Destiny‘s next expansion, dubbed The Taken King, is launching on September 15. The popular shooter’s developer Bungie announced July 10 that the game will also be updated to version 2.0, bringing with it significant changes to many of the title’s core mechanics.
In a blog post, Bungie creative director Luke Smith revealed that those changes will affect the game’s balance, progression, enemies, guns, quests and destinations.
Smith specifically addressed quests in the post, saying developers want to provide players with more experiences similar to the exotic bounty chains, in which you are taken “on a journey through multiple activities–which in the best cases had flashes of unique moments and ended with rewards players cared about.”
From Smith’s note:
The implementation of Quests and Bounties in Year One was a foundation, but it was clear to us and the community that it was an area for improvement, especially if we wanted to rely on questing even more in Year Two.
The Taken King was built with Quests in mind, but we didn’t want to ignore the Year One content in this global change. So as a part of this update, we’ve taken all Destiny content and – for lack of a better term – “questified” it.
Other highlights from Smith:
Both Quests and Bounty slots will be tracked in the HUD
Completed Bounties will be turned in from the Quests screen
We’re increasing the number of Bounties players can carry
Reputations will be moved from Inventory to the Quests page
For more, read the full blog post on Bungie’s site.
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