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---
title: Steph Curry&#x27;s Skills Have Surpassed Technology of NBA 2K
description: Since its debut in 1999, the annually-released NBA 2K video game series has become known as the most realistic basketball game available.
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author: Megan McCluskey
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article:published_time: 2016-02-24T22:01:22.000Z
article:modified_time: 2026-04-13T07:30:28.054Z
og:title: Steph Curry&#x27;s Skills Have Surpassed the Technology of Video Games
og:description: He&#x27;s too good to depict properly
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twitter:title: Steph Curry&#x27;s Skills Have Surpassed the Technology of Video Games
twitter:description: He&#x27;s too good to depict properly
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# Steph Curry's Skills Have Surpassed the Technology of Video Games


![Megan McCluskey](https://static.time.com/v3/assets/bltea6093859af6183b/bltf85e445233dc41d2/698940894ee2620cd9313802/m_mccluskey.jpg?branch=production&width=3840&quality=75&auto=webp&crop=1:1)

by 

[Megan McCluskey](https://time.com/author/megan-mccluskey/)


![Megan McCluskey](https://static.time.com/v3/assets/bltea6093859af6183b/bltf85e445233dc41d2/698940894ee2620cd9313802/m_mccluskey.jpg?branch=production&width=96&quality=75&auto=webp)

## Megan McCluskey


Staff Writer

Feb 24, 2016 10:01 PM UTC

![Megan McCluskey](https://static.time.com/v3/assets/bltea6093859af6183b/bltf85e445233dc41d2/698940894ee2620cd9313802/m_mccluskey.jpg?branch=production&width=3840&quality=75&auto=webp&crop=1:1)

by 

[Megan McCluskey](https://time.com/author/megan-mccluskey/)


![Megan McCluskey](https://static.time.com/v3/assets/bltea6093859af6183b/bltf85e445233dc41d2/698940894ee2620cd9313802/m_mccluskey.jpg?branch=production&width=96&quality=75&auto=webp)

## Megan McCluskey


Staff Writer

Feb 24, 2016 10:01 PM UTC

> [](https://twitter.com/truesportsf/status/697315451483910144)

Since its debut in 1999, the annually-released _NBA 2K_ video game series has become known as the most realistic basketball game available. This is due largely in part to a formula that lessens the abuse of 3-pointers. Basically, developers’ have learned to code the game to reward players for setting up smart baskets rather than just heaving ridiculous shots from anywhere on the court. However, therein lies the problem where [Steph Curry](http://time.com/4171053/stephen-curry-pregame-dribbling/) is concerned.

**Read More:** [Stephen Curry Says He’s The Best Player In World](http://time.com/4159715/stephen-curry-says-hes-the-best-player-in-world/)

The [Golden State Warriors guard](http://time.com/4168168/stephen-curry-burger-king-ad/) has gotten so good at [draining shots](http://time.com/4157445/stephen-curry-effect-explained-golden-state-warriors/) that historically have been statistically improbable that the _NBA 2K_ team hasn’t found a way to virtualize his skill set without compromising the realism of the game as a whole. “To be completely honest, we are still looking for ways to better translate his game into _NBA 2K_,” gameplay director [Mike Wang told _Forbes_](http://www.forbes.com/sites/bensin/2016/02/22/how-steph-curry-broke-the-way-basketball-video-games-are-being-built/#43a6ece14112). “He’s a ‘rule breaker’ when it comes to jump shooting …he becomes a problem in the video game world where we’ve been trying to train our gamers \[to know\] that certain types of shots should be rewarded versus others.”

For now, players will just have to accept that they’ll never be as good as Steph, even in the video game world. “We’re going to have to invest even more time in future iterations to really let Steph be Steph in future versions of _NBA 2K,”_ Wang said.

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