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---
description: Artificial intelligence company DeepMind has developed an algorithm that can learn how to play almost 50 classic arcade games from scratch.
title: This Computer Learned How to Totally Devastate You at &#x27;Pong&#x27;
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---

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# This Computer Learned How to Totally Devastate You at _Pong_


![Alex Fitzpatrick](https://static.time.com/v3/assets/bltea6093859af6183b/blt0e39534a2c884714/698938c34ee2628542312b09/a_fitzpatrick-web-resized.jpg?branch=production&width=3840&quality=75&auto=webp&crop=1:1)

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[Alex Fitzpatrick](/author/alex-fitzpatrick/)


![Alex Fitzpatrick](https://static.time.com/v3/assets/bltea6093859af6183b/blt0e39534a2c884714/698938c34ee2628542312b09/a_fitzpatrick-web-resized.jpg?branch=production&width=96&quality=75&auto=webp)

## Alex Fitzpatrick


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Feb 25, 2015 7:23 PM CUT

![Iowa Town Plans To Launch Video Game Hall of Fame And Museum](https://static.time.com/v3/assets/bltea6093859af6183b/blt50c6ddc03e509969/69878103a988ca60346aca95/gettyimages_89775492.jpg?branch=production&width=3840&quality=75&auto=webp&crop=3:2)

A version of Pong is played on the orignial Magnovox Odyssey 200 during the launch party for the International Video Game Hall of Fame and Museum on August 13, 2009 in Ottumwa, Iowa.

A version of Pong is played on the orignial Magnovox Odyssey 200 during the launch party for the International Video Game Hall of Fame and Museum on August 13, 2009 in Ottumwa, Iowa.David Greedy—Getty Images

![Alex Fitzpatrick](https://static.time.com/v3/assets/bltea6093859af6183b/blt0e39534a2c884714/698938c34ee2628542312b09/a_fitzpatrick-web-resized.jpg?branch=production&width=3840&quality=75&auto=webp&crop=1:1)

by 

[Alex Fitzpatrick](/author/alex-fitzpatrick/)


![Alex Fitzpatrick](https://static.time.com/v3/assets/bltea6093859af6183b/blt0e39534a2c884714/698938c34ee2628542312b09/a_fitzpatrick-web-resized.jpg?branch=production&width=96&quality=75&auto=webp)

## Alex Fitzpatrick


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Feb 25, 2015 7:23 PM CUT

Need a new gaming buddy? Just call DeepMind.

The artificial intelligence company, owned by Google, has developed an algorithm that can learn how to play almost 50 classic arcade games nearly from scratch, according to a [paper](http://www.nature.com/uidfinder/10.1038/nature14236 "undefined") published Wednesday in the journal _Nature._

The system can learn titles from _Pong_ to _Space Invaders_ after getting the same instructions no matter which game it’s about to learn, a big improvement from computers programmed from the get-go to master single games like chess.

While this research sounds like it’s all fun and games, it has big implications for artificial intelligence. According to [_Nature_](http://www.nature.com/news/game-playing-software-holds-lessons-for-neuroscience-1.16979 "undefined"), DeepMind uses a combination of AI technologies based on the human brain that let it learn from experience as well as respond to rewards—in this case, high scores in video games—much like people respond to a jolt of dopamine. That means DeepMind could give researchers new insight in how to replicate human brain functions in digital code.

Still, DeepMind’s software isn’t about to destroy _all_ your high scores. _Nature_ points out it has trouble with maze games because it “struggles to link actions with distant consequences,” not unlike most of your buddies in high school. And for now, it can’t take what it learns from one game and apply it to another similar title.

Google [bought](http://www.theguardian.com/technology/2014/jan/27/google-acquires-uk-artificial-intelligence-startup-deepmind "undefined") DeepMind in January of last year for a reported $650 million.

### See The 15 Best Video Game Graphics of 2014

![Call of Duty: Advanced Warfare](https://static.time.com/v3/assets/bltea6093859af6183b/blt6e886a58284887ab/69876413428a9e7c45cc4de5/call-of-duty-advanced-warfare21.jpg?branch=production&width=3840&quality=75&auto=webp)

Call of Duty: Advanced Warfare. Activision's futuristic first-person shooter in which players take on a rogue private military company uses a brand new engine built specifically for PCs and new-gen consoles to handle its cutting-edge lighting, animation and physics. Sledgehammer Games/Activision

![Far Cry 4](https://static.time.com/v3/assets/bltea6093859af6183b/blt8f317dd369354d57/69876414524fc00246dea350/far-cry-41.jpg?branch=production&width=3840&quality=75&auto=webp)

Far Cry 4\. This pulled back shot of fictional Himalayan region Kyrat is in-game, believe it or not, rendered with an overhauled version of the engine Ubisoft used to design Far Cry 3. Ubisoft

![The Last of Us Remastered](https://static.time.com/v3/assets/bltea6093859af6183b/blt34572645000028ad/69876416524fc0324edea359/the-last-of-us11.jpg?branch=production&width=3840&quality=75&auto=webp)

The Last of Us: Remastered. Naughty Dog's meditation on the worst (and best) of humanity is built on technology that reaches back through the studio's pulp-adventure Uncharted series. The graphics are so impressive, TIME recently assigned a conflict photographer to photograph inside the game. Ashley Gilbertson for TIME


![Alien: Isolation](https://static.time.com/v3/assets/bltea6093859af6183b/bltd21ef771aa6dd50a/698764275f570f6da8b1312a/alien-isolation1.jpg?branch=production&width=3840&quality=75&auto=webp)

Alien: Isolation Built from scratch, the Alien: Isolation engine's outstanding deep space visuals all but replicate the set design of Alien film concept artists H.R. Giger and Ron Cobb's work. The Creative Assembly

![Assassin's Creed Unity](https://static.time.com/v3/assets/bltea6093859af6183b/blt5e09fb1f950f6470/69876413f887dc2bdae87e0b/assasins-creed-unity1.jpg?branch=production&width=3840&quality=75&auto=webp)

Assassin's Creed Unity. Ubisoft says it "basically remade the whole rendering engine" in its AnvilNext design tool to handle the studio's meticulous recreation of Paris during the French Revolution. Ubisoft

![Child of Light](https://static.time.com/v3/assets/bltea6093859af6183b/blt439def3fbb5edbf1/69876414524fc02cfbdea34c/child-of-light.jpg?branch=production&width=3840&quality=75&auto=webp)

Child of Light Inspired by filmmakers like Hayao Miyazaki and artist Yoshitaka Amano, Child of Light's hand-drawn artwork puts the lie to presumptions that graphical richness depends on shader support or polygon counts. Ubisoft


![Destiny](https://static.time.com/v3/assets/bltea6093859af6183b/bltbfc49f1c6167337a/6987641435ba6f65d4c04cd3/destiny-sunset.jpg?branch=production&width=3840&quality=75&auto=webp)

Destiny Built from scratch by ex-Halo studio Bungie, Destiny's game engine was designed to scale across the next decade, says the studio. Bungie

![Mario Kart 8](https://static.time.com/v3/assets/bltea6093859af6183b/bltd6788dd80cc154b8/698767ca5f570f6652b13760/mario-kart-nintendo.jpg?branch=production&width=3840&quality=75&auto=webp)

Mario Kart 8 Nintendo's kart-racer for Wii U reminds us that raw horsepower is just a facet of crafting a beautiful game world. Nintendo

![Infamous Second Son](https://static.time.com/v3/assets/bltea6093859af6183b/bltaefd319df60de3c4/69876415e20a873bcaa82d0d/infamous-second-son.jpg?branch=production&width=3840&quality=75&auto=webp)

Infamous Second Son Sucker Punch's freeform Seattle-based superhero adventure models all sorts of minutia, from the intricate wrinkling of an aged character's face to the way eyelids stick, slightly, before separating when characters blink. Sucker Punch Productions


![Monument Valley](https://static.time.com/v3/assets/bltea6093859af6183b/blt7a00cb59a5495934/69876416524fc05761dea355/monument-valley2.jpg?branch=production&width=3840&quality=75&auto=webp)

Monument Valley Escher-like at first glance, Ustwo's mind-bending puzzler was also inspired by posters, bonsai plants, arabic calligraphy and filmmaker Tarsem Singh's The Fall. Ustwo

![Grand Theft Auto V](https://static.time.com/v3/assets/bltea6093859af6183b/blte749812d6d949a61/69876416cd68483085097788/rsg_gtav_ng_screenshot_0071.jpg?branch=production&width=3840&quality=75&auto=webp)

Grand Theft Auto V Rockstar's remastered crime spree opus was crafted from an in-house engine first employed in a game that simulated table tennis. Rockstar

![Titanfall](https://static.time.com/v3/assets/bltea6093859af6183b/blt4378792230d5c7dd/6987641706f2c1756a331b96/titanfall.jpg?branch=production&width=3840&quality=75&auto=webp)

Titanfall Respawn Entertainment


![Forza Horizon 2](https://static.time.com/v3/assets/bltea6093859af6183b/blt8ee0d4343ce4339f/698764150b72e33fbe6db5da/forza1.jpg?branch=production&width=3840&quality=75&auto=webp)

Forza Horizon 2 Turn 10's Euro-racer actually models light refracted through drops of moisture, the render tech plausibly simulating something as intangible but essential as the earth’s atmosphere. Microsoft Studios/Turn 10 Studios

![80 Days](https://static.time.com/v3/assets/bltea6093859af6183b/bltea32ad3b2816b31c/69876412a988ca5c826aa305/80_days_2_large-globe.jpg?branch=production&width=3840&quality=75&auto=webp)

80 Days Inkle's anti-colonialist vamp on Jules Verne's famous novel uses crisp art deco imagery inspired by travel posters to unfurl 80 Days' tale of intrepid globetrotters Monsieur Fogg and his valet Passepartout. Inkle

![Tomb Raider: Definitive Edition](https://static.time.com/v3/assets/bltea6093859af6183b/bltb3a596da0c4bac0e/69876417524fc0b687dea35d/tomb-raider.jpg?branch=production&width=3840&quality=75&auto=webp)

Tomb Raider Crystal Dynamics' radical reboot of its popular series about an athletic archaeologist uses a modified version of the engine that powered Tomb Raider: Legend in 2006. Square Enix


\[[_Nature_](http://www.nature.com/news/game-playing-software-holds-lessons-for-neuroscience-1.16979 "undefined")\]

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