By Matt Peckham
August 5, 2015

The implications are guesswork, but the possibilities…well, we can hope, right? Destiny creator Bungie is hiring a PC-compatibility tester, and that much is certain, because it says so right here on Bungie’s career page.

What that page doesn’t say is what said tester would be working on. A game? A peripheral? Something virtual reality related? Or the fabled maybe-yes-maybe-no PC port of Destiny?

“Are you kept up at night by the fear that your drivers might be out of date?” asks Bungie in the job listing. “Do you get more excited than it’s seemingly reasonable about good cable management in a computer case? Do static bags and zip ties have a calming effect on you? If the answer is a resounding “YES!”, then I believe we have a job for you at Bungie.”

The head-scratcher here is why Destiny wasn’t on the PC from the start. There’s no technical reason Destiny couldn’t soar on the platform. The game already lacks cross-platform-brand play, so that’s not the sticking point. And the demographics are a slam dunk: Valve’s Steam, now synonymous with PC gaming, boasts more than 125 million registered users on a platform that’s terra firma for online shooters.

Bungie itself hinted a few years ago that a PC version might be in the offing, admitting “We haven’t said yes, and we haven’t said no.”

Is it just a time and resources issue, as Activision CEO Eric Hirshberg implied last summer when he told Polygon: “You know, developing on PC is a different animal than developing for consoles and so we just want to make sure that we’re putting one foot in front of the other and getting it right, and that it’s of the highest possible quality”?

You’d think a game with more than 20 million registered users—nearly twice World of Warcraft‘s peak figure—could muster developmental support for what even Hirshberg admits would be a “natural fit.”

Write to Matt Peckham at matt.peckham@time.com.

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