TIME Turkey

Turkey Bans Twitter

Turkish PM Recep Tayyip Erdogan
Turkish Prime Minister Recep Tayyip Erdogan greets the crowd during a local election rally organized by the ruling Justice and Development Party (AKP) in Mersin, Turkey on March 13, 2014 Kayhan Ozer—Anadolu Agency/Getty Images

Prime Minister Recep Tayyip Erdogan stated his intention to block the social micropublishing network—"We'll eradicate it"—hours before cutting if off. During mass demonstrations in Istanbul over the summer, he labeled social media society's "worst menace"

The Turkish Prime Minister has banned Twitter across the country. Twitter was blocked just after midnight in Turkey on Thursday, according to Reuters.

Prime Minister Tayyip Erdogan stated his intention to block the social media platform—which has been an essential means of communication and organization in Turkey—12 hours before actually cutting if off, according to the Turkish newspaper Hurriyet Daily News. “We now have a court order. We’ll eradicate Twitter. I don’t care what the international community says. Everyone will witness the power of the Turkish Republic,” Erdogan said at a campaign rally in Bursa on March 20.

Those who tried to access Twitter were taken to a statement from Turkey’s telecommunications regulator that cites court orders allowing the government to ban Twitter.

On Friday, Turkish President Abdullah Gul tweeted his own thought on the matter, quite different from Erdogan: “One cannot approve of the complete closure of social media platforms,” he wrote, adding that only individual web pages should be blocked if a court order is in place specifically regarding the violation of an person’s privacy.

In 2013, during the Occupy Gezi protests, Erdogan called all of social media “the worst menace to society.” This ban comes just before the local elections in Istanbul on March 30 and shortly after the February protests in Taksim Square in Istanbul against a controversial Internet law. The new law makes bans such as this illegal.

“The ban started after midnight and got into effect gradually depending which internet providers they used, but it’s a court order (actually four different courts) which means every provider, including GSM companies, are obliged to implement this ban,” Turkish journalist Erdem Arda Gunes told the Daily Dot.

Erdogan’s office said in a statement that Twitter failed to follow Turkish court orders that sought Twitter to remove some links on their site. “If Twitter officials insist on not implementing court orders and rules of law … there will be no other option but to prevent access to Twitter to help satisfy our citizens’ grievances,” the statement said.

Twitter told Reuters they were investigating the issue but had not official statement. The San Francisco-based company has offered an alternate method for tweeters in Turkey to use the platform:

However, those who cannot access Twitter in Turkey will likely not see the alternate method offered by the company.

Erdogan threatened two weeks ago to ban Facebook and YouTube along with Twitter, according to Reuters. After incriminating audio recordings revealing corruption inside his government popped up on these services, Erdogan said his enemies were abusing the platforms.


TIME Technologizer

If There’s No iWatch in 60 Days, Apple Is Doomed, Doomed, Doomed

An oft-quoted expert says that Apple is on the cusp of irrelevance. Let's count down the days.

I’m used to rolling my eyes when analysts issue proclamations about Apple, but I can’t remember ever sputtering in disbelief — until now. John Gruber of Daring Fireball linked to a CNBC story by Cadie Thompson about the prospects of Apple releasing some sort of wearable gadget, and Thompson’s story contains the following statement:

“They only have 60 days left to either come up with something or they will disappear,” said Trip Chowdhry, managing director at Global Equities Research.

“It will take years for Apple’s $130 billion in cash to vanish, but it will become an irrelevant company … it will become a zombie, if they don’t come up with an iWatch.”

Setting aside the possibility that the oft-quoted Chowdhry was mis-quoted in this case, it’s a dazzling thing to contend. I get thinking that wearables are the next big thing, and that Apple could be at risk of being left behind if it doesn’t dive into the category. If you felt that way in the first place, you’d probably be only more serious about it after Google’s announcement this week of its Android Wear platform.

But saying that Apple will (not “might”) disappear (not “suffer a setback”) if it doesn’t produce an iWatch in 60 days (not “reasonably soon”)? That’s not another wacky over-the-top Apple prediction. The prognosticator who Chowdry reminds me of most is the late evangelist Harold Camping, who, as Wikipedia tells us:

…predicted that Jesus Christ would return to Earth on May 21, 2011, whereupon the saved would be taken up to heaven in the rapture, and that there would follow five months of fire, brimstone and plagues on Earth, with millions of people dying each day, culminating on October 21, 2011, with the final destruction of the world.

(Note: Camping was mistaken.)

If you asked Apple watchers what the dumbest thing ever said about Apple was, many would likely cite Michael Dell’s famous advice to Steve Jobs in October 1997, when he recommended that Jobs close the company and give the money back to the shareholders. What’s usually forgotten: As preposterous as Dell’s statement looked even just a few years later, it wasn’t all that nutty at the time — the conventional wisdom really was that Apple was doomed.

With Chowdhry’s quote, though, there’s no mitigating factor. It’s the most ridiculous thing I’ve ever seen an alleged expert say about Apple. Especially given that the company entered the MP3 player, smartphone and tablet markets years after numerous other companies — part of the secret of its success is swooping into markets awfully late in the game.

Of course, there’s some chance that I’m the dummy. Just in case, I’ve created the above Apple Doomsday Clock, which is counting down even as we speak. It’s set to conclude 60 days after the publication of Thompson’s story. (Chowdhry didn’t say that Apple would disappear in a puff of black smoke on May 20th if there were no iWatch, but I figure that it’ll be clear soon enough thereafter that it’s toast.)

Remind me to revisit this topic when the clock strikes zero. Unless Apple releases an iWatch in the next few weeks, whereupon we can all release one huge sigh of relief.

TIME Gadgets

Don’t Shed a Tear for the Demise of Dual-OS Devices

Jared Newman for TIME

Android and Windows were not made for each other.

The idea of running Android and Windows together on the same device appears to be dead, even before it had a chance to live.

Huawei says it’s no longer planning to cram Android and Windows Phone onto a single handset, backtracking on earlier statements by a company executive. And earlier this month, Asus reportedly scuttled plans for an Android-Windows hybrid PC — shown off at the CES trade show in January — under pressure from Microsoft and Google.

Speculate all you want about who’s responsible, but neither idea had much appeal to begin with, outside of maybe a few niche users. Besides, no device maker has managed to combine the two operating systems in way that actually works well.

Asus’ Transformer Book Duet had some big drawbacks when I tried it as CES. You had to boot into Windows first, as there was no way to boot directly into Android. And while Windows took about 13 seconds to get up and running, you had to wait roughly twice as long before you could finally start the Android boot process. Android then took another 18 seconds or so to start up, and only then could you easily switch back and forth — a process that took about four seconds each time.

Even if you were willing to go through the trouble, the two operating systems wouldn’t play nicely together. Windows storage was completely walled off from Android storage, aside from a meager 4 GB “shared” partition. And of course, a completely different set of apps and services ran on each operating system.

Meanwhile, the hardware presented its own compromises. Asus went with an Intel Core processor, which makes sense for Windows, but is overpowered for Android. The tablet portion of the Transformer Duet was thick and heavy — not ideal for casual use. Compared to just switching between two different devices — one being a lighter, cheaper Android tablet that could wake from standby in an instant — the Duet made too many trade-offs and didn’t offer enough benefits in return.

Other approaches haven’t worked much better. For years, a company called Bluestacks has offered an Android emulator for Windows, theoretically allowing you to run Android apps without booting a separate OS. But I’ve never seen Bluestacks work well in the past. Even now, on my reasonably-powerful Surface Pro 2, Bluestacks is laggy and buggy. It’s not as if there’s a great solution out there that’s being unfairly surpressed by Google and Microsoft.

As for smartphones, there’s not enough evidence to go on. Companies that have talked about doing a dual-boot Windows Phone and Android handset, such as Huawei and India-based Karbonn, haven’t actually shown off any hardware. I’d be worried about storage, with double the overhead on a phone’s already-small flash drive, potentially dealing with separate camera rolls for each operating system.

Besides, on smartphones, the need for two operating systems is even less pronounced than on a tablet or laptop. If you’re using Android, there are no killer apps on Windows Phone that would justify booting it up. It’s not the same as Windows proper, where full-blown Microsoft Office or other desktop programs might be a necessity. Dual-booting would be a novelty at best and a headache at worst.

Rumor has it that software patents played a roll in killing dual-OS devices. Usually, my feeling is that the endless war over these patents does more harm than good to consumers. But this may be one case where the opposite is true.

TIME History

First Apple Reseller Finally Closes After 37 Years

An incredible run for one of Apple's earliest partners has finally come to an end.

As a kid who grew up in Minneapolis and was enamored with technology, FirstTech was something of a landmark. It’s where you went to buy Apple stuff, plain and simple.

And as I grew older and entered the workforce – first for Best Buy, then Circuit City, then CompUSA – it was where you sent people to get their Apple stuff fixed, especially for obscure problems and older equipment.

FirstTech’s store on Hennepin Avenue in Uptown Minneapolis FirstTech

The store is closing down on March 29 and, to be honest, I’m kind of shocked it’s managed to stay alive this long. Big-box stores first squeezed plenty of the little guys out of business, then found themselves squeezed out of business (Circuit City and CompUSA are long gone). It’s incredible that FirstTech is just now having to close its doors.

Julio Ojeda-Zapata of the Pioneer Press has an informative write-up of the news; the store’s history as being Apple’s first reseller is interesting, to say the least. The rationale behind the closing shouldn’t be shocking, though: shrinking (non-existent) margins, big-box stores, and the now-handful of actual Apple stores in the area proved to be too much. Still, 37 years as a computer shop is a pretty great streak.

Minneapolis’ FirstTech, Apple retailing pioneer, is closing [TwinCities.com via Ubergizmo]

TIME Gadgets

Samsung NX Mini Camera: Pocketable, but with Interchangeable Lenses


Does the desire for better pictures trump the inconvenience of carrying an extra device and the hassle of getting photos posted quickly? Samsung is hoping the answer is yes.

Somewhere in-between a good smartphone camera and a compact interchangeable lens system lies a niche that may not have a ton of people in it, but someone thinks needs filling. The niche is for small cameras that are just as pocketable as phones but more powerful (optically speaking) and can connect to smartphones as well as the Internet for easy sharing by photo-obsessed social butterflies.

Previously, this niche was filled by cameras like Canon’s Powershot N and the Sony QX series that came out last year. Now Samsung is introducing a camera that’s not quite as small but adds a significant feature to the category: the ability to change lenses.

The Samsung NX Mini, coming next month and starting at $450, combines some of the best aspects of a compact camera with the power of an interchangeable lens system. This 20 megapixel shooter boasts a speedy shutter, wide dynamic range, advanced controls (HDR, aperture priority, shutter priority, manual, and more), and video capture up to 1080p at 30 frames per second. Like other products in Samsung’s Smart Camera line, it has built-in Wi-Fi and NFC to make sharing images to a phone or tablet one-touch easy. The NX Mini will also upload directly to Dropbox and Flickr, no intermediary needed.


At launch, you’ll be able to buy the camera with a 9mm pancake lens ($450 kit) or a 9-27mm zoom lens ($550 kit). More lenses will be available later this year. Samsung also announced an NX mount/adapter that allows you to attach any NX lens to the Mini if you desire. Of course, doing that will cut down on the camera’s pocketability in a big way.

With the 9mm lens attached the NX Mini is fairly compact and will slide into any jean pockets that would fit a smartphone. The zoom lens will add just enough thickness to make pocketing hard. Neither of them are as slim as the Powershot N. That lens is fixed, but telescopes almost completely flush with the body of the camera and offers 8x optical zoom.

The NX Mini is overall larger than that camera, though it also has a larger (and perhaps better) sensor. The images you get out of the NX Mini should be superior — in my hands-on time I wasn’t allowed to take any pictures away, so making that judgment will have to wait for a full review. Still, it looks like Samsung did a good job balancing size and weight with quality optics.


The LCD screen only flips up 180 degrees — great for selfies, though the number of usable angles is limited. A 260-degree swivel would have been perfect. The menu system and navigation is simple to understand and use and contains some powerful options for those who know how to use them or care to learn. For people who just want to point, shoot, and take a great image, you’ll find many Auto functions and scenes.

Like the Sony QX series, owners of the NX Mini will need to connect the camera to their smartphones in order to share to Facebook, Instagram, Tumblr, and other social networks. That’s an extra step and not as easy or simple as just snapping and uploading directly. People who fall on the side of wanting better pictures over simplicity will already be used to this, and with the NX Mini you get all the other benefits of a camera, such as an LCD for lining up shots that doesn’t depend on a connection to a phone.

Where both QX cameras may have a leg up is in the zoom, sensor, and processor departments. The Cyber-shot QX10 has a 10x optical zoom; the QX100 sports a wide-aperture Carl Zeiss Vario-Sonnar T lens and the same processor as the Sony RX100 II, one of the best compact cameras available. It will be interesting to see how the NX Mini compares to those cameras when it comes to image quality.


With five colors ranging from brown and white to mint green and pink and some grippy, faux-leather accents on the front, the NX Mini is aimed at fashionistas, bloggers, vloggers, and other photo lovers who care about style.

My first impression is that the Samsung NX Mini is a fun and cute camera with powerful features that might be a little much for the intended audience. Better pictures are always, well, better. And the ability to pull a camera from your pocket and snag a quick shot is much more in demand now that most people are used to being able to do so with their phones.

But does the desire for better pictures trump the inconvenience of carrying an extra device and the hassle of getting photos posted quickly to your favorite social media site? Samsung is hoping the answer is yes.

This article was written by K.T. Bradford and originally appeared on Techlicious.

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TIME Advertising

Harsh Samsung Ad Throws Shade on Pretty Much Everybody


Samsung has gotten into a habit of taking potshot at its competitors in its commercials. The tech giant recently mocked the faux-gravitas of Apple ads and basically called the people that wait in line for new iPhones total suckers. Today, the gloves really come off as Samsung criticizes Apple, Microsoft and Amazon all in the very same commercial.

The spot, centered on the tagline “It Can Do That,” highlights the advantages of Samsung’s Galaxy pro tablets over other devices in the market. A man in a business meeting pulls up his email account in the middle of a video chat while his iPad-owning colleague looks on helplessly. (The iPad can’t run two programs on-screen at once.) Later, another man’s bulky Microsoft Surface tablet hogs all the space on a coffee table with its mouse, keyboard and charger. At a book club meeting, a group of women with Amazon Kindles are shocked that one member’s Galaxy does things besides “books.” Really, the condescending smile of the Galaxy owner at the end who believes her tablet’s display is crisper than the “retina thingy” on her friend’s iPad sums up the tone of the commercial pretty well.

Samsung has long tried to market its way to dominance in the tech sector. The company spent an estimated $14 billion on marketing in 2013, compared to $3.1 billion by Amazon, $1.1 billion by Apple. The iPhone and the iPad are still the best selling smartphone and tablet in the world, but going negative is often a strategy for second-place contenders anyway. Samsung’s current name-calling echoes Apple’s own “Mac vs. PC” ads in the mid-2000s and Microsoft’s current “Scroogled” campaign against Google.

TIME Video Games

Sony’s Project Morpheus Virtual Reality Headset: 10 Things to Know


Let’s get the most important point out of the way: I am, as of this morning, officially an Oculus Rift v2.0 owner. Or I suppose you’d have to say pre-owner: though I’ve put money down, the revised version of Oculus VR’s $350 virtual reality headset won’t arrive until mid-summer.

My more intrepid colleague Jared Newman took the plunge yesterday afternoon, just after Oculus VR revealed it was putting version 2.0 of its Oculus Rift development kit up for pre-order (in tandem with demonstrations at the Game Developer’s Conference transpiring in San Francisco this week). We’re not developers, mind you, just virtual reality enthusiasts, and I think I speak for both of us when I say Oculus’ headset is in our top handful of tech-related things to experience this year.

But the image up top isn’t of Oculus’ headset, it’s of Sony’s — unveiled at GDC and codenamed Project Morpheus. Slick as it looks in that shot, Sony says it’s just a prototype without a release timeframe. But as Oculus Rift’s creator Palmer Luckey admits, if a company as powerful as Sony can pair compelling enough experiences with a headset like this, it could be just the shot in the arm the esoteric VR industry needs.

Let’s run through what we know about Project Morpheus, as well as what we’ve learned since Sony’s announcement Tuesday night.

It sounds impressive on paper.

According to Sony Japan honcho Shuhei Yoshida, the visor-style prototype includes a 5-inch LCD capable of delivering 1920 x 1080 pixels (1080p) to each eye (Sony calls it “1920×RGB×1080″). It has a 90 degree field of view; an accelerometer and gyroscopic sensors; USB and HDMI ports; and it works with the PlayStation Camera alongside Sony’s DualShock 4 or PlayStation Move controllers. The headset also features Sony’s new 3D audio tech, capable of generating omnidirectional sound that triggers based on your head’s orientation.

“Morpheus” is a Greek thing.

Morpheus is the god of dreams in Greek mythology (from the transliterated Greek word morphe, meaning “shape”). If you’ve read Ovid’s Metamorphoses, you know what I’m talking about, and if you’ve read Neil Gaiman’s The Sandman, you also know what I’m talking about.

The headset has Sony waxing existential.

The phrase “virtual reality” is apparently passé, so Sony’s hyping another word to describe the sense of being somewhere else when wearing its headset: “Presence is like a window into another world that heightens the emotions gamers experience as they play,” writes the company, as if describing a Buddhist mindfulness seminar.

It needs the PlayStation Camera (and thus the PlayStation 4) to work at this point.

Sony says Project Morpheus is designed to work with its PlayStation Camera, released last fall in tandem with the PlayStation 4: “Inertial sensors built into the head mount unit and PlayStation Camera accurately track head orientation and movement so as the player’s head rotates, the image of the virtual world rotates naturally and intuitively in real-time.”

I’ve noticed a few claiming the headset works with Sony’s PlayStation Eye, the older camera designed exclusively for PlayStation 3, but I’ve seen nothing official from Sony on this (many still conflate the PS Eye with the PS Camera, when they’re totally different things). At this point, Sony’s confirmed support for the PS Camera only, and since that peripheral uses a proprietary interface (not USB) to link up with the PS4, that means Project Morpheus is probably going to be PS4-exclusive for the time being.

It may be motion control’s missing link.

For all the Wii’s success (and initial Kinect and PlayStation Move enthusiasm), motion control hasn’t progressed much in recent years, relegated to gaming gimmicks or supplemental mechanics in traditional games that feel forced. Project Morpheus could change this by giving you exactly the sort of interface you’d need, say swinging a virtual sword around without constraints (or a lightsaber, because hello inevitability).

It’s not wireless — yet.

At this point, Project Morpheus requires a USB or HDMI tether, but Sony’s said it hopes to make the device wireless before launch.

It’s almost as good as the Oculus Rift, but not quite.

That’s according to Engadget, anyway, who were fortunate enough to give both headsets a go at GDC. According to Ben Gilbert:

It’s not all virtual reality rainbows and dreams, of course. There are still some pretty major issues to overcome in Project Morpheus. Vision blur, for instance, is a much bigger problem on Morpheus than on Crystal Cove/Rift DK2. The screen resolution is also clearly not as high as DK2, making everything a bit muddier, visually speaking. Right now, well ahead of launch … Project Morpheus is both extremely promising and clearly not ready for prime time. But it’s close!

It won’t be out in 2014.

Sony’s confirmed Project Morpheus won’t ship this year, so short of giving it a spin at future trade shows or press events, we’re talking 2015 at the earliest to see if all the fuss pays off.

It won’t cost $1,000.

Because of course it won’t: Sony’s said as much, and after all, the new Oculus Rift devkits only run $350.

You still have to slap a giant clumsy-looking visor/helmet-thingy on your face.

VR headsets are stopgap technology on the road — okay, well down the road — to direct neural interfaces and full-on cerebral manipulation. They’re not new, they’re just getting better at the particular trick they’ve been performing for decades. They’re also arguably as limiting as they are liberating, forcing us to throw general ergonomics out the window in trade for a relatively crude (by movie standards) wraparound experience.

Dr. Richard Marks, inventor of Sony’s EyeToy motion control camera, once told me that any interface you had to wear, say a headset or full bodysuit, would have niche appeal because it involves sacrificing one sort of freedom for another. Virtual reality is getting better, but I don’t see it going mainstream until we’ve conquered the “You mean I have to wear this funky-looking thing on my head?” problem.

MORE: The History of Video Game Consoles – Full

TIME Technologizer

IDG’s Pat McGovern, 1937-2014: Computer Publishing’s Man of Many Worlds

Pat McGovern

The owner of PC World, Macworld and other publications spent 50 years helping the world be smarter about technology.

Patrick J. McGovern died yesterday at Stanford Hospital in Palo Alto, California. You probably don’t know his name.

But if you’re interested enough in technology to read about it in print or online, there’s a very good chance that you know one or more of the publications produced by International Data Group, the privately-held company he founded in February, 1964 and ran for the rest of his life. They included PC World, Macworld, GamePro, InfoWorld, the Dummies books and many, many more.

I worked at IDG for 16 years and eventually spent a fair amount of time in Pat’s company. It’s standard practice when someone passes away to describe that person as an unforgettable character, but trust me on this: Pat was unforgettable.

He was deeply interested in the human brain and how it worked, a pursuit he turned into a major philanthropic effort when he and his wife Lore pledged $350 million to create and fund MIT’s McGovern Institute for Brain Research. I’m not sure if I ever completely understood how Pat’s own brain operated, but it was fascinating to watch it in action. He was a dreamer, but one with a prodigious ability to crunch numbers. (During board meetings, he often seemed to be recalculating spreadsheets about matters such as subscription revenues in his head.)

Pat, who was born in New York and grew up in Philadelphia, graduated from MIT in 1959, then stuck around the Boston area and got a job at Computers & Automation, the U.S.’s first computer magazine. IDG started out as the International Data Corporation, a research firm that still exists and remains among the most widely-quoted sources of numbers related to the technology industry. In 1967, it expanded to include Computerworld, a newsweekly that’s also still very much with us. So are CIO, InfoWorld, Macworld, Network World and my former employer, PC World, all of which have been around for 25 or more years and spawned editions in countries around the world.

It’s not a coincidence that so many of the company’s brands have been so enduring, and it’s a testimony to Pat’s own personality. In part, it reflects his approach to business, which was extremely rational — there’s his interest in the brain again — and consistent over the decades. But IDG publications have also done well because his overarching goal really was the noble pursuit of helping the world be smarter about technology. Working for him as an editor felt like a calling as much as a job.

One crucial point about Pat: After the early days, he didn’t personally create new IDG businesses, and usually wasn’t intimately involved in managing them. In the case of PC World and Macworld, for instance, he provided the cash that let David Bunnell, the founder of PC Magazine, launch the brands out in San Francisco. That was kind of the idea: Pat was a maniacal believer in a decentralized approach to publishing. He funded other people’s ideas and — assuming that an IDG division’s business plan was met — largely stayed out of the way. IDG publications sprouted all over the world, operating with great independence. Rather than aiming for a cookie-cutter approach, brands such as PC World morphed to fit the cultures of different countries.

For a multi-billion-dollar company devoted to informing the world about advanced technology, IDG was — and, I assume, still is — a remarkably old-fashioned enterprise, in some respects. Much of that reflected Pat’s own personality, which was that of an old-school gentleman. For years, he trekked to IDG offices to personally give holiday cards (and bonus checks) to hundreds of employees at their desks, complimenting each person on a recent achievement, usually drawn from a crib sheet he had memorized. When you’d been with IDG for 10 years, he took you out for dinner at the Ritz Carlton, where he greeted you with a corsage and snapped your photo with his own point-and-shoot camera.

I don’t think he did these things because he was naturally outgoing — if anything, he seemed to be on the reserved side — but because he believed that one of his responsibilities as IDG chairman was to make other staff members feel good about their work. Even when I was a low-level editor, I got occasional complimentary notes from him — always written on the same ultra-cheery letterhead, with GOOD NEWS! and a rainbow at the top. He must have bought it by the truckload.

A few years ago at an IDG event in Beijing, Pat spoke entertainingly about the roots of his interest in China, which began when he somehow wound up there on a layover at a time when Americans weren’t supposed to do that. It was the beginning of a love affair and a big business. Pat spent a lot of time in that country, and IDG grew so successful there that other western publishers discovered that the most expedient way to launch magazines such as Esquire and National Geographic in China was to do it in partnership with him.

After his talk, as he left the stage, I congratulated him and asked him if he’d ever thought about writing his memoirs. He responded by looking flustered and slightly unhappy in a way I’d never seen him before. I quickly realized that Pat didn’t think of himself as an elder statesman or a potential retiree. He was just as invested in his work at IDG as he’d been in 1994, 1984, 1974 and 1964, and had no plans to do anything else, ever.

I’m still sorry that we won’t get the chance to read his autobiography. But I’m glad that Pat got to spend a half-century doing what he loved. It goes without saying that IDG won’t be the same without him. But neither will the technology industry which IDG was founded to cover, and which grew up alongside it.

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