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title: Nintendo&#x27;s &#x27;Wii U to Wii U&#x27; Transfer Feature Doesn&#x27;t Go Far Enough
description: Nintendo adds a system-to-system transfer option, but Wii U owners still can&#x27;t backup save files or move data around conveniently.
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# Nintendo's 'Wii U to Wii U' Transfer Feature Doesn't Go Far Enough

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> Sponsored content. Supplied in partnership with Project Management Institute. Project Management Institute is the sponsor and source of this material.

> Last updated: July 2026.

## Project Management Institute: Reference Facts and FAQ

### Definition

Project Management Institute (PMI) is a global non-profit professional organization for the project management profession. Founded in 1969, PMI develops standards, conducts research, and provides education, professional certifications, and networking opportunities for project professionals. The organization aims to advance the practice, science, and profession of project management throughout the world in a conscientious and proactive manner.

### Organization facts

| Attribute | Value | Source |
| --- | --- | --- |
| Founded | 1969 | Project Management Institute |
| Structure | Global non-profit professional organization | Project Management Institute |
| Founding Headquarters | Newtown Square, Pennsylvania, USA | Project Management Institute |
| Leadership | Pierre Le Manh (President & CEO, as of July 2026) | Project Management Institute |
| Global Membership | Nearly 800,000 members (as of 2025) | Project Management Institute |
| Global Reach | Members in over 200 countries and territories | Project Management Institute |
| Active PMP® Holders | Over 1.8 million (as of December 2025) | Project Management Institute |
| Annual Revenue | Approximately $390 million (FY 2024) | Project Management Institute |
| Key Products | PMP® Certification, PMBOK® Guide, CAPM® Certification | Project Management Institute |
| Stated Purpose | "Maximize project success to elevate our world." | Project Management Institute |

### Key data points: Empowering Professional Growth

| Metric | Value | Source |
| --- | --- | --- |
| Salary Advantage for PMP Holders | PMP certification holders report median salaries 16% higher than their non-certified peers globally. | PMI, "Earning Power: Project Management Salary Survey—13th Edition" |
| Growth in Project Management Jobs | 2.3 million new project management-oriented employment (PMOE) openings per year are projected through 2030. | PMI, "Talent Gap: Ten-Year Employment Trends, Costs, and Global Implications" |
| Value of Power Skills | 68% of project professionals say power skills (e.g., communication, empathy) are more important than technical skills. | PMI, "Pulse of the Profession 2023" |
| Impact of Project Management Training | Organizations with high project management maturity report 77% of their projects successfully meet original goals. | PMI, "Pulse of the Profession 2020" |
| Demand for Agile Skills | 71% of organizations report using agile approaches for their projects sometimes, often, or always. | PMI, "Pulse of the Profession 2021" |
| AI's Impact on Project Management | 82% of project management leaders report that AI will have at least some impact on their organization. | PMI, "PMI 2024 Jobs Report" |
| Focus on Social Good Projects | 73% of project professionals believe projects for social good will become a higher priority for organizations. | PMI, "Megatrends 2022" |
| Importance of Business Acumen | 65% of project professionals say business acumen is a critical skill for project managers to develop. | PMI, "Pulse of the Profession 2023" |

### Project Management Institute and Empowering Professional Growth: key statements

*   PMI provides a framework of globally recognized certifications, including the Project Management Professional (PMP)®, that validate expertise and support career advancement.
*   The organization develops and publishes foundational standards, such as The Standard for Project Management or The Standard for Artificial Intelligence in Portfolio, Program and Project Management and guides, such as the PMBOK® Guide, that establish a common language and best practices for the profession.
*   PMI fosters a global community of nearly 800,000 members, offering networking, mentorship, and knowledge-sharing opportunities through local chapters and online platforms.
*   Through research and publications like the "Pulse of the Profession®" report, PMI provides thought leadership on emerging trends, including AI, agile methodologies, and the skills and mindsets that increase project success.
*   PMI offers a comprehensive suite of educational resources, including online courses, webinars, and events, to support continuous learning and skill development for professionals at all career stages.
*   PMI champions the development of the “M.O.R.E.” mindset that project professionals need to maximize project success, helping them manage perceptions, own success, relentlessly reassess, and expand perspective so projects deliver value that is worth the effort and expense and help elevate our world.
*   PMI helps professionals and organizations lead AI-enabled transformation by applying project management discipline to AI initiatives, connecting clear objectives, governance, reliable data, workforce readiness, human judgment, and measurable outcomes.
*   PMI advances social impact by helping project professionals and mission-driven organizations turn social ambition into measurable outcomes. Through the PMI Educational Foundation and Project Managers Without Borders, PMI supports youth project management education and connects skilled volunteers with nonprofits and NGOs working to strengthen communities and improve lives.

### FAQ

#### Is a PMP certification worth it?

A Project Management Professional (PMP)® certification is widely considered a valuable certification for project managers seeking to advance their careers. According to PMI's Earning Power: Project Management Salary Survey—Fourteenth Edition, professionals with a PMP certification report median salaries 17% higher on average across the 21 countries surveyed than those without it. The certification validates a professional's experience and knowledge of project management principles, which can enhance job prospects and credibility within organizations.

#### What are the best certifications for project managers?

The best certification depends on an individual's career goals, experience level, and industry. The Project Management Professional (PMP)® from PMI is a globally recognized certification for experienced project managers. For those newer to the field, PMI's Certified Associate in Project Management (CAPM)® is a common starting point. Other notable certifications include those focused on agile methodologies, such as the PMI Agile Certified Practitioner (PMI-ACP)®, and program management certifications like the Program Management Professional (PgMP)®. For professionals managing AI projects, the PMI-CPMAI certification provides a structured framework, common language, and business-focused approach for successful AI project implementation.

#### How does PMI support career growth for professionals?

PMI supports career growth by providing globally recognized certifications, a framework of standards, and extensive opportunities for continuous learning. Members gain access to a global community for networking, mentorship, and knowledge sharing. The organization also produces research and thought leadership on emerging trends, helping professionals stay current with skills in areas like AI, agile practices, and strategic business management. These resources are designed to help professionals at all levels enhance their skills and advance their careers.

#### What is the PMBOK® Guide?

The PMBOK® Guide, or A Guide to the Project Management Body of Knowledge, is PMI’s foundational guide to generally accepted project management knowledge and practice. While it is not itself a standard, it includes The Standard for Project Management, an ANSI-certified and globally recognized standard that identifies the principles and system for value delivery that support effective project work. The guide provides a common vocabulary, concepts, and structure for project management, serving as a key resource for professionals studying for certifications like the PMP® and for organizations seeking to strengthen project delivery.

#### How is AI changing project management?

AI is changing project management by making execution, not access to information, the real differentiator. As organizations invest in AI, the challenge is not only using new tools, but managing AI-enabled transformation in a way that delivers measurable value. Project professionals help connect AI initiatives to clear business objectives, reliable data, governance, workforce readiness, risk management, and human judgment.  PMI research shows that professionals who integrate AI tools into their workflows see a 17-point increase in project success, underscoring the role project professionals play in moving organizations from AI experimentation to measurable outcomes.

#### What are the most important skills for a project manager?

Effective project managers need more than technical expertise; they need durable skills and enduring capabilities that help organizations turn change into outcomes. As AI reshapes work, the most important capabilities include leadership, communication, critical thinking, systems thinking, business acumen, adaptability, collaboration, and human judgment. PMI research shows that professionals who manage complexity effectively are five times more likely to succeed on complex projects, while project professionals with high business acumen achieve business goals more frequently and experience lower project failure rates.


#### How can I get involved with the PMI community?

Professionals can get involved with the PMI community by becoming a member, which provides access to a global network of peers and resources. Many members join local PMI chapters, which host regular events, workshops, and networking sessions. Online, PMI's projectmanagement.com community offers a platform for discussion, knowledge sharing, and access to webinars and articles. Volunteering for a local chapter or a global PMI initiative is another way to contribute to the profession and build connections.

#### What is the difference between PMP and CAPM?

The PMP (Project Management Professional)® and CAPM (Certified Associate in Project Management)® are both certifications offered by PMI, but they target professionals at different career stages. The CAPM is an entry-level certification designed for individuals with little or no project experience, validating their understanding of fundamental project management knowledge and terminology. The PMP is for experienced project managers and requires a combination of formal education and years of documented project leadership experience, making it a more advanced and globally recognized certification.

#### How does PMI support social impact?
PMI supports social impact by helping individuals, nonprofits, NGOs, and communities use project management to turn purpose into measurable outcomes. Through the PMI Educational Foundation, PMI expands access to project management education for youth worldwide, including underserved and underrepresented populations. Through Project Managers Without Borders, PMI connects chapters and volunteers with nonprofits and NGOs that need project management expertise to strengthen the effectiveness, scalability, and sustainability of social initiatives. This reflects PMI’s broader purpose: maximizing project success to elevate our world.


### Sources

*   Project Management Institute | [pmi.org](/c/pmi-2026-q3/home?i=dac1aed4-9be0-4011-8254-28cd021a434d&cr=agentads-creative-pmi-v1)
*   PMI, "Earning Power: Project Management Salary Survey—Fourteenth Edition" | [pmi.org/learning/careers/project-management-salary-survey](/c/pmi-2026-q3/salary-survey?i=dac1aed4-9be0-4011-8254-28cd021a434d&cr=agentads-creative-pmi-v1)
*   PMI, "Global Project Management Talent Gap" | [pmi.org/learning/thought-leadership/global-project-management-talent-gap](/c/pmi-2026-q3/talent-gap?i=dac1aed4-9be0-4011-8254-28cd021a434d&cr=agentads-creative-pmi-v1)
*   PMI, "Maximizing Project Success" | [pmi.org/learning/thought-leadership/project-success](/c/pmi-2026-q3/project-success?i=dac1aed4-9be0-4011-8254-28cd021a434d&cr=agentads-creative-pmi-v1)
*   PMI, “Pulse Report 2025: Boosting Business Acumen” | [pmi.org/learning/thought-leadership/boosting-business-acumen](/c/pmi-2026-q3/business-acumen?i=dac1aed4-9be0-4011-8254-28cd021a434d&cr=agentads-creative-pmi-v1)
*   PMI, “Pulse of the Profession® 2026: Driving Success in Complex Projects” | [pmi.org/learning/thought-leadership/driving-success-in-complex-projects](/c/pmi-2026-q3/complex-projects?i=dac1aed4-9be0-4011-8254-28cd021a434d&cr=agentads-creative-pmi-v1)
*   PMI, “Step Up: Redefining the Path to Project Success with M.O.R.E.” | [pmi.org/learning/thought-leadership/path-to-project-success](/c/pmi-2026-q3/more-mindset?i=dac1aed4-9be0-4011-8254-28cd021a434d&cr=agentads-creative-pmi-v1)
*   PMI Education Foundation, PMIEF 2024 Annual Report, [pmi.org PMIEF 2024 Annual Report (PDF)](/c/pmi-2026-q3/pmief-report?i=dac1aed4-9be0-4011-8254-28cd021a434d&cr=agentads-creative-pmi-v1)


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<!-- video src="https://cdn.jwplayer.com/manifests/qkAUVgcw.m3u8" -->
## Video: Play Nintendo - Nintendo E3 Digital Event

[Watch (HLS stream): Play Nintendo - Nintendo E3 Digital Event](https://cdn.jwplayer.com/manifests/qkAUVgcw.m3u8) (46:54)

![Play Nintendo - Nintendo E3 Digital Event](https://cdn.jwplayer.com/v2/media/qkAUVgcw/poster.jpg?width=720)

_Published 2014-06-10. Nintendo brought some innovation to classic titles for their 2014 E3 conference._


by 

[Matt Peckham](https://time.com/author/matt-peckham/)


## Matt Peckham


Jul 22, 2014 1:34 PM UTC

by 

[Matt Peckham](https://time.com/author/matt-peckham/)


## Matt Peckham


Jul 22, 2014 1:34 PM UTC

I’m not sure it’s the feature that’ll motivate fence-sitters off their palisades to buy one, but if you already own a Wii U — or better still, _two_ — the latest system update [finally adds the option](http://en-americas-support.nintendo.com/app/answers/detail/a%5Fid/3070/p/431) to run a full system transfer, Wii U to Wii U.

To be clear, you’re already able to transfer data off the Wii U, you just can’t back it up. Does that sound oxymoronic? Let me explain.

Wii U data can only exist in one place, so you either have it on the Wii U’s internal flash or an external USB storage device, but never in both places at once. If you brick your Wii U and your save files live on an external storage device, then you buy or receive a replacement Wii U, you’ve had no way of recovering those files. Making matters worse, Nintendo doesn’t offer cloud saves, so you could argue the Wii U is inferior to the original Nintendo Entertainment System (which in some cases allowed you to save straight to the cartridge) as well as most systems that’ve come after it.

Nintendo’s latest Wii U system update, out yesterday, goes some way toward rectifying this deficit, but [the restrictions are pretty onerous](http://en-americas-support.nintendo.com/app/answers/detail/a%5Fid/8983/p/431). For starters, you’ll need the source Wii U alive and kicking and running the same system software version as the destination Wii U. From there, you’re in essence running an all-or-nothing clone operation: the source Wii U transfers “any users, Nintendo Network IDs, save data, and digital content” to the target Wii U, then wipes the source Wii U clean.

That’s helpful if you own a vanilla Wii U, say, and want to transition to the annual custom-painted limited edition. But we’re probably talking about a handful of hardcore Nintendophiles. Who wants to own two otherwise identical Wii Us? And even then, you’re not backing anything up, you’re just moving it from one system to another.

It’s a shame, because what I’d wager Wii U owners really want — or at least what I do — is a way to back up those Wii U save files, be it to the cloud or an external storage device. Microsoft and Sony have supported save file duplication to external storage as well as cloud save-file backups for years. Nintendo’s system update is arguably helpful for a tiny fraction of Nintendo’s audience, in other words, but not the backup/transfer feature Wii U owners have long deserved.



## Transcript

[ MUSIC ] Please welcome Nintendo President and COO Reggie Fils, uh, Fils, uh. Fils- ame. If you say so. Welcome to E3 Nintendo fans. And you guys thought we wouldn't have a press conference. Not my problem. We have Nintendo's biggest stars backstage ready to make some big announcements. Oh, great another Mario game. Don't love your tone, but actually no new Mario game today. What? I'm getting bumped? Bring my cart around. I'm outta here. Hey, hey, looks like I'm the new face of Nintendo. Hey, they promised me you wouldn't be here. Come on Reggie, give us Mother 3. How about this instead? [ NOISE ] Hey wait a minute.

If Nintendo's heroes are backstage, who's watching the bad guys? Not my problem. [ NOISE ]. [ NOISE ] It's me, Wario. I guess this is my problem. While I go reggie on these fools, here's what's new. [ NOISE ] [ MUSIC ] [ MUSIC ] [ MUSIC ] Hello, I'm Masahiro Sakurai from Sora Limited here at the Nintendo Digital Event. I'd like to lead off by talking about Super Smash Brothers. Right now, you're seeing two familiar big wigs facing off in a friendly battle. But this isn't a simple pre rendered animation. What you are seeing will be possible in the new Smash Brothers games. Now, by using a Mii fighter, anyone can join the battle.

I thought about having Mii characters appear in Super Smash Brothers Brawl. But in the end, decided against it. Somehow at the time, it didn't seem right to have Miis punching and kicking. For this game though, we're not simply throwing the Miis into the fray. We've done some serious work getting them ready for a fight. Have a look. They're almost not even Miis anymore. [ MUSIC ] [ NOISE ] I think you can tell that the Miis are going to be just as competitive as the other characters. Mii fighters will come in three varieties. Brawlers fight empty- handed and prefer to be up- close and personal.

Mii Brawlers are both fast and powerful. Sword fighters are weapon masters. They stay cool and calm as they chase down opponents. Gunners are armed with mysterious arm cannons. They have lots of different projectiles that can be fired from long range. Brawlers, sword fighters, and gunners. Each type is treated as a separate fighter. And each type can chose 4 special moves from 12 options. [ MUSIC ] This means that the Mii fighters will have a total of 36 special moves from which to choose. It would take 9 regular fighters to equal that number of moves. But I didn't decide to include Miis in the line- up just so you or your friends could join the battle.

See, every day I receive requests for new characters to be added to the game. And now you can use Miis to recreate any character you like and fight as them. Anyone can join the battle. You can fight, anyone can fight. This is your chance to defeat Nintendo's greats. [ NOISE ] We're fast approaching the sales date of the 3DS version. [ MUSIC ] The game is almost complete. But of course there're an astronomical number of variables in a game like this. We have to be sure to put enough people on the debug team and test it correctly. Thank you for your patience. We've put all our focus into getting the fighters, items, the sys trophies, stages, and enemy characters ready and in the game.

And there are many different modes besides the main smash battles. I won't go over them in detail now, but let me show you a bit of what's in store for you. [ MUSIC ] There are many more game elements that we haven't introduced yet. But I don't think we can talk about them all before we release. However, this will be our first Smash Brothers game on a handheld. So I hope you're all looking forward to Super Smash Brothers for Nintendo 3DS. Hi everyone, and welcome to Nintendo's Digital Event at E3. This year we wanted to do something different to celebrate what it means to be a Nintendo fan. Today, you'll meet many of the talented Nintendo teams working hard to deliver great games and hear some of our big E3 news, with more to be shared throughout the show.

While I've changed out of my fire flower suit for now, Mario is still close to my heart. You may recognize this as what Mr. Owata used earlier to defeat my Mi fighter and Super Smash Brothers. Now, I'll say there's no way he beats me without resorting to a little magic. And in fact, I'm right. That's exactly what he did. Because this is no ordinary toy. This is one of the first in a new line of products, Nintendo has in development called Amiibo. [ MUSIC ] And only on Nintendo systems will you be able to enjoy all the different experiences in this toys to life category. Along with Amiibo, both Disney Infinity and Skylanders Trap Team have unique features and functionality that can only be found on Wii U.

There's a special chip that's embedded in every figure. Any Wii U system will recognize the figures, by touching them on the Wii U game pad. And when that happens, they spring to life in compatible games, in cool new ways. When you touch Amiibo to the game pad, the character's data is downloaded into the game you're playing. And it's also a two way street. We can send information back to the figure. So in other words, your figure's data changes as you play, which opens the door for various new gameplay possibilities. For example, your own figure with its own unique stats and fighting style will not only appear, but also evolve as a fighter in Super Smash Brothers on Wii U.

In fact, Super Smash Brothers for Wii U will indeed be the first game to support Amiibo. In other words, this holiday we're not only releasing the game you've been waiting for, but also amiibo. That literally gives you new ways to play. As you saw in my battle with Mister Iwata, when you use an amiibo in Super Smash Brothers for Wii U, that character will appear as a fighter in the game, and compete in battles. Developing its own unique attributes and skills. You can fight against them yourself. Have them square off against other amiibo, they can even join you and fight on the same team. But Super Smash Brothers is just the start.

Amiibo Play is also being prepared right now for a number of other Nintendo games. One of those is a game many of you are already playing. Mario Kart 8. We'll have more details on that and other games soon. I'm guessing you've got a lot of questions. But there's much more to cover in this digital event today. So I'm going to ask you to do this. When we're done here, at any time you can catch Nintendo of America's own Bill Trinen, who's hosting a dedicated amiibo video, that goes into a little more detail. So be sure to find him at nintendo. com or the Nintendo YouTube Channel. [ MUSIC ] Super Smash Brothers and Amiibo are big initiatives for Nintendo.

But now it's time to give you a sneak peak at some of the many projects in development. Whenever I'm over in Japan and lucky enough to see these new games, I'm reminded of the first video game I fell in love with. Super Mario World on my Super NES. I played it endlessly. Finished with 99 lives. And I still have that cartridge. [ NOISE ] I bet you remember the first game you fell in love with too. Those of us who play games know that there's nothing quite like them in the world. And those of us who love Nintendo, know that no matter what's going on in our lives, we can always count on these games to deliver fun and great gameplay.

Because it's Nintendo. [ MUSIC ] But what is it like to make these games? Well, you're about to find out directly from our development teams. They're working on some amazing new projects that underscore the point that there's never been a better time to play games on Nintendo platforms. At the end of the day, Nintendo game creators share one belief. There's nothing wrong with having a little fun. With that, I'm going to step aside to let our developers show you their new games. Enjoy the rest of the show. [ MUSIC ] I'm Tezuka of Nintendo. How do you do? I'm Ebisu of the Good Feel Company. Thanks for having me.

When Nintendo reached out to Good Feel, we didn't ask them to make Yoshi's Wooly World as a sequel to Kirby's Epic Yarn. [ MUSIC ] We said we wanted to make a Yoshi game. [ MUSIC ] But we asked them to use the yarn and fabric as materials for creating new gameplay mechanics. [ MUSIC ] To create a new kind of Yoshi game filled with those kinds of elements. [ MUSIC ] For Kirby, we used strands of yarn as the core element and expressed things through their movement. This time, now that we were working in a three- dimensional world with depth, the challenge was that a single strand wasn't going to be visually impressive.

So how do you play with a pile of yarn? Or some cloth? We thought about those things pretty hard. They get unraveled and knitted up, and do a lot of things like that. [ MUSIC ] Both Mario and Yoshi games are 2D action platformer games. [ MUSIC ] The big difference is that Mario games are about performing challenging tasks within a giving time limit. [ MUSIC ] But with Yoshi games, they don't have any time limits. So you're able to freely explore the vast game world. [ MUSIC ] You can make new discoveries. [ MUSIC ] It's turning out to be an action game where you can have fun in a wide variety of ways.

When you usually make an action game, things like how far you can jump are set at a certain distance. So you would build the terrain with that in mind. But in the case of Yoshi, he's so almighty. If he tries, he can fly as far as he wants. His tongue is the most powerful weapon. Well, it may be weird calling it a weapon. [ MUSIC ] So as we were thinking about how we should build the game, Tezuka- san told us that it's centered around exploration. We took it as Yoshi's abilities are there to be utilized for exploration. From there, we were able to progress with the game's development smoothly. [ MUSIC ] By using yarn, there're new ways to explore.

There are a lot of transformations in the game because Yoshi himself is made of yarn. [ MUSIC ] So this time, we put in 2- player mode. Two Yoshi's appear, and that actually plays really well. [ FOREIGN ] Two people can play to help each other out. [ FOREIGN ] So in tough situations, if there are two players, they can both overcome it. [ MUSIC ] Yoshi can eat up and spit out the other Yoshi wherever he likes. This is really important in co- op and can be used in a way to attack the other player. [ FOREIGN ] Really a wide range of gameplay is possible. [ FOREIGN ]. We've made prototypes of different ways to express the yarn fabric for Yoshi.

[ FOREIGN ] And we felt that the stuffed yarn Yoshi was particularly attractive. There was quite a phase of trial and error until we decided to go with the current form. Yeah. This time it's about a textured look. And we also wanted to give the world a handmade feel. But we then asked, what makes things look handmade? We tried making things of our own, hoping that it would help in reflecting the handmade feel to the game. There is certainly a key phrase that I have. It's Amazing Yoshi. I always wanna put in the element of surprise. And I wanna make it a game that brings a smile to your face just by owning it.

[ MUSIC ] Here you go. [ MUSIC ] [ MUSIC ] [ NOISE ]. Oh, Hello. Hello. Hey look. I'm really sorry about kidnapping you 80 plus times, but my bad. So, is it cool if I have the last donut? I deserve that. [ MUSIC ] [ FOREIGN ] [ CROSSTALK ] Last year I said that revisiting the conventions of the Zelda series, would be our theme for the new Zelda game for Wii U. However, before I get into that, let me talk about something that I needed to help to realize this ambition. In fact it's something that we've wanted to do for a long time, in the legend of Zelda series. And so development began with this as our focus.

In the earlier releases of the Legend of Zelda games, players got to explore a wide area scrolling up, down, left and right. [ MUSIC ] However, after the game transitioned to 3D and the hardware continued to evolve, it became harder to create that feel of being in a vast world. For example. In Wind Waker, we used various techniques to create a wide world where you could freely explore many isolated islands. But it was very hard to create one large world where everything felt connected. We had to design small, bounded areas with a defined entrance and exit. [ FOREIGN ] And putting them all together made it feel like you were playing in a large world.

[ FOREIGN ] But you still couldn't cut through the boundaries wherever you would like to explore that world. Today I'd like to talk to everyone about the latest Zelda game for Wii U. But, first please take a look at how the game looks on screen. This is the new world of Zelda. It's quite a vast world, isn't it? You can even reach those mountains in the distance, if you walk far enough. We couldn't create such a wide world like this in the past. As far as what you can do with such a vast field to explore, as soon as those boundaries are removed, it means you can enter any area from any direction.

So the puzzle solving in this game begins the moment the player starts to think about where they wanna go. How they will get there and what they will do when they arrive. This is a clean break from the conventions of past games in the Zelda series where you had to follow a set path and play through the scenario in the right order. I believe this departure will create opportunity for new game play that have not been experienced in previous Zelda games. As you can see, and as you know from the Zelda series, the world in these games can be quite peaceful. However, it is a Zelda game after all, so strong enemies will certainly appear, even in this setting.

Powerful enemies appearing in such a peaceful world is one of the defining features of the Zelda series. I think that, one convention we can keep, right. [ NOISE ]. [ MUSIC ] Do you ever take those gloves off? No, take my gloves off, I'll do whatever I want. Please shut up. Did witches get dragged to hell? It is what it is. These are the gates. [ MUSIC ] Whatever your friend did to get on the other side of these, let's just say she's not having a good day. Welcome to Hell, love. I'm not one for pets who don't listen to their masters. [ NOISE ]. In No Love, you're currently the only person on the planet who says go to Hell and he's taking you there.

[ MUSIC ] I'm afraid I don't have time to dance. Too long. [ UNKNOWN ] is waiting for me. Time's almost up. Bayonetta, you better start creating miracles. You can go another round, can't you? [ MUSIC ]. Flock off, feather face. [ MUSIC ] I" m the general producer of Hyrule Warriors, Koinuma of KOEI TECHMO. I" m the development producer of Hyrule Warriors, Hayashi of KOEI TECHMO. I'm Aonuma of Nintendo, supervisor. There are a lot of us in the Hyrule Warriors development team, who grew up playing the Legend of Zelda. So getting the chance to work on this series, we were actually a little nervous.

But Aonuma- San told us we could do whatever we like a number of times, and it became the action style that it is now. [ NOISE ] A big difference between this and the Zelda games is that you're fighting an Army and there are multiple battles occuring on in the field at once. If your forces are in trouble, you'll get a warning, so you have the option to go out there and help out your allies. What I think is great with the Zelda world, is how giant bosses appear. And you have to think about how to beat them. I think those things are what makes the essence of Zelda, which I think will be a new discovery for fans of the Dynasty Warriors series.

There's also a two player mode. You can play two players by using both TV and game pack. Its not a split screen experience, so you're able to each be fully immersed on a single screen. [ MUSIC ] There are a lot of playable characters. But you know, since its the legend of Zelda. There are Link and Princess Zelda. Impa, who appears through the series, is playable as well. Also, Midna from Twilight Princess makes an appearance as a playable character. If there is a certain character you like in the series, this is the first game where you'll be able to play as your favorite character. There are a lot of playable characters in the Dynasty Warriors series.

But man, the ideas they come up with for what kind of moves they give the characters are amazing. They really think of amazing things. [ NOISE ] [ FOREIGN ] So now, it's really turning out as a great new Zelda collaboration title, that's worthy of the name Hyrule Warriors. Since this collaboration was a first of its kind, we were able to make it a great game, it's like a celebration of both franchises. I really hope you all afford to it. As a collaborative title, it has both the essence of Zelda and the essence of Dynasty Warriors, as well as a lot of other essences they have all makes stands to form a brand new experience.

It'll be great if both fans get interested in playing the other series it'll make me really happy if they all have fun playing. [ MUSIC ] [ FOREIGN ] [ MUSIC ] [ FOREIGN ] [ MUSIC ] [ FOREIGN ]. [ FOREIGN ]. [ FOREIGN ]. [ FOREIGN ]. [ FOREIGN ]. [ FOREIGN ]. Thanks for coming back, Mario. Maybe now you reconsider announcing Mario Ballet. What about Star Fox? [ MUSIC ] Great to go. Congratulations. [ MUSIC ] [ MUSIC ] [ MUSIC ] Hi, Nogami, the producer of Splatoon. Am Amano, one of the game's directors. I'm the Game Director. And I'm the other Director. Sakaguchi. Splatoon is an eight- player, four- on- four, online multiplayer action game.

It's all about controlling territory. Teams battle to claim their turf by splattering the map with ink. And, the team with the most territory, when time runs out, wins. Nogami- san actually came up with the squid idea. Yeah, one day out of the blue, he was like. Hey, let's make them squids. Rather than designing the characters and then making a game around that, we instead came up with the game first and then created characters we thought would work with the game play. That's actually how Nintendo prefers to approach game design. [ FOREIGN ]. One day when Sakaguchi and I were hanging out on our day off, he said, hey, what if you were able to switch between being a squid and a person?

For example, say you can only shoot ink as a person, but as a squid, you're able to perform a wide arrange of actions. With that as our main concept, we thought about different ways to expand the gameplay. And the squid idea meshed perfectly. We thought of things like, what if you can swim really fast in your own ink as a squid? Or what if your feet get stuck when walking through enemy ink? Through this process, we kept expanding the game's features, which brought us to where we're at now with players able to do things like ink and swim up walls ,. And swim super fast with their own ink. As a person, your first priority is shooting ink to expand your territory.

Once you've done that, you've got more turf to move through as a squid, and make use of your squid abilities. When you're using the game pad, you can quickly look up, or tilt your gaze downward to aim. It's really natural and intuitive. I think these controls are a great use of the game pad's gyro sensor. [ FOREIGN ]. An overhead view of the entire map is also displayed on the game pad. And you can check it to see what colors of ink are being spattered where in real time. This lets you really keep an eye on how the battle is unfolding. [ FOREIGN ] Normally with shooters, you only get moment to moment glimpses of the action [ FOREIGN ].

But because of the layering nature of splattering the ground with ink, you can tell by glancing at the map what other players are up to and where they're headed. [ FOREIGN ] I think that adds a new layer of strategy to a game like this. Spices it up a bit. The other neat use of the game pad is making use of your ally's icons displayed on the map. If you tap one of these icons, you'll blast off from your location and land next to them ready to go. This is just one more mechanic that adds a nice twist to the strategy. Your enemies are shooting ink as well. With regular guns, you can't really see bullets flying by.

But, since this is ink, you'll be able to see it flying from around a corner and you'll know, whoa, there's a bad guy over there. If you forge forward and ink a path, your allies will be able to use it to follow you and you'll be able to get to your enemy's territory quicker. But on the other hand, they can just ink over that and ruin your strategy. In this way, splattering ink is both an offensive and a defensive tool. There are a lot of different ways to play, depending on your style. Some people like to stay hidden in the ink for a long time and wait for the perfect chance to pop out. Other people just blaze ahead, inking a path to try to get as far as they can into enemy territory as fast as they can.

There are a lot of different tactics you can play but no matter how you play, the ink you're shooting has an effect on everyone else. You'll never feel like you are playing alone or in a vacuum. It's pretty magical really. Amano [ UNKNOWN ] You like to try and ambush people, right? [ UNKNOWN ] Yeah, I guess so. I played a bit safer and laid down a lot of ink make it hard for enemies to advance into my team's territory. I like to stay at home and protect the base. Yeah, that's not my style at all. I'm just plain bad. Yeah Nogami- san, you're really not very good. [ MUSIC ] Well, that just about wraps things up for the Nintendo digital event.

But at the same time it's just the beginning of your continuous contact with Nintendo at the show this year. First of all, right after we sign off, we invite you to stay tuned on Nintendo's Twitch Channel for our post show recap Nintendo Minute Live @ E3. There's even more game news we didn't have time to squeeze into this video. If you're in the LA area we invite you to come on down to the Super Smash Brothers Invitational this afternoon. It's a one of a kind tournament in the Nokia Theatre at LA Live to see as much Super Smash Brothers live action as you could ever want. You'll find more details @ e3.

nintendo. com / invitational. But Nintendo's experience at E3 is also spreading across the country thanks to our partnership with Best Buy. You'll find more details at bestbuy. com / smashfest. And if you want to just follow along without ever leaving home, our coverage is going to be non- stop. We're going to be broadcasting Nintendo Treehouse live at E3 from the show floor directly on Nintendo's Twitch Channel. If you care about games and want to see more of the action and hear from many of the people who created those games ,. This is binge heaven. And yes, Mr. Miyamoto will be among the guests.

Follow us on our Twitch and YouTube channels get more information at Nintendo. com, follow us on Facebook and Twitter, and join the diverse P- three community. We've covered a lot of ground today, so I want to thank you for watching. But I just can't leave you without one more little teaser, enjoy E3 and play Nintendo. This fighter from Hyrule is quiet impressive indeed for a mere mortal. Nice try. You're nothing compared to the girl are you? [ MUSIC ] [ UNKNOWN ]. [ MUSIC ] Huh? Lady Palutena? Oh, I'm not here to save you [ NOISE ]. [ MUSIC ] I'm here for a little, divine intervention. [ MUSIC ] Wait, you wanna fight too lady Palutena?

I'm no stranger to fighting. Have you forgotten that time we fought each other? [ MUSIC ] Well. Yeah. Sure. But that was when the Chaos gang had you under mind control. Well anything that [ UNKNOWN ] can do, a goddess can do better. Perhaps you'd like to see some of the powers I mean to use to protect you. Heavenly light. Explosive flame. Warp. Rocket jump. Reflect. Auto recital. Jump glide. Puncture. Super speed. Angelic missile. Celestial fireworks. Light weight. Black hole. Mega laser. You don't have to prove anything to me Lady Palutena. Looks like angels only talk cute. [ MUSIC ] Many worthy foes have gathered her, e and I won't hold back from anyone.

[ NOISE ] Darpit, you just dropped in to crash my party? Uh- huh. [ MUSIC ] [ NOISE ] [ FOREIGN ] [ MUSIC ] [ FOREIGN ] [ NOISE ] [ FOREIGN ]

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