TIME celebrities

Tracy Morgan Still in Critical Condition After Wreck

The 30 Rock star is stable after being seriously injured when a truck plowed into his bus

+ READ ARTICLE

The comedian Tracy Morgan is in stable but still critical condition, after being hospitalized on Saturday in an early-morning accident on the New Jersey Turnpike.

Tracy reportedly continues to show signs of improvement and his medical team remains optimistic that his recovery is “progressing,” spokesperson Lewis Kay said in a statement. “In addition, Jeff’s wife asked us to pass along that Jeff has also shown much improvement over the past few days. She is very thankful for the love and support she and their family continue to receive.”

The truck driver who collided with the limousine bus Morgan was riding in has pleaded not guilty, the Associated Press reported earlier this week.

TIME TV

American Horror Story Star Sarah Paulson Reveals Season 4 Details

She’ll be playing two people, but not necessarily two bodies, in the show’s next season.

Sarah Paulson will be playing two conjoined twins named Bette and Dot in the upcoming “Freak Show”-themed season of the Ryan Murphy hit, American Horror Story, the star revealed on Twitter Thursday.

This season will be set in 1950s-era Jupiter, Florida, and will once again showcase the talents of two-time Oscar winner Jessica Lange, who has won an Emmy and a Golden Globe for her work with the show. In the fourth season, she will be acting as a two-headed “collector of freaks,” though previous reports have said that Lange subsequently plans to exit the show.

TIME Theater

Andrew Rannells Will Replace Neil Patrick Harris in Broadway’s Hedwig and the Angry Inch

Andrew Rannells
Andrew Rannells attends the "Violet" Opening Night at American Airlines Theatre on April 20, 2014 in New York City. Chance Yeh—Getty Images

The "Book of Mormon" star will attempt to fill the "How I Met Your Mother" actor's giant platform shoes starting Aug.17

Broadway megahit Hedwig and the Angry Inch has announced that Tony nominee and Book of Mormon star Andrew Rannells will take over as its title character,

Entertainment Weekly reported Thursday that Rannells will replace current star Neil Patrick Harris as the transgender singer from East Berlin whose onstage persona flits from risqué to funny to poignant in the much-acclaimed revival of the John Cameron Mitchell/Stephen Trask-penned tale. The former Doogie Howser M.D. puts his wig back on the shelf on Aug. 17.

Rannells already has plenty of Broadway clout, having earned a Tony nomination as Elder Price in 2011’s Book of Mormon. But he’s probably best known at this point for his recurring role on HBO’s Girls, as the snarky gay friend/roommate/ex-boyfriend of Lena Dunham. John Cameron Mitchell, who originated the role of Hedwig, was also a recurring character on Girls.

This also won’t be Rannells’ first time occupying Hedwig’s skyscraper-high heels, EW reported. The actor previously played Hedwig in a 2001 production in Austin, Tex. the same year the movie version won the Audience Award at Sundance Film Festival. So don’t try and tear him down.

Hedwig took home Tony Awards Sunday for Best Revival of a Musical, Best Actor for Harris, and Best Featured Actress (Lena Hall).

TIME Family

Mila Kunis Gets Unbelievably Candid About Childbirth

Mila Kunis on the cover of the July issue of Marie Claire Marie Claire

This is the definition of real talk

Mila Kunis is really not sugarcoating pregnancy. Earlier this week, the actress jokingly called out Jimmy Kimmel for saying “we’re pregnant” when referring to the baby he’s expecting with his wife. And now that Kunis is preparing for the birth of her first child, it sounds like she knows exactly what she wants.

“Two people are allowed in my delivery room,” Kunis told Marie Claire for its July cover story. “My doctor and my significant other [her fiancé Ashton Kutcher]. And he is staying above the action. He’ll be head to head. Not head to vag. Unless he wants to risk his life and see. But I wouldn’t if I were him. I highly doubt he wants to see that being ripped apart and shredded. Because it will be shredded. It’s just a matter of how badly.”

Luckily for Kunis, Kutcher is probably familiar with how the female body looks after giving birth. After all, the actor was married to Demi Moore, who has three children with former husband Bruce Willis, for eight years.

And Kunis recognizes that there are perks of being pregnant, namely her breasts growing. “They’ve tripled in size,” Kunis said. “I was a 34A; now I’m a 36C. I’m so excited! I’m telling everyone I know, ‘Go ahead, touch them!'”

On a more sentimental note, the actress explained how her long-time friendship with her That 70s Show co-star Ashton Kutcher blossomed into a relationship. “One day, it just changed,” she said. “All of a sudden, it wasn’t the same. And I was really proud of myself for acknowledging that. The best day of my life so far was the proposal. I cried. I was a mess. Not to discredit any relationships in my past, but this relationship is different.”

[Marie Claire]

TIME celebrities

Angelina Jolie: Humanitarian

Since 2001, the actress been a tireless advocate for refugees around the world

It was while she was in Cambodia in 2001, shooting Lara Croft: Tomb Raider, that Angelina Jolie became aware of the suffering of the people in that war-ravaged country — “my eyes started to open,” she would later say. That experience — and a greater understanding of a worldwide humanitarian crisis – led the actress to contact the United Nations High Commissioner for Refugees later that year.

In the years since, her work on behalf of the homeless and dispossessed has taken her to more than 30 countries — including a few war zones — and to Washington, D.C., where she has pushed for legislation to assist refugees in troubled regions around the world.

These images show just some of the globe-spanning good deeds done by the actress–turned–human rights activist.

Click here to read the full story on The Angelina Effect: Why Her Mastectomy Raises Key Issues About Genes, Health and Risk, available exclusively for TIME subscribers.
Not a subscriber? Click here to subscribe or purchase a digital access pass.

Related Content:
Angelina Jolie’s Public-Image Turnaround
Angelina Jolie’s Double Mastectomy: What We Know About BRCA Mutations and Breast Cancer
Angelina Jolie Says She Had Double Mastectomy

TIME movies

Harrison Ford Injured on Star Wars: Episode VII Set

"The Homesman" Photocall
Harrison Ford arrives for the screening of the film 'The Homesman' at the 67th Cannes Film Festival in Cannes, France, May 18, 2014. Mustafa Yalcin—Anadolu Agency/Getty Images

Ford is reprising his role as Han Solo

Harrison Ford sustained a bad ankle injury on the set of the new Star Wars film Wednesday. Ford, who is reprising his role as Han Solo in Star Wars: Episode VII, was airlifted to a hospital after the incident, according to a statement from Lucasfilm parent company Disney.

“He was taken to a local hospital and is receiving care. Shooting will continue as planned while he recuperates,” the statement reads.

The 71-year-old actor was on a set in England when a hydraulic door reportedly fell on him, according to Variety. Hopefully Ford heals quickly, since he’s booked to star in two more Star Wars films, a Blade Runner sequel and Indiana Jones 5—all action-packed franchises.

Star Wars: Episode VII also stars Carrie Fisher and Mark Hamill from the original films, along with series newcomers John Boyega, Oscar Isaac and Adam Driver. The J.J. Abrams-directed film is set to premiere on December 18, 2015.

TIME Television

Noble American Viewers Kill Terrible Show

I WANNA MARRY "HARRY":  Matthew Hicks (aka "Harry," C), Meghan (L) and Jacqueline (R) enjoy a carnival on the grounds of the estate in the "A Pageant for the 'Prince'" episode of I WANNA MARRY "HARRY" airing Tuesday, June 17 (9:00-10:00 PM ET/PT) on FOX.  ©2014 Fox Broadcasting Co.  Cr:  Chris Raphael/FOX
A scene from an upcoming episode of I Wanna Marry Harry, which will no longer air on U.S. broadcast television, because we live in a society. Chris Raphael/FOX

If I Wanna Marry "Harry" destroyed your faith in humanity, viewers' rejection of the show will restore it.

When Fox premiered the dating-deception show I Wanna Marry “Harry” last month, it raised the question of whether there was yet a reality-show concept so insulting, cynical, sexist and shameless that TV viewers would refuse to watch.

There was, and they did. The show, in which an English working stiff passed himself off as Prince Harry to a dozen American women, premiered to staggeringly low ratings in May, and they only got worse–bad enough to get Fox to pull the show off the schedule even in the low-ratings months of summer. Barely 2 million people watched the first showing; by this week, that number dipped just below a million. Ultimately, one assumes, it would be watched only by the losers of bets and people who had just died in front of their television sets.

This is a contentious time in a polarized nation. We can’t agree on politics or cultural norms. But it is often said that Americans’ divisions stop at the water’s edge. That we may be divided and squabble among ourselves at home, but when a threat to our being arises from without our borders, we unite. And so we did this time, America. Faced with an assault against our sensibilities by a gross, misogynist reality show fronted by a usurper British prince (OK, and produced by Ryan Seacrest), we hoisted our remotes like Minutemen, like the flag-bearers on Iwo Jima, and as one, changed the channel. This will not stand.

Harry is dead as a broadcast TV show, but it’s not gone altogether: Fox will make the rest of the episodes available through video-on-demand and online–including Fox.com and Hulu–where space is endless and it need never be cancelled. But never say never, fellow countrymen! We’ve got Harry on the run–we need to get out there and not-watch the show even harder than before.

Thank you… and God bless America.

TIME celebrities

Remembering Ruby Dee, 1922-2014

Actress and civil rights activist Ruby Dee, who originated one of the American theater's most iconic roles, Ruth Younger in Lorraine Hansberry's A Raisin in the Sun, died Wednesday at her home in New Rochelle, N.Y., at the age of 91. She was the winner of an Emmy, Grammy, Screen Actors Guild Award and was nominated for an Oscar towards the end of her career for the 2007 film American Gangster

TIME celebrities

Ruby Dee, Oscar Nominated Actress and Civil Rights Activist, Dies at 91

"The African Americans: Many Rivers To Cross" Screening
Ruby Dee attends the "The African Americans: Many Rivers to Cross" screening at The Paris Theatre Michael Stewart—WireImage/Getty

The actress won an Emmy, Grammy, Screen Actors Guild Award, and was nominated for an Oscar

Actress and civil rights activist Ruby Dee died Wednesday at her home in New Rochelle, N.Y, her agent told The Hollywood Reporter. Dee was 91.

Dee was born in Cleveland and raised in Harlem. She began her career on the stage before gaining national recognition for her 1950 role in The Jackie Robinson Story. She went on to a sweeping career in theater, television, and film. She was the winner of an Emmy, Grammy, Screen Actors Guild Award, and was nominated for an Oscar towards the end of her career for the 2007 film American Gangster.

One of her most notable roles was in 1961’s A Raisin in the Son, wherein Dee recreated her stage role.

Dee was also known for her activism during the Civil Rights movement. She and her late husband, Ossie Davis, were friends with Malcolm X and Dr. Martin Luther King, Jr., and the pair received the National Civil Rights Museum’s Lifetime Achievement Freedom award in 2005. Dee and her husband were also advocates for open marriages, opting for truth over affairs, which they discussed in a co-written 2000 autobiography.

Dee is survived by three children: Nora, Guy, and Hasna.

TIME

Interview: Hideo Kojima Talks About Metal Gear Solid V’s Humor, Violence and Finality

Konami

The creator of Konami's Metal Gear solid series of action-stealth games talks about using violence in games as a philosophical tool, and why Metal Gear Solid V: The Phantom Pain is his final Metal Gear.

The E3 2014 demo for Metal Gear Solid V: The Phantom Pain was unexpectedly hilarious. Before it was over, a horse had realistically defecated. A large cardboard box had waddled from spot to spot in plain view of enemy soldiers. An e-cigar that emitted holographic smoke became a trippy time machine. And limp bodies, vehicles and at one point even a tranquilized sheep flew through the air, attached to makeshift helium balloons. The series’ playful and often strange sense of humor is alive and well in The Phantom Pain.

But more often, the demo, which takes place in Afghanistan nine years after the events in Ground Zeroes, played up the idea that The Phantom Pain is going to be as visually arresting, tactically sophisticated and vast as its celebrated creator Hideo Kojima claims — as far removed from the original PlayStation game released in 1998 as a film like Raiders of the Lost Ark from Casablanca.

The demo also revealed a few things we hadn’t seen yet. The series’ cardboard box you can wear like camouflage is back with a few new tricks: You can pop out of its upturned bottom to surprise enemies, or quickly abandon it by cannonballing forward to evade suspicious guards. Metal Gear Solid: Peace Walker‘s “Fulton surface-to-air recovery system” that let you deploy harness-attached helium balloons to dispatch objects skyward is also returning, allowing you to send enemies, allies you’ve rescued, poor wandering animals and even stuff as improbable as shipping containers and military SUVs zipping through the sky back to your Mother Base.

The Mother Base — your ocean-anchored headquarters in the game — can be custom-tailored section by section and benefits from all the content you manage to secure with the Fulton system. That content includes natural resources you’ll have to glean through careful scouting, and which you can sell to supplement your income.

Konami

When you’re infiltrating enemy compounds from any number of vantages — the crux of the series’ new spatially open-ended selling point — you’ll find enemies keeping routines that correspond to full day and night cycles. If you don’t want to wait in real time for guards to shift to positions that favor your tactical approach, something called an e-cigar (or “phantom cigar”) that emits holographic smoke lets you speed up time. And weather now happens dynamically and purposefully: At one point a sandstorm blew in thick enough to blot out everything onscreen, shutting down your ability to spy and radar-tag enemies (though, as well, their ability to see you).

In all, the demo impressed as it was intended to, confirming that all the classic Metal Gear DNA lives on, stitched into an open world that requires you take the time to scout an area from multiple angles and observe enemy patterns, set your own approach vectors and establish reliable exit points instead of being walked through restrictive scenarios corridor by corridor.

I caught up with Mr. Kojima at E3 2014 to ask him about the game (at this point it still has no release timeframe) as well as his plans for the series down the line. Here’s what he told me.

The Metal Gear Solid games explore politically complex and occasionally controversial themes, in particular the questions of ends and means as relates to war. To what extent are we seeing your own political views filtering through these narratives?

It’s not only about my political views, but I really like movies. I try to watch a movie a day, if not more, and through movies I learned about so many different political themes I hadn’t been interested in and cultural things I hadn’t been aware of and economic factors I hadn’t thought about. So I think that entertainment goes beyond this.

In the case of films, you can sit down for two hours and have a good laugh and say “Oh god, that was funny.” But for me at least, my experience with movies has gone beyond that. It’s brought to me things I wasn’t interested in or aware of.

Now I don’t think you see many games that have this same message, one that goes beyond just being an entertainment medium. I think that’s part of my role, part of my duty, to put in my games what I experience through movies, to explore this philosophy that movies gave me. I want to provide something similar to people through the games I create.

Konami

The games also seem to have this interesting contrast between a general anti-violence or antiwar message — this notion that you’re trying, in whatever limited way, to save the world from itself — and the sort of physical violence you yourself perpetrate as you play.

Metal Gear Solid is for the most part an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player. You choose what to do — things that question your morality and your values.

In the case of a movie, in the end it’s a different character separate from you executing all these actions. But in the game, it depends on you. It depends on your will to execute, to do something, to be violent or not. So I do try to portray this. I feel like this is something unique, that I can portray this violence, and then the user can experience the truth of what that kind of violence entails, what elements people should have in their mind. So yes, it’s a kind of contradictory approach, but I want people to understand the side effects, the effects of violence through experiencing battles in the games.

For example, the Metal Gear games have always had an anti-nuclear message. So in Metal Gear Solid: Peace Walker [the game Metal Gear Solid V follows chronologically] I tried to question why countries get nuclear weapons. In Peace Walker, there’s Costa Rica, a country without an army. The player creates an army to protect the country, starts developing soldiers, starts developing an army and with the rise of this third power in the world, the rest of the world tries to attack and get rid of that power. The player is thus placed in a situation where they can choose to acquire a nuclear weapon that’s been seen up to that point as completely wrong and bad. The player is given that choice. So at that point, the player is put in a position where they’re having to weigh this concept of nuclear deterrence and avoiding war by having nuclear weapons and whether that’s something good or bad is completely up to them.

In the older Metal Gear games, the violence was abstract because the visual technology was so much cruder. In Metal Gear Solid V, the engine’s now realistic enough that I’m wondering how you walk the line between realism and gratuitousness.

I’m not sure this will completely answer your question, but it’s not about the engine, it’s not about the graphical fidelity, because I’m not trying to portray violence. I’m trying to portray what is violence itself. So the relationship with the graphics isn’t too strong, I’m just trying to pose the question to the player through an interactive medium, “What is violence?”

There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don’t ask the question of why the events are happening. In Metal Gear, I’m trying to get at why all these violent things happened in the first place. My intention is to get the player to question why these things are happening.

Konami

On the flip side, the Metal Gear Solid games have this quirky sense of humor, like the realistically defecating horse in the demo or the knocked-out flying animals. Where does that come from?

My games are rather stressful games, where you have to play for a long time. When you have to infiltrate you have this constant stress of “When am I going to be spotted?” So there’s this constant tension. And this is something similar to what Alfred Hitchcock did in his movies. They were just too serious and too heavy for one person, to go through the movie for hours. So what he did, in order to relieve that tension and stress, was to add humorous elements. I’m doing something similar in my games.

I know that no one would ever wear a box in war, but I want to change the mood, relieve the stress and tension and control a little bit the feelings of the player by letting them calm down and relax for a second and then continue through the mission. Placing this stuff through the game strategically, I think that it helps the player stay in the game for longer periods of time, and helps me tell the very serious story I’m trying to relate.

After Metal Gear Solid 4, you said you were leaving the Metal Gear Solid series, and yet here you are, working on not just one but two games — one released, one still to come — that comprise the fifth installment. Why come back to it again?

Originally I wanted to hand the series off to younger staff and let them carry on with it. And so we did, and that resulted in the game Metal Gear Rising: Revengeance. But after Rising, we found that for my younger staff, the numbered games were just too heavy for them. So that’s why I decided to come back and work on them myself. Ideally I’d want them to handle this, and for myself to be focused on creating a different IP. That said, Metal Gear is a huge title, it usually has a massive budget, and that wouldn’t happen for any game.

So in a way I guess I’m taking advantage of that to try new things, because every time I work on any game, be it Metal Gear or something else, I try to make new things. So for me, my challenge right now working on Metal Gear is, while preserving the elements that make it Metal Gear, to do all the new things I really want to do.

And this time — I’ll say it again — this is the last one. Not the last Metal Gear, but the last one I’ll work on. This is my focus when I go into working on a game. Every game I make, I create thinking it’s really, really going to be the last game I create. So I put as much as I can in and make sure I have no regrets.

Konami

What about gaming hasn’t changed over the past few decades?

I think that obviously the technology has evolved a lot, from sound to graphics to gameplay. And the content of the game, what is really the essence of the game, hasn’t moved much beyond Space Invaders. It’s the same old thing, that the bad guy comes and without further ado the player has to defeat him. The content hasn’t changed — it’s kind of a void.

Your browser, Internet Explorer 8 or below, is out of date. It has known security flaws and may not display all features of this and other websites.

Learn how to update your browser
Follow

Get every new post delivered to your Inbox.

Join 46,510 other followers