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---
description: There are compelling reasons would consider switching operating systems—and many why it wouldn&#x27;t
title: 3 Reasons Nintendo Should Definitely Switch to Android
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# 3 Reasons Nintendo Should Switch to Google Android


by 

[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Jun 1, 2015 5:47 PM CUT

![Wii U](https://static.time.com/v3/assets/bltea6093859af6183b/blt78698905e3624635/69877b1f2dce017d0e9dd16b/151989081.jpg?branch=production&width=3840&quality=75&auto=webp&crop=3:2)

Nintendo's Wii U console, above, and touch-pad controller sit on display during an interview with Reggie Fils-Aime, president of Nintendo of America Inc., in New York, U.S., on Friday, Sept. 14, 2012.

Nintendo's Wii U console, above, and touch-pad controller sit on display during an interview with Reggie Fils-Aime, president of Nintendo of America Inc., in New York, U.S., on Friday, Sept. 14, 2012.Bloomberg—Bloomberg via Getty Images

by 

[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Jun 1, 2015 5:47 PM CUT

What are the odds Nintendo’s next platform, possibly a suite of devices codenamed “NX,” would emerge running a flavor of Google’s popular operating system, as claimed by a single anonymous insider [in a column by Japanese biz paper _Nikkei_](http://www.nikkei.com/article/DGXMZO87370000Y5A520C1000000/ "undefined")?

I know no more than you, but you’d have to call the odds long if you’re a student of Nintendo’s modus operandi. We’re talking about a company flat out allergic to ceding control of bedrock platform control mechanisms like operating systems and software development toolkits. Nintendo has far more in common with an Apple in this regard (Cupertino’s made its bones as a diehard hardware/software self-roller), obsessed with architecting every element of the software-hardware chain. The company views that delineation between software and hardware as a false dichotomy, in fact.

**_Read More:_**[_Inside Nintendo’s Bold Plan to Stay Vibrant for the Next 125 Years_](http://time.com/3749061/nintendo-mobile-gaming/ "undefined")

But in the spirit of responsible (that is, skeptical) speculation, here’s why Nintendo might or might not switch to an open albeit rival-controlled platform like Android.

**The argument for…**

## Because Nintendo could use the help

The Wii U’s operating system two-and-a-half years on feels decades out of sync with its software. I don’t mean its visual aesthetic, which I prefer to the bland asceticism of the PlayStation 4, or the sheer geometric clutter of the Xbox One. But consider Apple’s iOS (since it and the Wii U’s overlay could be cousins, though Nintendo was doing the rowed-icons thing already in 2005 with the Wii). Now imagine if it took a dozen seconds to load iOS “Settings” each time you tapped the icon (instead of just one). And then imagine it took another dozen to get back to the Home screen when you closed out.

That’s the plight of the Wii U, for reasons no one to this day (save Nintendo) fully understands. Shifting to Android would theoretically ground the company’s Next Big Thing in a developmental environment better tuned for speed.

## It (maybe) squares the third-party circle

The Wii U isn’t selling as well as Nintendo might like for one reason: third-party support. Where do fans of games like _Grand Theft Auto V_, _Tomb Raider_, _The Witcher 3_, _Diablo III_, _Dragon Age: Inquisition_, _Dark Souls II_ and _Middle-earth: Shadow of Mordor_ go to play some of the bestselling games in video gaming history? Not the Wii U.

Yes, the Wii U may also have capability issues running some of those games (that’s an issue outsourcing the operating neither helps nor hinders, incidentally). But the third-party developers I’ve spoken with over the years claim the biggest problem when it comes to the question of porting games to the Wii U, is that the system’s uniqueness, as with any unique architecture, adds enormous cost overhead to the game’s budget—a situation exacerbated by the Wii U’s limited install base. It’s classic chicken-egg-onomics.


**_Read More:_**[_Nintendo CEO Reveals Plans for Smartphones_](http://time.com/3748920/nintendo-mobile-games/ "undefined")

Shifting to Android could, given the number of developers fluent with Google’s operating system, reduce the platform’s development learning curve, and if nothing else, lure vast troves of so-called independent developers. (The real question here, of course, is how outré the interface winds up being. If you have to add functionality that isn’t present in other versions of your game, it could still wind up costing tons in development.)

## Nintendo wouldn’t have to pay Google a penny

Android in the form of “Google Mobile Services” is free. Unless Nintendo wants to host other services on its future devices like Google Play, or other Google-branded apps (which it surely won’t), Google [doesn’t charge OEMs a licensing fee](http://9to5google.com/2014/01/23/google-we-do-not-charge-licensing-fees-for-androids-google-mobile-services/ "undefined"). In theory, therefore, an Android-powered platform (or suite of platforms, mobile to console to whatever else Nintendo’s thinking) would allow Nintendo to benefit from the popularity and maturity of Google’s platform, while keeping Google’s hands off its profits.


**And the case against…**

## Nintendo cares too much about being in the driver’s seat

Hopping into the cockpit with a rival pilot has longterm risks, no matter how you spin it. What if Google tweaks its OEM strictures down the road? Will Android remain free in perpetuity? What if Android itself changes in ways Nintendo doesn’t like? And can you really see Nintendo playing the periodic Android upgrade game?

## Nintendo’s 3DS, a proprietary mobile device, is doing fine without Android

Nintendo’s 3DS is the best-selling dedicated games console of this generation, including PlayStation 4 and Xbox One, full stop. Add up publicly declared PlayStation 4 and Xbox One sales and Nintendo’s handheld has that figure beat by miles. And the 3DS has done so running a fully Nintendo-fied operating system.

**_Read More:_**[_8 More Fascinating Things Nintendo CEO Satoru Iwata Told TIME_](http://time.com/3747342/nintendo-ceo-satoru-iwata/ "undefined")

That’s in part because Nintendo’s first-party games have performed tremendously, but it’s also because third-party support for the device has been strong. There’s no reason to assume Nintendo’s next mobile platform wouldn’t be capable of doing the same. Whatever analytic doomsayers say, there’s no evidence anyone’s planning to abandon one of the most iconic brands in video game history, nor is it clear they’d be any less likely to partner with Nintendo on another proprietary next-gen platform, if the company can get the backend right.


## This could all be a smokescreen for something minor

Let’s question an assumption everyone else routinely makes: that NX is the successor to Wii U, or 3DS, or somehow both. Is NX _really_ Nintendo’s Next Big Thing, or is it just code for something meant to happen adjunct to the company’s Actual Next Big Thing? What if NX is just the next step in Nintendo’s already-announced plan to partner with Japanese mobile titan DeNA to carve out space in the traditional mobile gaming space? Which is to say: really just a means to promote Nintendo’s IP, and therefore operate as more of a marketing tie-in to its really _really_ next big gaming idea?

As I said up top, I could be wrong about any of this. If I had to guess today, I’d bet Android plays a much smaller role in the company’s future than a lot of the headlines are implying. But maybe it will, and maybe that’s been Nintendo’s super-secret ploy all along. True or no, the long game for Nintendo is definitely afoot.


### See The 15 Best Video Game Graphics of 2014

![Call of Duty: Advanced Warfare](https://static.time.com/v3/assets/bltea6093859af6183b/blt6e886a58284887ab/69876413428a9e7c45cc4de5/call-of-duty-advanced-warfare21.jpg?branch=production&width=3840&quality=75&auto=webp)

Call of Duty: Advanced Warfare. Activision's futuristic first-person shooter in which players take on a rogue private military company uses a brand new engine built specifically for PCs and new-gen consoles to handle its cutting-edge lighting, animation and physics. Sledgehammer Games/Activision

![Far Cry 4](https://static.time.com/v3/assets/bltea6093859af6183b/blt8f317dd369354d57/69876414524fc00246dea350/far-cry-41.jpg?branch=production&width=3840&quality=75&auto=webp)

Far Cry 4\. This pulled back shot of fictional Himalayan region Kyrat is in-game, believe it or not, rendered with an overhauled version of the engine Ubisoft used to design Far Cry 3. Ubisoft

![The Last of Us Remastered](https://static.time.com/v3/assets/bltea6093859af6183b/blt34572645000028ad/69876416524fc0324edea359/the-last-of-us11.jpg?branch=production&width=3840&quality=75&auto=webp)

The Last of Us: Remastered. Naughty Dog's meditation on the worst (and best) of humanity is built on technology that reaches back through the studio's pulp-adventure Uncharted series. The graphics are so impressive, TIME recently assigned a conflict photographer to photograph inside the game. Ashley Gilbertson for TIME


![Alien: Isolation](https://static.time.com/v3/assets/bltea6093859af6183b/bltd21ef771aa6dd50a/698764275f570f6da8b1312a/alien-isolation1.jpg?branch=production&width=3840&quality=75&auto=webp)

Alien: Isolation Built from scratch, the Alien: Isolation engine's outstanding deep space visuals all but replicate the set design of Alien film concept artists H.R. Giger and Ron Cobb's work. The Creative Assembly

![Assassin's Creed Unity](https://static.time.com/v3/assets/bltea6093859af6183b/blt5e09fb1f950f6470/69876413f887dc2bdae87e0b/assasins-creed-unity1.jpg?branch=production&width=3840&quality=75&auto=webp)

Assassin's Creed Unity. Ubisoft says it "basically remade the whole rendering engine" in its AnvilNext design tool to handle the studio's meticulous recreation of Paris during the French Revolution. Ubisoft

![Child of Light](https://static.time.com/v3/assets/bltea6093859af6183b/blt439def3fbb5edbf1/69876414524fc02cfbdea34c/child-of-light.jpg?branch=production&width=3840&quality=75&auto=webp)

Child of Light Inspired by filmmakers like Hayao Miyazaki and artist Yoshitaka Amano, Child of Light's hand-drawn artwork puts the lie to presumptions that graphical richness depends on shader support or polygon counts. Ubisoft


![Destiny](https://static.time.com/v3/assets/bltea6093859af6183b/bltbfc49f1c6167337a/6987641435ba6f65d4c04cd3/destiny-sunset.jpg?branch=production&width=3840&quality=75&auto=webp)

Destiny Built from scratch by ex-Halo studio Bungie, Destiny's game engine was designed to scale across the next decade, says the studio. Bungie

![Mario Kart 8](https://static.time.com/v3/assets/bltea6093859af6183b/bltd6788dd80cc154b8/698767ca5f570f6652b13760/mario-kart-nintendo.jpg?branch=production&width=3840&quality=75&auto=webp)

Mario Kart 8 Nintendo's kart-racer for Wii U reminds us that raw horsepower is just a facet of crafting a beautiful game world. Nintendo

![Infamous Second Son](https://static.time.com/v3/assets/bltea6093859af6183b/bltaefd319df60de3c4/69876415e20a873bcaa82d0d/infamous-second-son.jpg?branch=production&width=3840&quality=75&auto=webp)

Infamous Second Son Sucker Punch's freeform Seattle-based superhero adventure models all sorts of minutia, from the intricate wrinkling of an aged character's face to the way eyelids stick, slightly, before separating when characters blink. Sucker Punch Productions


![Monument Valley](https://static.time.com/v3/assets/bltea6093859af6183b/blt7a00cb59a5495934/69876416524fc05761dea355/monument-valley2.jpg?branch=production&width=3840&quality=75&auto=webp)

Monument Valley Escher-like at first glance, Ustwo's mind-bending puzzler was also inspired by posters, bonsai plants, arabic calligraphy and filmmaker Tarsem Singh's The Fall. Ustwo

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Grand Theft Auto V Rockstar's remastered crime spree opus was crafted from an in-house engine first employed in a game that simulated table tennis. Rockstar

![Titanfall](https://static.time.com/v3/assets/bltea6093859af6183b/blt4378792230d5c7dd/6987641706f2c1756a331b96/titanfall.jpg?branch=production&width=3840&quality=75&auto=webp)

Titanfall Respawn Entertainment


![Forza Horizon 2](https://static.time.com/v3/assets/bltea6093859af6183b/blt8ee0d4343ce4339f/698764150b72e33fbe6db5da/forza1.jpg?branch=production&width=3840&quality=75&auto=webp)

Forza Horizon 2 Turn 10's Euro-racer actually models light refracted through drops of moisture, the render tech plausibly simulating something as intangible but essential as the earth’s atmosphere. Microsoft Studios/Turn 10 Studios

![80 Days](https://static.time.com/v3/assets/bltea6093859af6183b/bltea32ad3b2816b31c/69876412a988ca5c826aa305/80_days_2_large-globe.jpg?branch=production&width=3840&quality=75&auto=webp)

80 Days Inkle's anti-colonialist vamp on Jules Verne's famous novel uses crisp art deco imagery inspired by travel posters to unfurl 80 Days' tale of intrepid globetrotters Monsieur Fogg and his valet Passepartout. Inkle

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Tomb Raider Crystal Dynamics' radical reboot of its popular series about an athletic archaeologist uses a modified version of the engine that powered Tomb Raider: Legend in 2006. Square Enix

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