I wish I knew. First Amy Hennig — who I’ve interviewed, and who’s arguably the creative lifeblood of the Uncharted series (she directed or co-directed all three installments) — leaves Naughty Dog, or winds up forced out, depending who you talk to (Naughty Dog co-president Evan Wells claims the separation was, in fact, amicable). That made headlines in early March. Then “Uncharted 4” (or whatever it’s ultimately called) director Justin Richmond follows Hennig’s lead and exits the studio to work on League of Legends with developer Riot Games.
And now Nate Wells is saying his farewells. Wells — no relation to Naughty Dog co-president Evan, as far as I know — worked as lead artist on The Last of Us, a game that went on to win pretty much every award a video game can. Prior to working at Naughty Dog, Wells was the lead artist on Irrational Games’ BioShock Infinite, where he served until August 2012, leaving Irrational to work on The Last of Us at Naughty Dog. (A remastered version of the latter for Sony’s PlayStation 4 is due later this year.)
Here’s Wells (Nate) confirming his new digs on Twitter last night:
Wells is now working at studio Giant Sparrow, the folks behind PS3-exclusive adventure game The Unfinished Swan.
I can’t imagine any of this bodes well. Naughty Dog’s lost the director of its next big Uncharted game, the director and creative lead for all its prior Uncharted games and the lead artist on its most critically acclaimed game to date (The Last of Us), all in the space of two months.
[Gamespot]
MORE: The History of Video Game Consoles – Full
More Must-Reads From TIME
- Jane Fonda Champions Climate Action for Every Generation
- Biden’s Campaign Is In Trouble. Will the Turnaround Plan Work?
- Why We're Spending So Much Money Now
- The Financial Influencers Women Actually Want to Listen To
- Breaker Sunny Choi Is Heading to Paris
- Why TV Can’t Stop Making Silly Shows About Lady Journalists
- The Case for Wearing Shoes in the House
- Want Weekly Recs on What to Watch, Read, and More? Sign Up for Worth Your Time
Write to Matt Peckham at matt.peckham@time.com