I wondered why in the world a platform-agnostic studio like Crystal Dynamics would turn its beloved-once-more Tomb Raider franchise over to a single platform after a string of successes across multiple ones. The news out of Gamescom yesterday was that the studio would bring Rise of the Tomb Raider, its sequel to 2013’s Tomb Raider, to the Xbox One exclusively. There was no mention in the presentation of it being a timed exclusive.
Crystal Dynamics’ head of product development Darrell Gallagher said the game was “coming holiday 2015, exclusively to Xbox.” The devil’s in those two words, “holiday 2015,” it seems.
According to Eurogamer, who asked the obvious question of Xbox honcho Phil Spencer at the show, Spencer — and let’s give him credit for being willing to say this much so soon — says the exclusivity deal isn’t forever.
“When people want me to say, can you tell us when or if it’s coming to other platforms, it’s not my job,” Spencer told Eurogamer. “My job is not to talk about games I don’t own.”
And he’s sympathetic to the competition.
“I get the reaction I see,” he continues. “If I’m a PlayStation person all of a sudden I feel like, the franchise has gone.” But Spencer lays concerns he bought or somehow controls Crystal Dynamics to rest, confirming Rise of the Tomb Raider isn’t Microsoft’s forever, and that he doesn’t “own [the studio] building Tomb Raider on other platforms.”
When pressed, Spencer wouldn’t say how long the deal lasts (naturally), adding only that Microsoft has Rise of the Tomb Raider on Xbox 360 and Xbox One for holiday 2015. “What they do with the franchise in the long run is not mine,” he says. “I don’t control it. So all I can talk about is the deal I have. I don’t know where else Tomb Raider goes.”