated his storied _Ultima_ computer roleplaying series.

Garriott’s asking anyone intrepid enough to take the source code (in BASIC) for that original teletype game — created at Clear Creek High School in Houston, Texas on a teletype machine connected via an acoustic modem to a PDP 11 type mini-computer — and translate it into something that faithfully recreates the original game (the instructions specify “No fancy graphics, stick with a traditional font on ‘yellow’ paper”). The contest just kicked off yesterday, April 15, and the clock’s ticking — entrants have until May 15.

According to the contest overview, the game’s been MIA since 1979, when teletype was retired. The idea here is to come up with a playable version Portalarium can drop into _Shroud of the Avatar_. You can submit using [Unity](https://unity3d.com "undefined") or design “a no-plug-in Browser Version,” and the winners will be announced shortly after the contest closes. Winners (in each category) get a Citizen-level pledge reward (within _Shroud of the Avatar_) that Portalarium values at $550, while two runners-up in both categories will receive a Collector-level pledge reward valued at $165 apiece. The only catch: all submissions become Garriott’s property.

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