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3 Tips to Actually Enjoy Batman: Arkham Knight on PC

3 minute read

Having trouble getting the PC version of Batman: Arkham Knight running optimally? You don’t say.

For reasons unclear to all save actual PC owners, sadly accustomed to studios releasing unfinished versions of games that work just fine on consoles, the PC version of Arkham Knight has all sorts of problems. Low-res textures, sluggish frame rates, and a cache-related glitch Kotaku claims can prompt the game to delete itself.

To Rocksteady’s credit, the studio’s Arkham community manager has acknowledged complaints are coming from enough people to warrant the following PC support forum disclaimer:

We’re aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible.

Note the part about an “external PC development partner.” Translation: Warner Bros. outsourced the PC port. There’s nothing wrong with that in principle, but in this case the disparity between platforms looms large: I can confirm that the PlayStation 4 version, which I’ve had for a while now (reviewed here), was blemish-free from start to finish, and I’m seeing the same reports from Xbox One owners.

If you’re stuck playing the PC version, the following fixes may mitigate some of the issues until Rocksteady (and that “external PC development partner”) gets a patch or three out to rectify the situation.

Update your graphics card drivers

Self-evident, but worth a double-check in case you hadn’t seen that both AMD and Nvidia released updated Arkham Knight-optimized drivers on Monday, June 22. Players have reportedly been experiencing performance issues on both GPU manufacturers’ hardware.

Tweak a simple game file to unlock the frame rate

For some reason, Arkham Knight for PC shipped locked at 30 frames per second. I prefer 30 fps for my own reasons (don’t bother arguing!). But options are our friends, so here’s how to unshackle the frame rate:

Locate the game configuration folder (C:Program Files (x86)SteamsteamappscommonBatman Arkham KnightBmGameConfig), then open the following file in a text editor:

BmSystemSettings.ini

Scan for the line “MaxFPS=30” then change “30” to whatever you’d like the frame rate cap to be.

Ix-nay the intro movies

The intro movie plays every time you launch the game, whether you button-mash or no. To fix this and get the game’s menu screen to load promptly after you’ve watched the intro, navigate to the game’s movie folder (C:Program Files (x86)SteamsteamappscommonBatman Arkham KnightBMGameMovies) and locate the following files:

Intro_BM3Logo_fire.usm
nv_logo.usm

Slap new extensions on the end (after .USM), say something like .BAK, so you can easily find and restore everything if you change your mind down the road.

The Founding Fathers of Video Games

Dennis Koble, Sprint 2 (1976) Koble is one of the few Atari engineers who went on to make money in the game business. Now he's working on a new game called Super Sitting Ducks.Gregg Segal for TIME
Rich Adam, Missile Command (1980) Adam is currently taking aim at Sonic the Hedgehog with a new game called Echidna.Gregg Segal for TIME
Ed Logg, Asteroids (1979) Atari’s master of design — he made Centipede (1980) too — battle-tests the group’s new games.Gregg Segal for TIME
Lyle Rains, Tank (1974) His multi-joystick game rolled out several sequels. His new target: Angry Birds.Gregg Segal for TIME
Bruce Merritt, Black Widow (1982) His multidirectional shooter scored a hit in the early '80s. His next game is a perspective twister.Gregg Segal for TIME
Tim Skelly, Rip-Off (1980) More of a philosopher than a programmer, Skelly’s black-and-white vector-graphics game for Atari rival Cinematronics has a cult following among the arcade cognoscenti. Now he has joined forces with his old competitors as Innovative Leisure's in-house game guru.Gregg Segal for TIME
Owen Rubin, Major Havoc (1983) The prolific Rubin is best known as the guy who made the volcano erupt in Battlezone. He also earned the nickname “The Black Thumb” at Atari because he had a knack for making games crash. His curse makes him invaluable as a game tester at the newly formed company.Gregg Segal for TIME
Ed Rotberg, Battlezone (1980) He brought virtual reality to gaming and is working on a new way to play.Gregg Segal for TIME
Bob Smith and Rob Zdybel, Atari 2600 (1977) They made games for Atari’s home console. Now they’re reinventing the trackball for the iPad era.Gregg Segal for TIME

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Write to Matt Peckham at matt.peckham@time.com