<!-- mobian-agent-page publisher="time" canonical="https://time.com/5657/flappy-bird-deleted/" -->

---
description: After 50 million downloads and profits of $50,000 a day, its creator yanked the addictive game saying, &quot;I just can&#x27;t keep it anymore.&quot;
title: &#x27;Flappy Bird&#x27; Creator Dong Nguyen Deletes Popular Game
image: https://static.time.com/v3/assets/bltea6093859af6183b/bltde093bcdab65f2d0/6988d9b9bc6cfc69913e2a3c/time-logo.jpg?branch=production
---

* [Business](/section/business/)  
## Business  

Update your preferences in [Account Settings](/account/preferences/)  
Close
* [Tech](/tag/time-section-tech/)  
## Tech  

Update your preferences in [Account Settings](/account/preferences/)  
Close

# Popular _Flappy Bird_ Game Mysteriously Grounded


![Alex Fitzpatrick](https://static.time.com/v3/assets/bltea6093859af6183b/blt0e39534a2c884714/698938c34ee2628542312b09/a_fitzpatrick-web-resized.jpg?branch=production&width=3840&quality=75&auto=webp&crop=1:1)

by 

[Alex Fitzpatrick](/author/alex-fitzpatrick/)


![Alex Fitzpatrick](https://static.time.com/v3/assets/bltea6093859af6183b/blt0e39534a2c884714/698938c34ee2628542312b09/a_fitzpatrick-web-resized.jpg?branch=production&width=96&quality=75&auto=webp)

## Alex Fitzpatrick


Update your preferences in [Account Settings](/account/preferences/)

Close

Feb 10, 2014 2:56 AM CUT

![Alex Fitzpatrick](https://static.time.com/v3/assets/bltea6093859af6183b/blt0e39534a2c884714/698938c34ee2628542312b09/a_fitzpatrick-web-resized.jpg?branch=production&width=3840&quality=75&auto=webp&crop=1:1)

by 

[Alex Fitzpatrick](/author/alex-fitzpatrick/)


![Alex Fitzpatrick](https://static.time.com/v3/assets/bltea6093859af6183b/blt0e39534a2c884714/698938c34ee2628542312b09/a_fitzpatrick-web-resized.jpg?branch=production&width=96&quality=75&auto=webp)

## Alex Fitzpatrick


Update your preferences in [Account Settings](/account/preferences/)

Close

Feb 10, 2014 2:56 AM CUT

Before this weekend, it seemed like Dong Nguyen, creator of ultra-popular mobile game _Flappy Bird_, hit the jackpot. His game was skyrocketing, having been downloaded more than 50 million times and raking in a reported $50,000 in advertising revenue every day. The ultra-difficult game was enjoying the sort of popularity of which other gamemakers can only dream, being played by everyone from Internet tastemakers to, quite literally, their moms. Then, suddenly, there was a great disturbance in the mobile-gaming force: millions of gamers howled in terror and were suddenly silenced.

Nguyen [deleted the game](http://newsfeed.time.com/2014/02/09/flappy-bird-shut-down-dong-nguyen/ "undefined").

Why? Not much is known about Nguyen, who hasn’t yet returned requests for comment. We do know he’s an independent mobile-game designer based in Vietnam, working for a very small company called [dotGears](http://www.dotgears.com/ "undefined"). He was a relative no-name before _Flappy Bird_ took off several months after its initial release. Nguyen has a couple of other mobile games — [_Super Ball Juggling_](https://itunes.apple.com/us/app/super-ball-juggling/id733348557?mt=8 "undefined") and [_Shuriken Block_](https://itunes.apple.com/us/app/shuriken-block/id636374339?mt=8 "undefined") — that are doing well enough, but aren’t nearly as popular as _Flappy Bird_. All of his games, meanwhile, share some characteristics: they’re retro-styled, super-addictive and _really hard_.

The first time I saw _Flappy Bird_, I was immediately reminded of my childhood favorite, _Super Mario Bros_. Nguyen [acknowledged](http://www.theverge.com/2014/2/5/5383708/flappy-bird-revenue-50-k-per-day-dong-nguyen-interview "undefined") drawing inspiration from Nintendo’s classic titles. Two friends told Reuters that the Japanese gaming company sent Nguyen a warning letter. Nintendo told [Reuters that whispers of a lawsuit were nothing more than rumors](http://www.reuters.com/article/2014/02/09/vietnam-flappybird-idUSL3N0LE05720140209 "undefined"). And Nguyen brushed aside the suggestion that he deleted the game to appease attorneys.

In an earlier interview with the [Verge](http://www.theverge.com/2014/2/5/5383708/flappy-bird-revenue-50-k-per-day-dong-nguyen-interview "undefined"), Nguyen said the game — which only took off months after its initial release — “reached a state where anything added to the game will ruin it somehow.” For a creative person, what could possibly be more frightening than wanting to tinker with your creation, but knowing you risk inviting the ire of 50 million unhappy fans?

Then there’s the windfall — $50,000 is more than 200 times the average monthly salary in Vietnam. _Flappy Bird_ was making that much every day. Nguyen basically won the lottery. That kind of unexpected wealth can drive all kinds of people not into prosperity but ruin. (Just think of all the actual lottery winners who [can’t handle the sudden swell](http://www.thewire.com/national/2012/03/terribly-sad-true-stories-lotto-winners/50555/ "undefined") in their checking account.)

A Twitter feed is a poor map of someone’s mind, but there was certainly a noticeable change in Nguyen’s tone leading up to Saturday’s decision. Many of Nguyen’s earlier tweets were relaxed and friendly, thanking the game’s fans for their messages or politely declining requests to make a desktop version of the game. However, several of Nguyen’s recent missives show he was under pressure — or at least trying to give off that impression. He’s talked about “things happening” to him and repeatedly complained of people “overusing” _Flappy Birds_, which certainly had addictive qualities.


Why would Nguyen snap under the pressure of popularity when the makers of other hot games, like _Candy Crush Saga_, are thriving? There are thousands of mobile-game designers out there trying to strike it rich — but actually doing so means you’ve got to shift into high gear without much warning, dealing with a business model, income tax and all the other complications that come with business success.

_Candy Crush_ was developed by King, a well-established global company that had the institutional knowledge needed to successfully grow after the game’s success. (It’s even wisely decided to [hold off on going public](http://www.businessinsider.com/candy-crush-publisher-delays-ipo-2013-12 "undefined") to avoid the fate of flailing gamemaker Zynga.) Nguyen, meanwhile, built _Flappy Bird_ with self-described “small, independent” Vietnamese game developer, [dotGears](http://www.dotgears.com/ "undefined"), which doesn’t have King’s resources.

Who knows if _Flappy Bird_ will ever fly again? For now, those of us with the game already installed on our phones can still enjoy the game — or try to [make a quick buck on eBay](http://www.buzzfeed.com/josephbernstein/someone-is-already-auctioning-off-an-iphone-with-flappy-bird "undefined"). As for Nguyen, he [promised](https://twitter.com/dongatory/status/432234017555894272 "undefined") he’ll still be making games — two of his [other](https://itunes.apple.com/us/app/super-ball-juggling/id733348557?mt=8 "undefined") [titles](https://itunes.apple.com/us/app/shuriken-block/id636374339?mt=8 "undefined") are still available in the app store. Maybe one of those will be the next big thing.

```json
[{"@context":"https://schema.org","@type":"NewsArticle","@id":"https://time.com/5657/flappy-bird-deleted/","mainEntityOfPage":{"@type":"WebPage","@id":"https://time.com/5657/flappy-bird-deleted/"},"headline":"Popular Flappy Bird Game Mysteriously Grounded","datePublished":"2014-02-10T02:56:27.000Z","dateModified":"2026-04-13T08:01:34.514Z","description":"After 50 million downloads and profits of $50,000 a day, its creator yanked the addictive game saying, \"I just can't keep it anymore.\"","url":"https://time.com/5657/flappy-bird-deleted/","keywords":["Tech","Apple","Games","Video Games","Android","iPhone","Flappy bird"],"thumbnailUrl":"","author":[{"@type":"Person","name":"Alex Fitzpatrick","jobTitle":null,"url":"https://time.com/author/alex-fitzpatrick/"}],"articleSection":"Business","image":[],"publisher":{"@type":"Organization","name":"Time","url":"https://time.com/","logo":{"@type":"ImageObject","url":"https://time.com/images/logo.png","width":528,"height":156},"foundingDate":"March 3, 1923","sameAs":["https://www.facebook.com/time","https://www.instagram.com/time/?hl=en","https://twitter.com/time","https://www.pinterest.com/timemagazine"]}},{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"item":{"@id":"/section/business/","name":"Business"}},{"@type":"ListItem","position":2,"item":{"@id":"/tag/time-section-tech/","name":"Tech"}},{"@type":"ListItem","position":3,"item":{"@id":"https://time.com/5657/flappy-bird-deleted/","name":"Popular Flappy Bird Game Mysteriously Grounded"}}]}]
```
