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---
description: One of Underworld&#x27;s co-creators, just announced he&#x27;s making a new Underworld game, dubbed Underworld Ascension.
title: Ultima Underworld Creator Launches OtherSide Entertainment
image: https://static.time.com/v3/assets/bltea6093859af6183b/bltd1fc362a042dc05d/69869a1a06f2c14dfc32fbd9/otherside-entertainment-logo.jpg?branch=production&amp;width=3840&amp;quality=75&amp;auto=webp&amp;crop=16:9
---

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# There's a New _Underworld_ Game in Town, but It's Not an Ultima


by 

[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Jul 1, 2014 4:27 PM CUT

![](https://static.time.com/v3/assets/bltea6093859af6183b/bltd1fc362a042dc05d/69869a1a06f2c14dfc32fbd9/otherside-entertainment-logo.jpg?branch=production&width=3840&quality=75&auto=webp&crop=3:2)

OtherSide Entertainment

by 

[Matt Peckham](/author/matt-peckham/)


## Matt Peckham


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Jul 1, 2014 4:27 PM CUT

If you never played _Ultima Underworld_ back in 1992, you arrived late to the party. _Doom_, schmoom: id Software’s slick little demon-shooter was a high-octane shooting gallery, an endless hallway filled with closet-monsters. _Doom_ won the popularity contest a year-and-a-half later, but _Ultima Underworld_ was miles ahead gameplay-wise: something else entirely, and a portal to somewhere else that actually felt like a world simulation instead of a technology showcase.

Sadly, _Ultima Underworld_ isn’t coming back — EA owns the rights to _Ultima_, and that’s that. But one of the original game’s co-creators, Paul Neurath, just announced he’s founded a new studio in Boston, OtherSide Entertainment, and he’s making a new _Underworld_ game, dubbed _Underworld Ascension_.

Don’t worry, it’s no relation to that other [poor, unfortunate game](http://en.wikipedia.org/wiki/Ultima%5FIX:%5FAscension "undefined") with the word “Ascension” in its title. And don’t let OtherSide’s [initial dispatch](http://www.othersideentertainment.com "undefined") confuse you when they say they’re “bringing back the classic _Ultima Underworld_ franchise.” They’re bringing back the spirit of the _Underworld_ franchise, true, but as noted above, not the _Ultima_ part.

And that’s all we know at this point, beyond promises to show “more and more … in the weeks to come.” I _do_ like that the name OtherSide’s a play on Looking Glass (Neurath’s original studio, responsible as well for _Thief_, _System Shock_, _Flight Unlimited_ and _Terra Nova_). And Neurath’s apparently pulled in people who worked on the original _Underworld_ games, so the promise, at least in terms of street cred, is there.

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