A control of a Microsoft's Xbox One game console is pictured in a shop in Shanghai on September 29, 2014.
January 21, 2015 2:47 PM EST

Want to play Xbox One games anywhere within range of your wireless network, but without dragging your Xbox One along? You’ll be able too soon, Microsoft promised at a Windows 10 press event Wednesday. All you’ll need is a device powered by Microsoft’s upcoming Windows 10 operating system, slated for release sometime this year.

Microsoft’s Redmond, Wash. event was mostly geared towards showing off new features of Windows 10, which will run on PCs, tablets and mobile phones. But after the company spent an hour touting Windows 10’s new multi-platform focus and universal app-driven DNA, Microsoft Xbox honcho Phil Spencer took the stage to talk Xbox One-related Windows 10 integration.

Where the company intends to bring Windows 10 to all sorts of devices from PCs to tablets to phones, it’s holding the Xbox One off in a kind of walled garden. Microsoft noted that Windows 10 is “coming to Xbox 10,” but not in what fashion, or when. Instead, the company announced an Xbox One app for Windows 10 devices.

Think next-gen SmartGlass — in other words, an app designed to bridge the Xbox One / Windows 10 platform firewall, one that’ll allow you to share gaming highlights and activities across all of your Windows 10 devices. Those activities will include, among other things: cross-platform chatting with friends, browsing activity feeds and sharing (to Xbox Live or any other social network) recorded video clips–including ones captured in Steam, automatically saved at 30-second intervals.

What’s more, Microsoft appears to be reintroducing cross-platform support for Windows and Xbox One (last seen circa 2007), demonstrating two players—one on Xbox One, the other on Windows 10—cooperatively playing Lionhead’s forthcoming Fable Legends action-roleplaying game.

Spencer took a few moments to tout DirectX 12 as well, the company’s new game programming API, showing a complex scene rendered in realtime on two separate computers configured with the same hardware (one running DX11, the other DX12) to illustrate the performance advantages of DX12’s ability to more directly access your computer’s graphics processor.

Spencer claims DX12 will “increase performance of games by up to 50%,” adding that it’ll also “cut power consumption in half” when employed on mobile devices. And in a significant coup, Spencer confirmed that DX12 is coming to Unity, the popular cross-platform development platform behind many critically-acclaimed indie games.

But the most significant announcement was the revelation that Windows 10 will support wireless streaming of games from an Xbox One to any Windows 10 PC or tablet. When? Spencer said to look for the new streaming technology to arrive “later this year.”

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Write to Matt Peckham at matt.peckham@time.com.

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