TIME Video Games

Here’s Why This PlayStation 4 Just Sold For $129,000

Bidders went bonkers for this retro-style Sony PlayStation 4

How much would you pay for a PlayStation 4?

In Japan, the usual answer is 40,000 yen, or $340. But someone just spent $129,000 for one.

For the 20th anniversary of its console last year, Sony sold 12,300 retro-themed Playstation 4 units in a classic gray color scheme matching that of the original PlayStation. (The new generation is all in black and white.) The retro gray models were only a tad more expensive than the regular machines, but the No. 00001 unit had a special cachet.

In an auction last weekend, that unit closed with a final bid of 15.14 million yen, or $129,000.

“We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” a Sony representative told the Wall Street Journal.

The PlayStation 4 has sold more than 18.5 million units since it was introduced in November 2013, and has historically beaten competitors in sales, including Nintendo’s Wii U and Microsoft Xbox One. However, reduced prices for Microsoft’s console helped it trump Sony’s offering around last year’s holiday season.

(Read next: These will be the hottest PlayStation 4 games of 2015)

 

TIME Video Games

These Will Be the Hottest Wii U Games of 2015

Check out the biggest Nintendo-exclusive games coming to Wii U in 2015

Here’s a look at the year’s 10 most anticipated games for Nintendo’s Wii U console, including Mario Party 10, Xenoblade Chronicles X and The Legend of Zelda.

  • Kirby and the Rainbow Curse

    The latest Kirby platformer rolls Nintendo’s cutesy pink blob into a tiny ball, then sends him wheeling through colorful levels, guided by rainbow-like lines players draw on the Wii U GamePad’s touchscreen. Nintendo says the game will feature amiibo support for Kirby, as well as series regulars Meta Knight and King Dedede.

    February 20

  • Mario Party 10

    The first Mario Party game for Wii U (and tenth in the main series) adds two new modes: Bowser Party and amiibo Party. In Bowser Party, four players can square off with a fifth (Bowser), attempting to reach the end of a game board without being caught, while in amiibo Party, up to four players compete on game boards specially tailored for each figurine.

    March 20

  • Mario vs. Donkey Kong: Tipping Stars

    Sixth in the Mario vs. Donkey Kong series, Tipping Stars takes the classic approach–create your own side-scrolling, puzzle-driven levels, then share them with others online–then adds a “tipping” rewards system: stars you earn by beating levels can be cashed in for level parts, or passed along to designers you like, providing them with additional creative resources.

    March 5

  • Splatoon

    Splatoon was one of the best things I played at E3 2014, both a whimsical sendup of carnage-laced competitive shooters and a clever rethink of the genre’s tropes. Imagine a 4 vs. 4 action game that lets you spray ink all over the screen like You Can’t Do That on Television‘s slime pumped through Super Soakers. The basic idea’s simple enough: whoever’s team covers the most square footage with their color of ink wins.

    May 2015

  • Mario Maker

    Want to build your own side-scrolling Super Mario Bros. levels? Skin those levels to look like different Mario games, from the NES’s glory 8-bit days to the Wii U’s slick, high definition New Super Mario Bros. U? Do all that from the comfort and convenience of the Wii U GamePad? Share your levels with others online?

    TBD 2015

  • Star Fox

    Nintendo hasn’t released videos or stills of its upcoming Star Fox game for Wii U–the brief above is of various putatively related mini-games–but I was one of a few allowed to go hands-on with an experimental version at E3 last summer. Still a spaceship-based shooter, the demo had me use the GamePad’s motion sensors to aim my Arwing’s weapons, simultaneously controlling the craft by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And the Arwing could still morph into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.

    TBD 2015

  • Yoshi’s Woolly World

    As yarn to Kirby, so wool to Yoshi: Yoshi’s Woolly World takes that notion–inflecting conventional platforming ideas with knitting materials–and wraps it around Nintendo’s iconic dinosaur. More than a visual re-skinning of the Yoshi’s Island series, Yoshi’s Woolly World imbues Yoshi with filament-manipulating abilities, including an entourage of colorific, puzzle-solving yarn balls.

    TBD 2015

  • Xenoblade Chronicles X

    There’s no more anticipated game than Xenoblade Chronicles X in 2015’s lineup, across every platform, for me. It may lack Halo 5 or Uncharted 4‘s star power and broader genre appeal, but I’d nonchalantly throw those games under a bus to play this one. (That is, assuming developer Monolith’s crafted something as vast, dynamic and compulsive as Xenoblade Chronicles–we’ll see.)

    TBD 2015

  • The Legend of Zelda

    Tantamount to last year’s Wii U-saving Mario Kart 8, The Legend of Zelda is Nintendo’s most elevated of games, expectation-wise, this year. Teased at E3 last year and again in December, the first console-based Zelda game since 2011’s Skyward Sword for Wii looks to be Nintendo’s take on the open world genre, dropping you into a vast fantasy world while at the same time subverting many of the series’ tropes.

    TBD 2015

  • Wii Games on Wii U

    Missed the Wii’s halcyon hits? Nintendo just added native Wii support to the Wii U, meaning you can now purchase and play discounted Nintendo eShop versions of games like Super Mario Galaxy 2 (available now), Punch-Out!! (January 22) and Metroid Prime Trilogy (January 29) without the need to clumsily boot into “Wii Mode.” And if the game supported the Wii Classic/Pro Controller, you can sub in the Wii U GamePad, too.

TIME Video Games

You’ll Soon Be Able to Play Xbox One Games on Your Computer

cooperatively
JOHANNES EISELE—AFP/Getty Images A control of a Microsoft's Xbox One game console is pictured in a shop in Shanghai on September 29, 2014.

Microsoft announced Wednesday that Windows 10 users will be able to play Xbox One games via their computer, tablet or phone

Want to play Xbox One games anywhere within range of your wireless network, but without dragging your Xbox One along? You’ll be able too soon, Microsoft promised at a Windows 10 press event Wednesday. All you’ll need is a device powered by Microsoft’s upcoming Windows 10 operating system, slated for release sometime this year.

Microsoft’s Redmond, Wash. event was mostly geared towards showing off new features of Windows 10, which will run on PCs, tablets and mobile phones. But after the company spent an hour touting Windows 10’s new multi-platform focus and universal app-driven DNA, Microsoft Xbox honcho Phil Spencer took the stage to talk Xbox One-related Windows 10 integration.

Where the company intends to bring Windows 10 to all sorts of devices from PCs to tablets to phones, it’s holding the Xbox One off in a kind of walled garden. Microsoft noted that Windows 10 is “coming to Xbox 10,” but not in what fashion, or when. Instead, the company announced an Xbox One app for Windows 10 devices.

Think next-gen SmartGlass — in other words, an app designed to bridge the Xbox One / Windows 10 platform firewall, one that’ll allow you to share gaming highlights and activities across all of your Windows 10 devices. Those activities will include, among other things: cross-platform chatting with friends, browsing activity feeds and sharing (to Xbox Live or any other social network) recorded video clips–including ones captured in Steam, automatically saved at 30-second intervals.

What’s more, Microsoft appears to be reintroducing cross-platform support for Windows and Xbox One (last seen circa 2007), demonstrating two players—one on Xbox One, the other on Windows 10—cooperatively playing Lionhead’s forthcoming Fable Legends action-roleplaying game.

Spencer took a few moments to tout DirectX 12 as well, the company’s new game programming API, showing a complex scene rendered in realtime on two separate computers configured with the same hardware (one running DX11, the other DX12) to illustrate the performance advantages of DX12’s ability to more directly access your computer’s graphics processor.

Spencer claims DX12 will “increase performance of games by up to 50%,” adding that it’ll also “cut power consumption in half” when employed on mobile devices. And in a significant coup, Spencer confirmed that DX12 is coming to Unity, the popular cross-platform development platform behind many critically-acclaimed indie games.

But the most significant announcement was the revelation that Windows 10 will support wireless streaming of games from an Xbox One to any Windows 10 PC or tablet. When? Spencer said to look for the new streaming technology to arrive “later this year.”

TIME Video Games

Nintendo to Shut Down Club Nintendo Rewards Program

Mario , Luigi
Jeff Daly—Invision for Nintendo Mario and Luigi take the field at Sun Life Stadium before the face-off between Florida State and University of Miami on Nov. 15, 2014.

But members will be treated to more downloadable content in coming months

Nintendo announced plans Tuesday to shut down its rewards program, Club Nintendo, after six years of operation in North America.

The scheme allowed members to earn free items — such as downloadable games, posters or character figures — in exchange for loyalty “coins” collected by registering products or completing surveys.

The company plans to release new downloadable content until the official end date on June 30, including their Flipnote Studio 3D software, which allows users to create and share three dimensional animations.

“We want to make this time of transition as easy as possible for our loyal Club Nintendo members, so we are going to add dozens of new rewards and downloadable games to help members clear out their Coin balances,” said Scott Moffitt, Nintendo of America’s executive vice president of sales and marketing.

Nintendo says it will announce a new customer loyalty program at a later date.

TIME Video Games

5 Reasons to Buy the New Nintendo 3DS and 5 Reasons to Wait

Nintendo

Should you pick up Nintendo's newest handheld? Here's TIME's review

Picture your ideal gaming handheld. What does it look like? Dual joysticks? Ergonomic gamepad? A plus-sized screen? Headgear-free 3D? High fidelity sonics? The battery life of a Kindle?

You won’t get all of those from Nintendo’s “New Nintendo 3DS,” the revamped 2015 edition of its popular portable, but you will get a few. The question then becomes, should you fork out $200 for the new 3DS—especially if you already own one—when it becomes available in stores on February 13?

I’ve been playing with the system for a week, polishing off a long game of The Legend of Zelda: Ocarina of Time (started back in 2011!), fooling with the forthcoming Majora’s Mask remaster, and having a look at Capcom’s Monster Hunter 4 Ultimate. Here’s my take:

The arguments for buying one

You’re really into stereoscopic 3D

The 3DS’s feature namesake seemed very cool when I first tried it at the handheld’s E3 unveiling in 2010. Seeing three-dimensionally without headgear or eyewear of some sort still feels like Clarkeian magic. Trouble is, to maintain the illusion, you had to keep your head still. Move a bit either way, and the image garbled.

The New Nintendo 3DS rectifies this by introducing camera-based eye tracking, something the company calls “Super-Stable 3D.” Now, at setup, you’ll be trained to work within a field of view that’s pretty generous, allowing you to move your head more freely without jeopardizing the effect.

It still requires you hold the handheld at least a foot (Nintendo recommends 14 inches) from your eyes, and it’s not like an IPS monitor where you can twist the screen and still see everything clearly—you’re still limited to a few degrees of leeway either way—but it’s far more forgiving than it was. Enough so that I’d deem it usable. I’ve long considered 3D on the 3DS unusable, and simply turned it off; I’m reconsidering my use of the technology now that it basically works as it should have from the start.

The only caveat: I wear glasses, and noticed the eye tracking would occasionally get confused when I had them on, whereas it was rock solid when I had them off. (I’d say it works as advertised 95% of the time with glasses on.)

You’ve been waiting for a dual joystick Nintendo handheld

The new C Stick—it looks like a pencil eraser and sits just northwest of the face buttons—isn’t as precise as a true second joystick. But if all you need is a way to shift the camera around in a 3D game, it gets the job done. Nintendo launched something called the “Circle Pad Pro” in 2012, a kludgy-looking righthand joystick attachment for older 3DS models. The C Stick works in any game with Circle Pad Pro support (a partial list is here), albeit less exactingly, like the trackstick technology once popular in older laptops.

I wouldn’t want to have to rely on it to play games that require brisk reticle finessing, say I’m aiming a ballistic weapon in a frenetic shooter, but in others like Monster Hunter 4 and Majora’s Mask, where it’s employed to swivel the camera and eyeball the scenery as you maneuver an avatar through the world with the left joystick, it’s indispensable, and should be a system seller when Xenoblade Chronicles hits in April.

Better sounding sound

Nintendo isn’t advertising this one, but I think it’s noticeable enough to callout: the stereo speakers—now piped through five-point cross-shaped holes—sound notably louder and clearer than the ones on the older models. Did Nintendo include superior sound hardware (or algorithmic processing)? Or is it simply the size of the holes and/or the shape of the speakers? I have no idea, but something’s clearly different, and better.

The promise of future power

We’re taking Nintendo’s word here, but Nintendo of America CEO Reggie Fils-Aime claims the new 3DS’s leap over the old 3DS, power-wise, is tantamount to the 3DS’s processing leap over the DS. If the claim’s accurate, it’ll be a pretty serious bump, though all we’ve seen so far, game-wise, is preliminary video of Monster Games’s Xenoblade Chronicles port.

Nintendo says getting around the 3DS’s menus should also be faster. I haven’t done any comparison timing tests with my standard 3DS XL, but then interface speed never felt sluggish to me on the prior models.

The most tangible improvement? Download speeds. I had no idea how much data transfer from the eShop was hampered by the system itself in the older models, but the new system is wowsers fast, capable of pulling down 5,000-block files in a matter of minutes.

All the tiny but significant refinements

Want a battery that lasts slightly longer? An ambient light-sensitive backlight that automatically adjusts the screen brightness? Built-in amiibo and NFC wireless support, so you don’t have to buy an add-on peripheral? A web browser that can finally playback videos? A second set of shoulder buttons that mimic the secondary triggers on a gamepad? A volume slider that now sits comfortably on the lefthand side of the screen, parallel to the 3D one? All the activity indicator lights in one place? Easily depressible Start and Select buttons positioned where Start and Select buttons belong?

This is clearly the best version of Nintendo’s 3DS, in other words. If you’re into the games and the idea of two-screen gaming, this is without question the iteration to own. True, 3DS owners who’ve already paid hundreds of dollars have to fork out another $200, but when you consider what some people pay to upgrade smartphones or tablets annually—and as a mainstream gaming device, the 3DS leaves smartphones and tablets in the dust—it’s arguably a steal.

The arguments against buying one

You think stereoscopic 3D’s a gimmick

My regular 3DS XL’s 3D switch has been off pretty much since I bought it. I avoid 3D versions of films in theaters. I’ll never owned a stereoscopic 3D television. I have no interest in the current flavors of the technology’s crude, eye-straining, aesthetically pointless visual trickery. You can still disable the technology on the New Nintendo 3DS, but as a system-selling feature it’s still ironically the least interesting thing about the 3DS.

You’re waiting for a Nintendo handheld with a retinal display

The New Nintendo 3DS’s main screen still runs at the old 3DS’s 400 by 240 pixel resolution. On a nearly 5-inch screen, that’s pretty anemic, well below even the old NTSC standard (640 by 480 pixels) that games like Ocarina of Time and Majora’s Mask supported back in the 1990s. (By contrast, the PS Vita’s 5-inch screen has supported 960 by 544 pixels since 2011, and Apple’s 4.7-inch iPhone 6 runs up to 1334 by 750 pixels.)

It’s not a dealbreaker: games on the 3DS, new or old, look perfectly competent. But it’s past time Nintendo brought its handheld visuals up to par with industry trends. Imagine what a high-definition Nintendo handheld might do for the company’s coffers.

You hate glossy exteriors

My original Aqua Blue 3DS had a shiny, high-reflective finish. I didn’t mind because the non-black coloring mitigated visible fingerprint smudging. But I was happiest with the 3DS XL, which employed something nearer a matte finish, making it easier to grip and smudge-proof.

Not so the New Nintendo 3DS, which resurrects the old shellacked look in either red or black colors. Nintendo sent me the black model, so I can’t comment on whether the red finish mitigates fingerprint visibility, but the black model’s outsides look pretty grubby after extended use.

All the odd feature back-stepping

For instance: the New Nintendo 3DS doesn’t come with a separate AC adapter, though it’s compatible with any other 3DS adapter. The power button now weirdly sits on the bottom of the unit instead of on the interior lower half of the clamshell, which can lead to accidentally turning it on. It also trades SD for micro SD support and ships with a paltry 4GB card. Worse, a tiny screwdriver is required to remove the entire backplate just to access/change said card.

Of all the changes/subtractions, the removal of a hard “wireless off” switch and shifting of the stylus and game cartridge slot to the system’s underside make the most sense, but the rest—compromises based on form factor rejiggering, or in the adapter’s case, to keep the price at $200—leave a slightly sour taste.

You really wanted a non-XL option

The New Nintendo 3DS, which shipped in both basic and XL versions in Japan, is only available in XL sizing stateside. Getting specific, that’s a not insubstantial weight difference of 329 grams (XL) versus 253 grams (basic), and a proportions one of 6.3 inches by 3.68 inches by 0.85 inches (XL) versus 5.6 inches by 3.17 inches by 0.85 inches (basic).

Nintendo says it’s only selling the XL version stateside because that’s the version buyers prefer, and who am I to argue? (It’s certainly my preferred version.) It’s just a shame the market couldn’t accommodate the apparent minority looking for something a little lighter and more totable: the basic version was just barely pocketable; the XL definitely isn’t.

TIME Innovation

Researchers Make Super Mario Self-Aware

I, for one, welcome our new plumber overlords

Mario doesn’t need you anymore to help him rescue the princess. A new project by German researchers, called Mario AI, gives the famous Italian plumber the ability to understand speech and learn new skills as he navigates his colorful world.

Plopped into a level from Super Mario World, this super-smart version of Mario can understand verbal commands from humans spoken in both English and German. He can explore the level of his own volition and make discoveries that he relays to a human observer. For instance, ask Mario what a Goomba is (the most famous of Mario enemies) and he’ll initially say he doesn’t know. Wait until he’s killed one of the creatures, though, and he’ll say, “If I jump on Goomba, then it maybe dies.”

Mario also has different emotional states that dictate his activities in the game world. When he’s hungry, for instance, he’ll search out coins to eat, and when he’s curious, he’ll perform more acrobatics to explore more parts of the level.

The project was developed by a team at Germany’s University of Tubingen. It makes use of speech recognition software developed at Carnegie Mellon Univeristy.

[Mashable]

TIME apps

The 5 Best iPhone Games To Play This Week

Try 1+2=3, a deceivingly difficult game of quick calculations

Looking for some fun new games to play on your iPhone? Here are five favorites TIME rounded up this week. Enjoy!

  • Shadowmatic

    Shadowmatic
    Shadowmatic Shadowmatic

    Shadowmatic is one of the most challenging puzzle games around, not necessarily because the puzzles themselves are impossible to solve, but because the game requires players to think differently. The goal is to contort objects in order to match a shadow cast on a wall. Use objects from your surroundings in order to solve the puzzle. It’s like a mind-bending shadow-puppet spectacle.

    Shadowmatic is available for $2.99 in the App Store.

  • Flockers

    Flockers
    Flockers Flockers

    Flockers is shockingly similar to the yesteryear gaming hit Lemmings, in which players must lead a flock of animals over a series of obstacles and, hopefully, not to one of many violent deaths. It’s a puzzle game in action. Take your sheep through 60 levels and see if they can survive the gruesome machines and pitfalls designed to pulp your clueless herd.

    Flockers is available for $1.99 in the App Store.

  • Lowlander

    Lowlander
    Lowlander Lowlander

    In a world full of retro games, Lowlander is so retro that it’s nearly analog. It’s a throwback to a time of pixels the size of a quarter, and game movement as simple and as straightforward as the arrow keys. Actions are selected from a drop down menu as you try to battle your way through the Amazon. Imagine the RPG Tom Hanks plays in Big, but colorful, and on your iPhone.

    Lowlander is available for $1.99 in the App Store.

  • 1+2=3

    1+2=3
    1+2=3 1+2=3

    There’s a level of inanity to this game that’s hard to stomach, were it not for the fact that it’s been near the top of the iTunes chart for the last week. Clearly players are responding to the idea that basic math equations thrown at them at top speed are not only a lot of fun, but strangely challenging. It’s literally single digit operations, and yet, it’s not hard to make mistakes. Not really a brain teaser as much as a puzzle game, 1+2=3 is a great way to spend a few minutes of free time.

    1+2=3 is free in the App Store.

  • Hexxy Snake

    Hexxy Snake
    Hexxy Snake Hexxy Snake

    A lot like the classic game Snake, Hexxy Snake is a game in which players control a growing snake, navigate it towards food and around obstacles, and, more importantly, away from its ever-growing tail. The added challenge to this game is anticipating the slightly fractal element of guessing the precise angle at which your snake will turn when it comes to a fork in the hex background.

    Hexxy Snake is $2.99 in the App Store.

TIME Taiwan

Man Found Dead in Taiwan After Multi-Day Video Game Binge

Taiwan Video Game show
Pichi Chuang—Reuters People play computer games during the Taipei Game Show 2009 in Taipei, Taiwan.

The man was reportedly a regular customer who often played for days

A man was found dead in a Taiwanese Internet cafe after an apparent three-day video game binge.

The 32-year-old man with the surname Hsieh died from cardiac failure, and an employee found him motionless on the morning of Jan. 8, CNN reported Monday. Hsieh entered the cafe on Jan. 6, according to Jennifer Wu, a police spokesperson from Taiwan’s Hunei district.

Police said the man had likely been dead for hours before he was discovered. The Taipei Times reports that the man was a frequent customer who often played for days on end.

“He has been unemployed for a long time, and Internet cafes were the only place he could go to,” Wu said.

[CNN]

TIME Video Games

10 Classic PC Games You Can Play Right in Your Browser

These 10 MS-DOS titles load up in your browser — no floppy disks required.

The Internet Archive has tanked the world’s productivity by re-releasing almost 2,400 classic PC titles, all playable within a web browser. With that many games, you can bet there’s a lot of bad ones, and sadly, some of the best titles don’t work. But these 10 favorites not only function, they’re still tons of fun.

TIME Video Games

These Will Be the Hottest Xbox One Games of 2015

Check out the biggest Microsoft-exclusive games coming to Xbox One in 2015

Here’s a look at the year’s 10 most anticipated games for Microsoft’s Xbox One console, excluding rumored 2015 projects with as yet indeterminate timeframes (hello Crackdown, Gears of War, Scalebound and Phantom Dust!)

  • Screamride

    Screamride is how you take a boring-sounding (albeit popular) older franchise (Roller Coaster Tycoon) and transmogrify it into a madcap, stomach-upending, gravity-bending, structure-exploding jamboree. Want to cobble together jet-propelled rail rides so G-force intensive they eject shrieking riders mid-loop? Lob wrecking balls at towering structures that collapse in gloriously intricate detail on horrified passerby? This is the American Society for Testing and Materials’ worst nightmare.

    Available: March 3

  • Quantum Break

    Quantum Break is studio Remedy Entertainment’s next big thing after bringing us Max Payne and Alan Wake: a third-person adventure about three characters who gain the ability to manipulate time in various ways, say examining the future to better inform present choices, or freezing temporal activity entirely.

    Available: Q2 2015

  • Halo 5: Guardians

    While the 2013 E3 trailer for “Halo on Xbox One” was about cinematically teasing Halo 5: Guardians, 2014’s “your journey begins” was all about the forwards-looking-backwards Master Chief Collection. Having remastered the series, Microsoft and developer 343 Industries will take the next inexorable step in Halo’s second trilogy, though experienced through the eyes of a new protagonist, Spartan Locke, searching for the missing-in-action Master Chief.

    Available: Holiday 2015

     

  • Fable Legends

    Like Turtle Rock Studios’ asymmetric shooter Evolve, Fable Legends is a 4 (heroes) vs. 1 (villain) cooperative roleplaying game that borrows lightly from Bullfrog’s Dungeon Keeper. Up to four players tackle quests orchestrated by a villain (also optionally a player), including the battles, in which the villain can deploy creatures against the heroes in realtime.

    Available: TBD 2015

  • Inside

    Developer Playdead’s Limbo was a lovely little chiaroscuro-friendly puzzle game that sort of collapsed the second you went probing for deeper import. Their followup, Inside, looks to be a far more elaborate vamp on the dystopian platforming trope, at times appearing to take cues from Delphine Software’s groundbreaking Out of This World.

    Available: TBD 2015

  • Ori and the Blind Forest

    Moon Studios’ otherworldly platforming adventure has so far trafficked exclusively on its sublime Miyazakian look, but if the sidewise leaping, clambering and puzzling live up to the set design, this could easily be one of 2015’s finest.

    Available: TBD 2015

  • Rise of the Tomb Raider

    Studio Crystal Dynamics’ followup to 2013’s Tomb Raider is technically a timed exclusive (meaning it’ll eventually land on PC and PS4), but that may be all Microsoft needs to move systems in 2015 given the plaudits accorded the reboot.

    Available: TBD 2015

  • Cuphead

    And now, something totally different: a platforming game–emphasis on run-and-gun with elaborate boss battles–that looks like an early 20th century cartoon. Cuphead sports hand-drawn visuals, mono-mastered (original) swing tunes and a protagonist with a candy cane drinking straw stuck in his porcelain brainpan. Who knows how it’ll play, but I could watch for hours.

    Available: TBD 2015

  • Below

    The characters and creatures in Capybara Games’ Below seem awfully tiny, but assuming you can zoom in (so you won’t go blind playing this thing), exploring a new, highly dangerous, permanent death-threatening game world designed by the studio responsible for Superbrothers: Sword & Sworcery EP is more than enough to draw my attention.

    Available: TBD 2015

  • Space Engineers

    The glib-sounding pitch for Space Engineers seems to be “Minecraft in space.” That’s not my takeaway from the trailer (or the formal description, which sounds much narrower than Minecraft‘s freeform LEGO riffing, focused as it is on the “engineering, construction, and maintenance of structures in space.”) But I’ll grant this: it does look considerably nicer than Mojang’s opus.

    Available: TBD 2015

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