Had enough Candy Crush and looking for some fun new games to play on your iPhone? Here are five favorites TIME rounded up this week.
Smove
Overall an incredibly simple game with a very rewarding premise, Smove takes you through a number of levels in which you fly through different stages, dodging obstacles as they fly toward you. And though it may not be the world’s most complex game, it’ll keep you playing for a very long time.
For fans of Steven Universe, this game is an absolute necessity. For those who have yet to watch the endearing Cartoon Network show, then allow this game to be your gateway. Run through maps related to the show and clobber enemies while playing as the show’s main characters. However, Attack the Light isn’t entirely a fighting game. You lead your characters on an adventure, turning this game into an adorable RPG.
Tiltagon is a truly fantastic, fast-paced puzzle game. The object is simple: you must continuously tilt your device in order to manipulate the trajectory of a ball on a series of increasingly complex hexagonal landscapes. Keep the ball rolling, and you stay alive. If not, you explode, which is a great way to go out.
Call of Duty: Advanced Warfare. Activision's futuristic first-person shooter in which players take on a rogue private military company uses a brand new engine built specifically for PCs and new-gen consoles to handle its cutting-edge lighting, animation and physics.
Sledgehammer Games/ActivisionFar Cry 4. This pulled back shot of fictional Himalayan region Kyrat is in-game, believe it or not, rendered with an overhauled version of the engine Ubisoft used to design Far Cry 3.
UbisoftThe Last of Us: Remastered. Naughty Dog's meditation on the worst (and best) of humanity is built on technology that reaches back through the studio's pulp-adventure Uncharted series.
The graphics are so impressive,
TIME recently assigned a conflict photographer to photograph inside the game.Ashley Gilbertson for TIMEAlien: Isolation
Built from scratch, the Alien: Isolation engine's outstanding deep space visuals all but replicate the set design of Alien film concept artists H.R. Giger and Ron Cobb's work.
The Creative AssemblyAssassin's Creed Unity. Ubisoft says it "basically remade the whole rendering engine" in its AnvilNext design tool to handle the studio's meticulous recreation of Paris during the French Revolution.
UbisoftChild of Light
Inspired by filmmakers like Hayao Miyazaki and artist Yoshitaka Amano, Child of Light's hand-drawn artwork puts the lie to presumptions that graphical richness depends on shader support or polygon counts.
UbisoftDestiny
Built from scratch by ex-Halo studio Bungie, Destiny's game engine was designed to scale across the next decade, says the studio.
BungieMario Kart 8
Nintendo's kart-racer for Wii U reminds us that raw horsepower is just a facet of crafting a beautiful game world.
NintendoInfamous Second Son
Sucker Punch's freeform Seattle-based superhero adventure models all sorts of minutia, from the intricate wrinkling of an aged character's face to the way eyelids stick, slightly, before separating when characters blink.
Sucker Punch Productions Monument Valley
Escher-like at first glance, Ustwo's mind-bending puzzler was also inspired by posters, bonsai plants, arabic calligraphy and filmmaker Tarsem Singh's The Fall.
UstwoGrand Theft Auto V
Rockstar's remastered crime spree opus was crafted from an in-house engine first employed in a game that simulated table tennis.
RockstarTitanfallRespawn EntertainmentForza Horizon 2
Turn 10's Euro-racer actually models light refracted through drops of moisture, the render tech plausibly simulating something as intangible but essential as the earth’s atmosphere.
Microsoft Studios/Turn 10 Studios80 Days
Inkle's anti-colonialist vamp on Jules Verne's famous novel uses crisp art deco imagery inspired by travel posters to unfurl 80 Days' tale of intrepid globetrotters Monsieur Fogg and his valet Passepartout.
InkleTomb Raider
Crystal Dynamics' radical reboot of its popular series about an athletic archaeologist uses a modified version of the engine that powered Tomb Raider: Legend in 2006.
Square Enix
Rogue Star
Perhaps it’s simply the game’s name, but Rogue Star has great similarities to the celebrated GameCube game Star Wars Rogue Squadron II: Rogue Leader. In Rogue Star, you fly your ship in a band of criminals, blasting your way through space and completing missions in order to ascend the ranks.
This hugely anticipated game was well worth the wait. It’s essentially just like the much-loved button mashing games of yesteryear, except with greatly improved graphics. You can unlock a variety of characters, including some of your favorites from the old series, and spend your time ripping opponents throats out or stabbing them in the face or turning them into ice sculptures.