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---
description: Minecraft was all but destined for a liaison with virtual reality.
title: Virtual Reality Minecraft Sounds Like It Will Be Amazing
image: https://static.time.com/v3/assets/bltea6093859af6183b/bltc361609c4655f2a3/698685ff3bc9993a9d1a265d/minecraft-2.jpg?branch=production&amp;width=3840&amp;quality=75&amp;auto=webp&amp;crop=16:9
---

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# Virtual Reality _Minecraft_ Sounds Like It Will Be Amazing


by 

[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Mar 1, 2016 4:21 PM CUT

![Minecraft](https://static.time.com/v3/assets/bltea6093859af6183b/bltc361609c4655f2a3/698685ff3bc9993a9d1a265d/minecraft-2.jpg?branch=production&width=3840&quality=75&auto=webp&crop=3:2)

Minecraft

by 

[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Mar 1, 2016 4:21 PM CUT

_Minecraft_ was all but destined for a liaison with virtual reality. So is it any surprise that Microsoft’s showing off the Windows 10 version of the popular sandbox builder for the Oculus Rift?

You’d think a blocky game like _Minecraft_ would fare poorly with VR’s fledgling contenders, all running at relatively low resolutions, given their proximity to your face. No one complains about a 1080p standard high-definition TV viewed 10 or 15 feet away, but stick your eyeballs a few inches from a pair of tiny 1080 by 1200 screens, and the pixels loom large. Imagine a game who’s stock in trade is low-fidelity, block-based graphics viewed through that.

Except that’s the opposite of what folks who had a chance to take _Minecraft_ with Oculus for a spin are saying.

[Engadget calls it](http://www.engadget.com/2016/03/01/minecraft-oculus-rift-hands-on/ "undefined") “one of the best and more immersive VR experiences I’ve had thus far,” and notes that the “lack of fine detail actually helps,” giving the game a cartoon-like feel. And The Next Web, whose writer found the experience [so upending it induced nausea](http://thenextweb.com/gadgets/2016/03/01/what-i-learned-about-the-future-from-playing-minecraft-vr/ "undefined"), says “when I forgot about the thing on my face and the controller in my hand, I felt like I was actually _living_ in Minecraft.”

Or take _Wired_‘s Chris Kohler, [who summarizes](http://www.wired.com/2016/03/minecraft-oculus-rift-vr/ "undefined"): “Holy crap, kids are going to _flip_ over this.” And so, I suspect, are parents, when their savvy teens–Oculus has warned no one under 13 should use the Rift–start begging to strap on headsets for hours at a time.

Microsoft didn’t specify a release timeframe, but it sounds like the Oculus version will have two modes: One where you’re effectively playing the game in a virtual space on a virtual TV screen, the other where you’re fully immersed in one of the game’s innumerable worlds.

And the former, I presume, will be your metaphorical barf bag indemnification against spending too much time in the latter.

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