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The Amazing Spider-Man 2 Won’t Swing onto Xbox One at First — Will It Ever?

3 minute read

File this under nightmare public relations debacles happening right before a major multi-platform game associated with one of Marvel’s oldest and dearest properties is due out in tandem with one of the spring’s biggest films: For reasons unknown, Activision has officially and indefinitely postponed the release of The Amazing Spider-Man 2 on Xbox One.

“We are working with Microsoft in an effort to release The Amazing Spider-Man 2 video game on Xbox One,” an Activision spokesperson told Eurogamer. “Currently, the game will be available on PlayStation 4, PlayStation 3, Xbox 360, Nintendo Wii U, Nintendo 3DS and the PC on 2nd May, 2014 as previously announced.”

This would be something of a first. It’s certainly the case, historically speaking, that platforms are skipped in multi-platform lineups, whether because the platform isn’t popular enough, or it’s simply not capable enough (Nintendo’s Wii U being the most recent and prime example). But delaying one of two premium versions of a multi-platform game based on a triple-A character and film franchise (the movie launched internationally yesterday, and hits the U.S. on May 2) we’ve all been expecting for months? On a system that’s by all accounts selling quite well? At the eleventh hour?

Something’s clearly amiss. It’s no secret that developers have been struggling to get the Xbox One to match Sony’s PlayStation 4 when it comes to render scales and frame rates. Did developer Beenox swim in over its head? Is the game underperforming? Or are there Xbox One-specific features too unfinished at this point to allow the game to launch with its peers? On the game’s official website, the Xbox One version has been removed, which is generally not what you do if you’re simply delaying something’s release date.

It’s hard to imagine Beenox not releasing a version of the game for Microsoft’s flagship gaming console, but who knows: launching movie tie-ins in the vicinity of the movies they’re based on is a big deal. Missing that date, and depending how critics and consumers react to the game itself, the prospects sound iffy. If the game does poorly (the film’s already getting mixed reviews), it’s hard to imagine Activision (it owns Beenox) pumping a ton of money into the Xbox One version to finish it up.

And like anything, even if The Amazing Spider-Man 2 missing Xbox One turns out to be a blip from a sales standpoint, it could do longer-term damage to perceptions about the Xbox One — rightly or wrongly — from a public relations one.

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Write to Matt Peckham at matt.peckham@time.com