Video games have been archiving little facets of our selves for years, leading to unexpected encounters like this one.
This one’s a little hard to read, so prepare yourself. But it’s also kind of amazing, and a reminder of just how much gaming — once dismissed as a trivial pastime — is intersecting with people’s lives in utterly nontrivial ways.
Yahoo-based Motoramic reports that a gamer who lost his father when just six years old encountered him again, 10 years later, in a video game they’d played together before the parent died.
The game, RalliSport Challenge, was a 2002 Xbox and Windows racer that among other things allowed players to save their best lap time as “ghosts,” against which other players could race. When this child, now a teenager, decided to have another look at the game a decade later…well, maybe I’d better just let him tell the story, which Motoramic says he did as a comment left in response to a YouTube PBS piece dubbed “Can Video Games Be a Spiritual Experience?“:
Well, when i was 4, my dad bought a trusty XBox. you know, the first, ruggedy, blocky one from 2001. we had tons and tons and tons of fun playing all kinds of games together – until he died, when i was just 6.
i couldnt touch that console for 10 years.
but once i did, i noticed something.
we used to play a racing game, Rally Sports Challenge. actually pretty awesome for the time it came.
and once i started meddling around… i found a GHOST.
you know, when a time race happens, that the fastest lap so far gets recorded as a ghost driver? yep, you guessed it – his ghost still rolls around the track today.
and so i played and played, and played, untill i was almost able to beat the ghost. until one day i got ahead of it, i surpassed it, and…
i stopped right in front of the finish line, just to ensure i wouldnt delete it.
I couldn’t locate that comment in the YouTube story, but I was able to track it back to an Imgur capture someone posted to a Reddit thread (a month old — this story isn’t breaking, and the PBS YouTube video ran back in May), which itself contains several moving stories by various users of their interactions with lost loved ones through left-behind, gaming-related experiences.
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