TIME apps

The 5 Best iPhone Games to Play This Week

Try Evoland, with graphics that evolve as you defeat your enemies.

Looking for some fun new games to play on your iPhone? Here are five favorites TIME rounded up this week. Enjoy!

  • Evoland

    Evoland
    Evoland Evoland

    At first, Evoland feels like an overhead-view 8-bit GameBoy title. But as you progress, the graphics become more advanced until you find yourself playing a very modern-looking game. Navigate a world that feels an awful lot like early Zelda games; Evoland is all about battles, bosses, weapons, and working your way through difficult maps.

    Evoland is available for $4.99 in the App Store

  • ZigZag

    ZigZag
    ZigZag ZigZag

    ZigZag is part arcade game, part puzzle. It’s a test of endurance, patience, and whether you can keep yourself from throwing your phone across the room after losing. The goal is to guide a ball down an obstacle course by tapping your screen. Sound easy? It’s not. The difficulty lies in keeping your ball from falling off the edges of the map.

    ZigZag is free in the App Store

  • Ramboat

    Ramboat
    Ramboat Ramboat

    Ramboat is a marriage between puns and violence. Your character, based on the Sylvester Stallone classic Rambo, is in charge of an airboat that cruises through different maps while fighting enemies. Unlock new characters, vehicles, and weapons as you battle your way through various levels, working your way around obstacles and collecting powerups on the way. A good game for level-headed buttonmashers.

    Ramboat is free in the App Store

  • Sinking Feeling

    Sinking Feeling
    Sinking Feeling

    When developers merge entertainment with inanity, their games are often gems. Sinking Feeling definitely falls into that category. Control a little ball that falls from an endless ceiling while deciding to avoid glass panels or power through and shatter them. It’s so poorly designed that you can’t fault the graphics for their simplicity; instead, you’ll just love the game’s action.

    Sinking Feeling is available for $0.99 in the App Store

  • Clumsy Knight vs. Skeletons

    Clumsy Knight vs. Skeletons
    Clumsy Knight vs. Skeletons

    A game for all the adults out there who still love children’s cartoons, Clumsy Knight vs. Skeletons is an RPG tale of a knight clumsier than Don Quixote on a quest to destroy skeletons and save the world. Upgrade your armor, weapons, and abilities as you advance. The storyline is endearing, the animation charming, and the gameplay a lot of fun.

    Clumsy Knight vs. Skeletons is free in the App Store

TIME Innovation

Five Best Ideas of the Day: January 27

The Aspen Institute is an educational and policy studies organization based in Washington, D.C.

1. Political differences aren’t the problem in America. It’s our fierce intolerance of political differences.

By Clive Crook in Bloomberg View

2. Instead of burying carbon emissions underground, a new plan converts it to minerals for longer-lasting, safer storage.

By Andy Extance in Slate

3. As more states and communities give ex-cons a fair chance at employment, the momentum is building for action by the White House.

By Lydia DePillis in the Washington Post

4. Games inspire deeper engagement and interaction. Can we gamify the news?

By Lene Bech Sillesen in Columbia Journalism Review

5. It’s time to reimagine youth sports in America with an eye on inclusion and health.

By Tom Farrey in the Aspen Idea Blog

The Aspen Institute is an educational and policy studies organization based in Washington, D.C.

TIME Ideas hosts the world's leading voices, providing commentary and expertise on the most compelling events in news, society, and culture. We welcome outside contributions. To submit a piece, email ideas@time.com.

TIME Games

You Can Now Play Oregon Trail Online for Free

And many, many other MS-DOs games

Hitch up your oxen, find some water barrels and get ready for some westward expansion because Oregon Trail is now available to play online — for free.

The Internet Archive, which is best known for running the world wide web’s time capsule, The Wayback Machine, has put the game that traumatized countless children of the ’80s and ’90s online. That means future generations can feel the oppressive horror of attempting to fight their way across the Oregon Trail on a steady diet of squirrel meat with only an axe, some rope and frequent bouts of dysentery, pausing in their manifest destiny only long enough to etch grandma’s epitaph on a makeshift tombstone on the side of the trail. Fun, right?

MORE Sony Is Bringing Back the Walkman With One Huge Surprise

Of course, Oregon Trail isn’t the only game available. There’s also Duke Nukem, Street Fighter, Burger Blaster, Indiana Jones and the Last Crusade, The Lion King and Chuck Yeager’s Advanced Flight Trainer and more than 2,393 other MS-DOS based game titles ready to play in an immersive and engaging lesson in interactive internet preservation.

The online arcade is a “software crate-digger’s dream: Tens of thousands of playable software titles from multiple computer platforms, allowing instant access to decades of computer history in your browser,” the archive wrote. And they definitely want people to play the games, but be prepared to offer feedback. According to a post announcing the new resource, the site’s software curator Jason Scott wants people to reach out and report bugs as they play. “Some of [the games] will still fall over and die, and many of them might be weird to play in a browser window, and of course you can’t really save things off for later, and that will limit things too. But on the whole, you will experience some analogue of the MS-DOS program, in your browser, instantly,” Scott wrote.

So start playing, but prepare for dysentery.

[Via The Washington Post]

Read next: These Are the Most Ingenious Gadgets From CES 2015

Listen to the most important stories of the day.

TIME Video Games

Here’s What the Most Jaw-Dropping Game of 2015 Looks Like Up Close

The procedurally generated space exploration game No Man's Sky looks amazing

UK-based Hello Games released another trailer for its highly-anticipated upcoming PC and PS4 title, No Man’s Sky. The game, slated for a 2015 release, is a procedurally generated space exploration game with stunning visuals. In other words, players will be able to explore planets and solar systems that are randomly generated. The results continue to look promising; here’s a closer look.

No Man's Sky Hello Games No Man's Sky Hello Games No Man's Sky Hello Games No Man's Sky Hello Games No Man's Sky Hello Games

TIME technology

6 Unexpectedly Absorbing Games to Play on Your Phone While Ignoring Your Family This Holiday Season

Using phone
Getty Images

Kidding! Don’t ignore your family. Unless your family is awful. In which case, enjoy these distractions

xojane

This story originally appeared on xoJane.com.

The realities of distance have long dictated that my time spent among family is somewhat limited to a couple weeks in total each year. My people of origin all live in South Florida, while I am in Boston, and although my in-laws in upstate New York are closer, they’re still far enough away, and everyone involved is so busy, that visits are special occasions and not predictable occurrences.

I miss them, enormously, all the time. Because of this, it’s actually pretty rare that I ignore anyone when we’re visiting, given that I treasure and cherish every moment with my beloved family.

But, you know, even I have my limits.

Sometimes, surrounded by people who love you, or at least people to whom you are related, you just want to put your head down and do something, anything other than listen to your cousin talk about her wedding plans for an hour, or your aunt ranting on with her offensive politics from 1953, or have to answer intrusive questions about your professional/marital/reproductive prospects. Sometimes you want to put on some headphones and just ignore everyone just for a bit. I am here for you. It’s OK.

(My husband writes about video games for a living, and when I told him about my “ignoring your family” angle, he called me a cynical jerk. That’s probably a fair assessment. But I thought it was funny.)

Monument Valley (iOS, Android)

I first saw Monument Valley at the Game Developers Conference earlier this year, and I was mesmerized. So it wasn’t a huge surprise when it received a bunch of positive attention right away, and went on to win a 2014 Apple Design Award.

Monument Valley follows Princess Ida on a journey through meticulously designed environments, in which the architecture hides puzzle solutions in optical illusions that borrow liberally from the work of M.C. Escher. In each chapter, you help Ida on her travels by pressing switches and rotating pathways and staircases to create a path for her to follow, and the solutions are elegant and often surprising.

Beautifully surreal, slow-paced, simple to learn and with a soundtrack like aural Valium, it’s an easy game to get lost in. Happily, new chapters are now available.

Device 6 (iOS)

Device 6 is similarly lauded and similarly surreal, but in some very different ways. A sort of hybrid visual novella and game, Device 6 tells the story of a woman called Anna, who wakes up in a castle on a mysterious island with no recollection of how she got there.

Device 6 dispenses with typical running/jumping game mechanics in favor of a more intuitive approach in which the text itself is the playing field. You read it as much as you play it, and the puzzles give the distinct feeling that you’re a detective collecting and analyzing clues to a much bigger mystery, rather than simply looking for the right random solution. And it is stylish as fuck, with a swingy midcentury vibe that somehow underscores how freaking creepy it can occasionally get.

Also, the sound design on Device 6 is mind-rendingly brilliant.

Sometimes You Die (iOS)

Oh, what’s that? You’re a total freakbrain nerdo who’s captivated by the more meta-level questions of What Is A Game and What Is Fun and Why Does Anything Exist Anyway? ME TOO. This is a thing you will like!

Sometimes You Die has been a bit of a surprise hit this year, given that it is actually a minimalist question with no answer, given game form. Typically, “dying” in a game is a momentary setback, but in Sometimes You Die, death is a necessary part of success, as you must litter the screen with your corpses to carve a path to follow from level to level. (Your corpses are just little black blocks so this is less gory than it might sound.)

What you wind up with is an existential query into the nature of play that also manages to be fun and surprisingly difficult to put down.

Tengami (iOS)

First off, Tengami is beautiful. Taking its design from traditional Japanese arts and crafts, you guide a character through a pop-up book world in which you flip pages and slide tabs to discover hidden passages and other secrets.

This is a contemplative puzzle-solving experience that is more style than substance, so if you’re looking for a deeply compelling narrative, you’re better off with other games on this list. But as a chill, low-thinking break from holiday madness, it certainly does the job. And not only is Tengami pretty to look at, the soundtrack is gorgeous as well.

The Last Door (iOS, Android)

Moving from really relaxing to really really really not, The Last Door is a retro-styled old school point-and-click horror game that is legitimately terrifying. I still hold a special place in my heart for 8-bit games, but even I was surprised by how frightening this game could be, given that the graphics are limited to a heap of loosely arranged pixel chunks. It really makes the point that, in the right hands, lifelike visuals aren’t necessary to sustain an atmosphere of terror.

Set in England of 1891, you play as Jeremiah Devitt, who is investigating the suicide of an old friend, and as he digs up his past, things take an otherworldly, almost Lovecraftian turn. The Last Door owes a significant debt to adventure games of the ’80s and ’90s, and it manages to feel both nostalgic and new at the same time. You explore locations looking for items and clues at your own pace, and solve puzzles to move the plot forward.

Also, The Last Door uses an episodic format, so new pieces of the story are still being made.

A Dark Room (iOS)

A Dark Room has no graphics at all. It is a game that uses only text to tell its story; even the pseudo-graphical “map” you use to explore beyond your campsite is drawn with letters and punctuation marks describing the landscape, ASCII-style. It has no sound design. In the way of traditional resource-management games, it consists of tapping things on your screen to get other things, but it evolves into a role-playing game as well before long in which you’re battling enemies and exploring spooky caves, crumbling houses and abandoned mines.

All this you get to imagine in your head, because like I said: no graphics. Add a dark, convoluted story that is somehow all the more compelling for the lack of concrete details it provides, and you’ve got a minimalist masterpiece.

It is also weirdly addictive. The first time I played A Dark Room months ago, I suddenly realized I’d been sitting on the couch for three hours amassing wood and meat for I don’t even remember what. It seemed very important at the time.

There is also a prequel, The Ensign, that has recently come to the App Store. Enjoy both, and forget your family is even in the room with you.

Lesley Kinzel is Deputy Editor at xoJane.com.

TIME Ideas hosts the world's leading voices, providing commentary and expertise on the most compelling events in news, society, and culture. We welcome outside contributions. To submit a piece, email ideas@time.com.

TIME Video Games

Halo: Master Chief Collection Developers Apologize for Xbox One Problems

Experience: HALO by Xbox 360
Getty Images—2012 Getty Images Master Chief stands guard at the Liechtenstein border during the HALO 4 launch by Xbox 360 on October 29, 2012 in Balzers, Liechtenstein.

"We will make this right with our fans."

The game developers behind Xbox One’s Halo: The Master Chief Collection released a public apology to gamers Tuesday for a multiplayer glitch that has left fans fuming over social media.

“Please accept my heartfelt apologies for the delay and for the negative aspects of your experience to date,” wrote Bonnie Ross, 363 Industries studio head, in an open letter posted to the Xbox website.

The glitch became apparent shortly after the November 11 release of the Master Chief Collection, a package of remastered Halo games for Microsoft’s latest console. Some gamers queueing up for a multiplayer game waited for minutes to upwards of an hour for matches to begin. Gamers vented their frustration over Twitter under the handle “#halomcc.” Some tweeted demands for refunds.

Halo’s developer, 343 Industries, acknowledged that the glitch would take a series of fixes to the game’s back-end servers and patches for the game itself to fix. The studio vowed to keep gamers in the loop about their progress through a running blog.

“Once we’ve done that, we will detail how we will make this right with our fans,” Ross wrote.

TIME Pop Culture

The Most Popular Game in History Almost Didn’t Pass ‘Go’

Soldiers playing Monopoly
Wallace Kirkland—The LIFE Picture Collection/Getty Images US troops on a transport to Australia playing Monopoly, in 1942

Nov. 5, 1935: Parker Brothers begins marketing the game Monopoly

When Parker Brothers rolled the dice on “the real estate game,” it did so reluctantly. The game seemed too long, too complicated, and too niche: who, after all, would get excited about buying imaginary realty in Atlantic City?

The brainchild of an out-of-work heating contractor named Charles Darrow, according to the New York Times, the game that became Monopoly wildly outperformed Parker Brothers’ modest expectations, becoming the most popular game in history. Although they initially rejected Darrow’s offer to sell it to them, the powers that be at Parker Brothers changed their minds after the independently manufactured game began flying off the shelves of a Philadelphia department store, though the company still believed the game was a fad that would soon fade. They began marketing it as Monopoly on this day, Nov. 5, in 1935.

Monopoly sales soon made Darrow so rich that he abandoned the heating trade for a hothouse hobby: growing orchids. According to Hasbro, which acquired Parker Brothers in 1991, more than 275 million Monopoly games — including more than 6 billion green houses and 2.25 billion red hotels — have been sold since 1935.

And while Monopoly remains a fixture in American homes, it has undergone periodic changes in an effort to stay relevant. Last year, following a vote on the Monopoly Facebook page, game lovers chose a new token — a cat, which triumphed over proposed tokens including a toy robot, a guitar, a helicopter, and a diamond ring — to replace the least popular of the existing tokens: the iron. It wasn’t the first upheaval among the tokens, which have at times included a purse, a lantern, an elephant, a horse and rider, and a rocking horse. The game board has gone through a number of updates, too, and met with mixed reviews.

In 1978, to celebrate the legalization of gambling in Atlantic City, Parker Brothers released a new version called “Advance to Boardwalk,” which allowed players to build casinos, according to the Times. It never became popular.

In 2006, Hasbro released the “Here and Now” edition, meant to bring the game into the 21st century — in all its branded glory — with corporatized tokens including McDonald’s fries, a Starbucks coffee cup, a New Balance sneaker and a Toyota Prius. According to TIME’s coverage of the new edition, the properties in that version:

… include real estate from around the country, selected by online vote. The railroads have become airports. Weimar-style hyperinflation has set in–for passing Go, you collect $2 million–but Times Square is a bargain at $4 mil, and while it’s a refreshing admission that, yes, you can buy the White House, it cost the present occupant far more than $3.2 million.

This spring, Hasbro adopted a grassroots approach to improving the game by polling players on their “house rules,” acknowledging their findings that half of all Monopoly players have made up their own rules and 68% have never read the official rules all the way through. The House Rules Edition includes the five most popular of those made-up rules, which include doubling the amount collected for passing “Go,” collecting an additional $500 for rolling “snake eyes,” and not collecting rent while in jail.

To appease purists, Hasbro points out that these rules are, of course, entirely optional.

Read more about the 2006 edition of Monopoly, here in TIME’s archives: Monopoly in Elysium

TIME society

‘Operation’ Inventor, 77, Can’t Afford Real Life Operation

John Spinello sold the game for only $500

In an ironic twist of fate, the inventor of the famous board game Operation is in need of money to pay for an operation.

In 1964, John Spinello invented the classic children’s game, in which players attempt to perform “surgery” without tripping a buzzer, and sold it to a toy invention firm for just $500. In spite of its great success, that’s the only money he ever received for the game. Now 77, Spinello can’t afford to pay $25,000 for an oral surgery.

“John has had a good life, but has admitted to us that he is struggling to pay his bills and is in need of a medical procedure without sufficient insurance coverage,” his friends Tim Walsh and Peggy Brown wrote in a crowd funding campaign.

Walsh told The Huffington Post that Spinello isn’t bitter about never receiving royalties for a game that has inspired everything from shower curtains to boxers to Simpsons editions of the game, and has generated what he estimates to be $40 million.

“John celebrates the game wherever he can, though his kids do give him a hard time in a good-natured way,” Walsh said.

On top of the crowd-funding campaign, Spinello plans to auction off the original prototype in December to pay the bills.

TIME Games

Sunset Overdrive Review: Masterful Grindhouse

Insomniac Games/Microsoft

Still need a reason to own an Xbox One? Here it is.

At heart, Sunset Overdrive is a nerd-power fantasy that wants you to know it knows it’s a nerd-power fantasy. But it’s also about pulling the Xbox One out of the Bermuda Triangle. Sony’s PlayStation 4 has sold so well that even Sony’s baffled, whereas Microsoft clammed up about Xbox One sales back in April. Microsoft’s implied system sales have been solid, but the console needs a holiday dunk shot beyond recycled Halo. Now it definitely has one in Insomniac Games’ magnificent Sunset Overdrive.

Most probably know Insomniac for the Ratchet & Clank platform hoppers, where a bipedal cat and robot sidekick gallivant around the universe. You can see the lines back to those games here — the colorful environments, ridiculous weaponry and general daffiness — but Sunset Overdrive is a lot more than just Ratchet & Clank for grownups.

In the game you play a nerd who can grind — who cares how or why — on nearly anything, Cirque du Soleiling around a zany postapocalyptic metropolis, pulping exploding mutants and ruthless robots, egged on by gorgeous scenery and goofball factions and a punk backbeat. Imagine Tony Hawk meets Sam Raimi crossed with Sid Vicious multiplied by pinball.

The plot’s intentionally daft enough to slide almost beneath notice: a corporate soda maker’s new energy drink turns imbibers into mutants, because, to paraphrase one of the characters you interact with, “Y’know, science and somethin’-somethin’ bullsh–.” It’s just a permission slip to build a city that’s effectively a giant fun-park ride.

Insomniac Games/Microsoft

Nothing has to make sense, which is how the game then goes about making perfect sense. Sandbox games let you go anywhere, but eventually amount to doing this thing to get that thing to level up and do the next thing. But what you’re thinking during the cutscene exposition and wordy banter is “What’s my next upgrade?” or “How do I collect this many of that?” or “How’s my next opponent going to fight?” or “What’s that part of the map going to play like?”

It’s as if Sunset Overdrive reads minds, because it cannonballs you from thrill to thrill, burning all the exposition and busywork to the ground and using what little there is to slyly poke fun at genre conventions. “Bryllcream, what kind of a name is that?” says the protagonist at one point after hearing another character’s goofy handle. “One that’s easy to remember, I guess,” goes the response. It’s a moment that stands for everything else about the game: subtext schmubtext, just go with the flow.

And boy does this thing flow. Never in a game world this big and geometrically complex have I felt as firmly connected to the skyline and simultaneously able to power through it, chaining leaps, air dashes, swings, flips, attacks, wall runs, zip-line “undergrinds,” trampoline bounces and ground pounds while skating across anything with an edge. Sunset City — that’s its name, though most of the game transpires under blue skies — has been scrupulously overlaid with railways and cables and packed with elaborate angular structures so you can grind from one side of the city to any other without touching down. This, finally, is the aerial skating game Sucker Punch’s Infamous only teased five years ago.

Insomniac Games / Microsoft

Staying off the ground is essential. On the ground you’re slow and clumsy, but in the air you’re some kind of grind-fu god, working a style meter that requires continuously deft finger work into an acrobatic lather by mixing maneuvers and weapon attacks — a familiar idea that’s been scaled way up here. Basically, think of the ground in Sunset Overdrive as kryptonite.

Then think about how ridiculous you’d want your nonsense arsenal of destruction to be, and Sunset Overdrive manages to go one better. So, for instance, you can wield: a rifle that flings vinyl records that bounce from enemy to enemy, an explosive teddy-bear launcher, a crowd-control gun that deploys taunting holographic decoys, a pistol that spits projectiles that turn into floating turrets, and a weapon (dubbed “The Dude”) that lobs incendiary bowling balls.

Nonsensical, but not superficial. The pyrotechnics feel purposeful, and each weapon deploys unique damage against the game’s four basic enemy types — you’ll die, and die again, then die some more if you opt to fight robots with shotguns or human thugs with harpoon launchers, for instance (though dying itself is delightful and a clever in-joke here — a collage of cultural sendups playing with the idea that these kinds of games are basically immortality simulators).

All of that’s fed by a backend system of configurable power-ups you unlock by feats of derring-do as the game unfolds. You can finesse these in all kinds of cool ways, from monkeying with weapon damage to how fast the style meter climbs to the sort of ballistic damage you want to kick out (shockwaves, tesla bolts, tornadoes and more) as you jump style levels. It’s an elegant relational lattice that feels balanced and very you-centric, where the permutations from your choices amount to meaningfully different ways of squaring off with opponents or completing challenges.

Insomniac Games/Microsoft

My only complaints are a few niggling completeness problems Insomniac needs to fix: I encountered a few missions that wouldn’t advance without resets, a few spots where enemies weirdly stopped being able to damage me, half a dozen places where I got stuck in the world geometry and had to reset the game, and I don’t know if it was code shenanigans or the Xbox One, but the game crashed outright twice.

I suppose I should say something about the next-gen stuff, the crazy number of enemies the game can shoehorn into battles at once, the crazy-big bosses and ambitiously multilayered missions and combat scenarios, the magnificent architectural and kaleidoscopic sweep of Sunset City itself. But at this point I don’t really notice that stuff. And that’s the biggest compliment I can pay the game, really — that it’s great without bothering to highlight the chrome.

Insomniac calls Sunset Overdrive a “traversal shooter,” as if that explains anything. I’d just call it a damned good time.

5 out of 5

Xbox One

TIME Games

5 iPhone Games You Can’t Miss This Week

For when you're finally bored of Candy Crush

Done with Candy Crush and looking for a new iPhone game for your commute to work or lunch break at school? TIME rounded up some favorites from this week that are worth a download.

  • Enterchained

    App Store Enterchained

    For almost 15 years, countless video games have aimed to fill the cultural niche created by the Russell Crowe movie that helped pioneer fast-cut fight sequences, Gladiator. Now, a slightly more PG and much more endearing gladiator arena game has emerged. Enterchained brings simple animation and countless unlockable battle items to your iPhone.

    Enterchained is available for $0.99 in the App Store.

  • Ghostbusters Pinball

    App Store Ghostbusters Pinball

    Taking us back 30 years to when Ghostbusters was first released and to a time when movie-themed pinball machines dominated arcades, Ghostbusters Pinball is a hypnotic way to spend a few minutes. Obstacles in three dimensions, characters from the series, and different levels contained in a single map allow this app take advantage of the iPhone by invoking a charming, Ghostbusters universe without losing the authenticity of a real pinball game. Gameplay is run on tokens, and the app doles out 4 free tokens a day.

    Ghostbusters Pinball is available free in the App Store

  • Mmm Fingers

    App Store Mmm Fingers

    A reverse Hungry Hungry Hippos with graphics reminiscent of Plants vs. Zombies, Mmm Fingers is about keeping your finger safe. The goal is to navigate an increasingly dangerous field of monsters and traps without lifting your finger off the screen or colliding with obstacles. It’s a great game for quick breaks and short idle moments, and can even be played against friends.

    Mmm Fingers is available free in the App Store

  • Felllice

    App Store Felllice

    A black and white game about cell growth, Felllice is the endearingly downsized story of natural selection. Players start out as a cell, and grow by eating weaker, smaller-celled organisms. Similarly, players must avoid being eaten by larger organisms also fighting for their place in the world. Part of the fun is watching the environment and other cells interact with itself as your cell develops, grows, evolves and assimilates into an increasingly complicated organism.

    Felllice is available for $0.99 in the App Store

  • Super Mashteroids

    App Store Super Mashteroids

    Super Mastheroids follows a trend of bringing back 8-bit style games to advanced devices. Part Asteroids, part Space Invaders, the game intentionally brings together elements of celebrated 80s arcade games to create a new experience on your iPhone. Fly through a slightly tidied up version of retro space in a starship cruiser destroying asteroids and enemies, earning power ups and zooming to the next stage.

    Super Mashteroids is available free in the App Store

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