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---
description: TIME&#x27;s 15 best video games of 2016.
title: The Best Video Games of 2016
image: https://static.time.com/v3/assets/bltea6093859af6183b/bltde093bcdab65f2d0/6988d9b9bc6cfc69913e2a3c/time-logo.jpg?branch=production
---

* [Video Games](/tag/video-games/)  
## Video Games  

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# The 15 Best Video Games of 2016


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[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Dec 19, 2016 2:12 PM CUT

by 

[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Dec 19, 2016 2:12 PM CUT

The best video games of 2016 are as usual a sundry gathering of delights I both saw and didn’t see coming, a medley of experiences that range from the traditionally exquisite to the exquisitely nontraditional.

TIME publishes its top 10 games list in November to coincide with the start of the holiday season. What you’re reading now is [that list](http://time.com/4570373/top-10-video-games-2016/ "undefined") slightly reorganized to accommodate late November and December stragglers, as well as a few things I played later than expected.

### 15\. No Man’s Sky

There’s what celestial PC and PlayStation 4 game [_No Man’s Sky_](http://time.com/4444324/no-mans-sky-review/ "undefined") turned out to be, what a vocal minority assumed it would be, and the chasm of misunderstanding that lies between. The heir to a game like _Elite_ it’s not. But taken on its own terms, as a Zen zoology simulator framed by freeform exploration of a procedurally generated universe with bouts of interstellar combat, it’s an extraordinary achievement. If _Minecraft_ is about refining and reorganizing distributed bits of information—all those cubes of dirt and rock and ore into recognizable objects and structures and mechanisms—then _No Man’s Sky_ is a procedural game about instead cataloguing all that visual output while reveling in the five-star views.

**_Buy now:_** [**_PlayStation 4_**](https://www.amazon.com/gp/product/B00ZQB28XK/ref=as%5Fli%5Ftl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B00ZQB28XK&linkCode=as2&tag=timetechvideogames-20&linkId=a6e4fe651a1f480697e269d94e04bfcf "undefined")

### 14\. Battlefield 1

[_Battlefield 1’s_](http://time.com/4532591/review-battlefield-1/ "undefined") multiplayer modes are predictably unimpeachable if you prefer sprawling, thoughtful, micro-campaign-style competition. But it’s this PC, PlayStation 4 and Xbox One shooter’s anthologized campaign that steals the show this time. Each story offers a unique problem or narrative perspective: a bickering tank crew lost behind enemy lines during the Battle of Cambrai, the latent heroism of a cocksure swindler-turned-aviator amidst “Bloody April,” the remembrances of an Italian war vet relayed to his daughter during a birthday party. All told, they add up to perhaps a half-dozen hours of play, but offer some of DICE’s finest work—an attempt to get around the usual boo-rahs and faux gravitas by bracketing eruptions of carnage with humanizing, indelible accounts.


**_Buy now:_** [**_PC_**](https://www.amazon.com/Battlefield-Premium-Pass-Online-Game/dp/B01MA62NKJ/ref=sr%5F1%5F6?s=videogames&ie=UTF8&qid=1481992291&sr=1-6&keywords=battlefield+1 "undefined")**_,_** [**_PlayStation 4_**](https://www.amazon.com/gp/product/B01F9HMO9I/ref=as%5Fli%5Ftl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B01F9HMO9I&linkCode=as2&tag=timetechvideogames-20&linkId=685aa62df8a54529aa2debd54e94db26 "undefined")**_,_** [**_Xbox One_**](https://www.amazon.com/gp/product/B01F9HMO9S/ref=as%5Fli%5Ftl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B01F9HMO9S&linkCode=as2&tag=timetechvideogames-20&linkId=9a89d5bc1db975af2bee2a7132bfbbbd "undefined")

[_Get the latest deals, reviews and recommendations from the editors of TIME: sign up for The Goods newsletter here_](https://pages.email.time.com/newsletters?source=time%5Fnav "undefined")

### 13\. Final Fantasy XV

Somehow they pulled it off. Don’t ask me how, but [_Final Fantasy XV_](http://time.com/4580955/final-fantasy-xv-review/ "undefined") for PlayStation 4 and Xbox One is not the dumpster fire some worried was inbound after years of developmental tumult. It is, in fact, the opposite, a glorious return to relevance for Square Enix’s venerable mix of rideable birds, hopping cacti and emo fashion victims. How often does vaporware materialize, after years of elliptical studio messaging, this lively and focused and fully realized?


**_Buy Now:_** [**_PlayStation 4_**](https://www.amazon.com/Final-Fantasy-XV-PlayStation-4/dp/B00DBF829C/ref=sr%5F1%5F1?s=videogames&ie=UTF8&qid=1481992742&sr=1-1&keywords=final%2Bfantasy%2Bxv&th=1 "undefined")**_,_** [**_Xbox One_**](https://www.amazon.com/Final-Fantasy-XV-PlayStation-4/dp/B00DBF813Y/ref=sr%5F1%5F1?s=videogames&ie=UTF8&qid=1481992742&sr=1-1&keywords=final%2Bfantasy%2Bxv&th=1 "undefined")

### 12\. Owlboy

Chances are you’ve never heard of D-Pad Studios’ side-scrolling action adventure _Owlboy_ for PC. Let’s change that. Here is a wonder of a game, an indie [Metroidvania](https://en.wikipedia.org/wiki/Metroidvania "undefined") 10 years in the making that arrives like the proverbial schoolchild whose long-practiced drawing when finally chalked out makes the blackboard crack. Part platformer, part shoot-em-up, it’s in fact the game’s plaintive, powerful tale of a neophyte owl peacekeeper’s tussles with exterior as well as interior dilemmas that resonates long after you’ve set the controller down.

### 11\. Thumper


Studio Drool’s _Thumper_ is musically ingenious, a rhythm game that’s _Speed Racer_ meets _Guitar Hero_ meets space beetles. Players maneuver a glistening scarab down an undulating licorice-whip track as animations that wouldn’t be out of place in Pink Floyd’s _The Wall_ play in the distance. You have to time your taps as squares of light whoosh pass, an insectile drummer skidding and grinding through turns or raising your gossamer beetle wings to graze rings. It’s playable on a TV set, but within the distraction-free ambit of [Sony’s PlayStation VR helmet](http://time.com/4510858/playstation-vr-review/ "undefined"), becomes utterly trance-inducing.

**_Buy Now:_** [**_PlayStation 4_**](https://www.amazon.com/dp/B01N7HUIMN?tag=timecom-20 "undefined")

### 10\. Virginia


Variable State’s [_Virginia_](http://time.com/4498103/virginia-review-pc-xbox/ "undefined"), whose makers cite filmmaker David Lynch as an influence, may at first seem maddeningly opaque, but its rewards—best realized off multiple viewings—are rich and many. It challenges players to make sense of abrupt scene transitions, constrained perspectives and general narrative reticence. Other “walking simulators” settle for the museum tour, replete with audio logs and text dumps that fix meaning. _Virginia_ trades that sort of clarity for another: that of the subjective, ever-precarious moment. And what gorgeous, reverberant moments there are in this haunting tale, empowered by its absent words and explanations.

### 9\. Crashlands


Old school roleplaying games dole out abstract rewards like “experience points” so you can make your superpowers a trifle more super. New school ones like studio Butterscotch Shenanigans’ _Crashlands_ let you scoop those rewards up off the battlefield, drag them back to your base, then turn them into cool, usable objects. Killer aliens meets goofball storytelling and characters meets a weighty crafting system brimming with hundreds of recipes, _Crashlands_ (for PC, Mac, iOS and Android devices) is everything predictable RPGs aren’t.

**_Buy now:_** [**_PC_**](https://www.amazon.com/gp/product/B01KMBRBAS/ref=as%5Fli%5Ftl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B01KMBRBAS&linkCode=as2&tag=timetechvideogames-20&linkId=17e77cb1b6d8be9aacef3d5b7decb913 "undefined")

### 8\. Dragon Quest Builders

[_Dragon Quest Builders_](http://time.com/4515805/dragon-quest-builders-review/ "undefined") is a beautiful, voxel-informed, crafting-focused, thematically relatable fantasy roleplaying extravaganza that’s better because of its constraints, not in spite of them. It’s the sort of thing those who’ve avoided playing _Minecraft_ but still find it intriguing should pay attention to—an exquisite, LEGO-like builder deftly equipoised between structured and freeform play.


**_Buy now:_** [**_PlayStation 4_**](https://www.amazon.com/gp/product/B01GD490UM/ref=as%5Fli%5Ftl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B01GD490UM&linkCode=as2&tag=timetechvideogames-20&linkId=2f65a69669f93734d14902447cc73661 "undefined")

### 7\. Super Mario Run

With [_Super Mario Run_](http://time.com/4602086/super-mario-run-review/ "undefined"), a $10 vamp on Nintendo’s iconic series about a turtle-clobbering plumber for iOS devices, the Kyoto masterminds have managed a mobile finger-tapper that’s knock-your-socks-off good. If you’re able to make peace with the game’s always-online mandate, _Super Mario Run_ impresses in ways I wasn’t convinced this approach to the character could. This, let’s not forget, is Nintendo on someone else’s hardware making good. Who else can stroll this assuredly into a stranger’s house, size up the joint lickety-split, then remind us of how much we have yet to see?


### 6\. Burly Men at Sea

Brain&Brain’s folklorish [_Burly Men at Sea_](http://time.com/4510322/burly-men-at-sea-review/ "undefined") is a whimsical romp for PC, Mac, iOS and Android starring three bearded adventurers that speaks in plaintive accordion tunes and whispers, airy sighs and polyphonic hoots—one that marries quirky activities with starlit encounters and aquamarine serpents plucked from Norwegian myth. If you delight in minimalist visuals, waggish writing and artful a cappella sound effects, this is both a treasure-house of those things and for you. It’s a little bit _The Old Man and the Sea_, a little bit _O Brother, Where Art Thou?_ And a reminder that every journey is a circle, filled with both farce and delight.


### 5\. Tharsis

If you like brutal, exacting clockwork puzzles with appalling dilemmas, you’ll adore [_Tharsis_](http://time.com/4170657/review-tharsis-is-an-ingenious-space-game-that-will-break-you/ "undefined"), an ingenious turn-based space strategy game for PC and PlayStation 4 by the folks who gave us the quirky _Bit.Trip_ series. It looks like a dice-driven board game, where the board is a spaceship split into modules you maneuver astronauts between, trying to repair damage from random “events” over a 10-turn journey to Mars. Completing the journey is predictively and repeatably possible—anyone who claims otherwise is objectively wrong—but it’s also not for the faint of heart.

### 4\. Inside


What makes PC, PlayStation 4 and Xbox One puzzle-platformer [_Inside_](http://time.com/4380020/inside-review/ "undefined") interesting isn’t its dim woodlands, creepy factories, moody bunkers or underwater mysteries, but the craftsmanship of its puzzles and platforming challenges. Imagine the ethically rudderless zeal of Josef Mengele in _The Boys from Brazil_ folded into the nihilism of screenwriter W. D. Richter’s _Invasion of the Body Snatchers_. This now feels like where studio Playdead’s last game _Limbo_ was headed all along.

**_Buy now:_** [**_PlayStation 4_**](https://www.amazon.com/gp/product/B01KU77AE6/ref=as%5Fli%5Ftl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B01KU77AE6&linkCode=as2&tag=timetechvideogames-20&linkId=df3723982e6c524543859aea338b6520 "undefined")

### 3\. Uncharted 4: A Thief’s End

Stealth-play wasn’t impossible in the earlier _Uncharted_ games, but it’s so much more satisfying when you manage to sneak up behind one of [_Uncharted 4_‘s](http://time.com/4313491/uncharted-4-review/ "undefined") smarter, hyperaware adversaries. The best in studio Naughty Dog’s rollicking pulp adventure series by a country mile, its embiggened levels become enthralling tactical playgrounds, brimming with wraparound overhangs and organic hiding spots that include swathes of waist-high grass or broad leaf undergrowth you can hunker in or creep through.


**_Buy now:_** [**_PlayStation 4_**](https://www.amazon.com/gp/product/B00GODZYNA/ref=as%5Fli%5Ftl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B00GODZYNA&linkCode=as2&tag=timetechvideogames-20&linkId=7fba767e789bb10ee0b66458dd13cb84 "undefined")

### 2\. The Last Guardian

For all of the decade it took to pull together, [_The Last Guardian_](http://time.com/4588009/the-last-guardian-review/ "undefined") feels years ahead of its time. There’s never been a character quite like Trico, the creature players must figure out how to communicate with to make the world’s sublime logic wheels turn. It feels momentous, a design breakthrough I wasn’t expecting, and an experience that seems more likely to stand the test of time than others to which we like to point. It calls out some of what’s crass about this industry while showing us another way forward, the shape of things to come.

**_Buy Now:_** [**_PlayStation 4_**](https://www.amazon.com/Last-Guardian-PlayStation-4/dp/B00ZQBLNP4/?tag=timecom-20 "undefined")


### 1\. The Witness

In Jonathan Blow and studio Thekla’s [_The Witness_,](http://time.com/4191490/the-witness-review/ "undefined") mysteries abound on a deserted island that may or may not exist. The island is beautiful but oblique, sublime yet functionally inscrutable. Glowing screens with maze-like grids are everywhere, connective cables snake through sun-dappled underbrush or down into cavernous passages. All of it leads players to ever-more bizarre, seemingly impenetrable line puzzles. It’s weird and gorgeous and categorically defiant, a glorious repository of sublime mysteries and revelations.

**_Buy now:_** [**_PlayStation 4_**](https://www.amazon.com/gp/product/B01BMVWT68/ref=as%5Fli%5Ftl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B01BMVWT68&linkCode=as2&tag=timetechvideogames-20&linkId=6e741b48e4a0d60c3130ac5a89f446fa "undefined")**_,_** [**_Xbox One_**](https://www.amazon.com/Witness-Xbox-One-Digital-Code/dp/B01N1IRB37/?tag=timecom-20 "undefined")

_We’ve included affiliate links in this article._ [_Click here_](http://time.com/4605406/time-affiliate-link-policy/ "undefined") _to learn what those are._

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