The streaming service for gamers could be facing a billion-dollar acquisition by Google
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Tessachka is skulking through a virtual insane asylum, occasionally yelping in fear at the high-pitch shrieks rattling her computer speakers. But the noises aren’t part of the video game the slight 30-year-old, whose real name is Tessa Brook, is playing. They’re being generated by viewers on the Internet watching her play. “I love the adrenaline rush,” she says.
Brook’s channel, which has about 3,000 followers, occupies one small corner of the vast new world that is Twitch.tv. Over the past three years, the San Francisco–based web and mobile platform–which enables users to stream game play in real time from PCs and consoles like Sony’s Playstation 4–has become a behemoth with at least 1 million broadcasters and 45 million unique monthly visitors.