TIME e3 2014

Shadow of Mordor’s Nemesis System Tells a New Tale of Middle Earth

In Monolith's Shadow of Mordor, any enemy could become your arch foe.

Middle Earth as described in The Lord of the Rings is vast and rich in history and lore. It only makes sense that there are stories left untold.

Monolith delves into Tolkien’s world to bring its new game, Shadow of Mordor, to life, telling the story of Talion, a ranger with wraith-like abilities whose family is killed by Sauron’s army.

In order to get the depth and feel of Middle Earth, Shadow of Mordor introduces the “Nemesis System,” which allows players to shape their own story. Every minion, Orc, and Uruk-hai players fight is named, and if they survive the encounter they will change, grow, and appear later in the story.

As you get better, so do your enemies, and the story takes another turn.

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